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Subject: "Thorns killing WW barb: Q" Archived thread - Read only
 
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ObsessedAvenger
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13-Apr-01, 03:50 PM (GMT)
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"Thorns killing WW barb: Q"
 
   Hi all!

I read a post on Dii.net to the effect that if a barb WW into a Thorns Pally, and the barb does enough damage to kill himself, the Pally will still survive, even though normally the WW would kill him. I am not certain of this. I tested WW vs Thorns with a friend using his level 47 polearm barb. His WW does a max of 660 damage. Counting the 50% reduction for pvp, he would slay himself on me, and I would still consistently have an average of 250-330 hps remaining out of my 1,230 hps after the attack. I suspect that his damage is far too low to provide an accurate test of the situation. Can anyone provide with some experience on this issue vs level 80+ barbs, who have WW your thorns Pally and you survived? I am planning my next Pally build. Thanks alot!!

O@


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  Subject     Author     Message Date     ID  
Thorns killing WW barb: Q [View All] ObsessedAvenger 13-Apr-01 TOP
  Yes, you're correct Omega 13-Apr-01 1
     But, ... Hein 13-Apr-01 2
         RE: But, ... Krow 13-Apr-01 3
             You can survive Thorns evasion 13-Apr-01 4
                 Right in some respects; Thorns must be finisher ObsessedAvenger 14-Apr-01 5
                     RE: Right in some respects; Thorns must be finisher Skyro620 14-Apr-01 6
                         So that's how it's done. Wrothgar 14-Apr-01 7
                             RE: So that's how it's done. Skyro620 14-Apr-01 9
                             RE: So that's how it's done. JEB90 15-Apr-01 11
                                 Hehe! Wrothgar 16-Apr-01 16
  Thanks for opinions ObsessedAvenger 14-Apr-01 8
     RE: Thanks for opinions Skyro620 14-Apr-01 10
         I think this is how it works Jestex 15-Apr-01 12
         True...1 small nit though ObsessedAvenger 16-Apr-01 13
  MY EXPERIENCE whereagles 16-Apr-01 14
  RE: Thorns killing WW barb: Q SilverDeth 16-Apr-01 15
     Are you on west? Wrothgar 16-Apr-01 17

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Omega
Member since 15-Sep-02
13-Apr-01, 03:56 PM (GMT)
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1. "Yes, you're correct"
In response to message #0
 
   I've done this before in dueling games with my paladin who has a decently high level thorns, and all points in vit. High level lance barbs have WWed me, and they die, while I am left with 1 hp.

This is why many barbs use a plain, non magical lance/exec/whatever for dueling paladins and necros.

-Omega


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Hein
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13-Apr-01, 06:12 PM (GMT)
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2. "But, ..."
In response to message #1
 
   Why should a healthy, strong barb use WW instead of LA (Leap Attack) on thorns?


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Krow
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13-Apr-01, 06:21 PM (GMT)
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3. "RE: But, ..."
In response to message #2
 
'specially considering thorns doesnt reflect leap attack


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evasion
Member since 17-Jan-03
13-Apr-01, 09:02 PM (GMT)
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4. "You can survive Thorns"
In response to message #3
 
I have a level 81 barb with around 350 vit, which gives him about 2750 life with his level 22 Battle Orders (might have some +life on his gear as well). He has a 250 odd dmg lance and plenty of life leech (2 Dual Leech Rings + Greyform).

I have WW'd Paladins with level 20 Thorns.

Result:

Barb, alive, about 600 life.
Paladin, dead, 0 life.

Thorns is not always the auto-kill you think it is .

--
Evasion


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ObsessedAvenger
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14-Apr-01, 06:59 AM (GMT)
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5. "Right in some respects; Thorns must be finisher"
In response to message #4
 
   Thanks to all for replies! One thing is clear after some more testing with my cousin's 79 WW barb: Thorns MUST be the finishing skill, NOT the main skill in pvp. If you use exclusively Thorns, you may find yourself dead on occasion, if the barb leeches lots of life. What you must do is Charge him down at least once, this will take down 1,200 hps or so. In my blinkbat/martel set-up I can do about 2,400 damage w/o Concentration. Divide that by half and you get pvp damage. You might be able to do a double charge, but I would not count on it. That's why, the Thorns aura should be used instead of Concentration. If the barb retaliates, the Thorns aura will finish him off. As for LA, many Pallies will agree that doing sharp 90 degree angles will often result in missed LAs. LA seems to have a hard time hitting moving enemies. I noticed this in the CS with OKs who curse and move away quickly, when De Seis has the extra fast ability. Hard to hit with LA. Also using a lance in duels is dangerous IMHO, bc of lack of block. S/S is a far more lethal combo for me as those barbs have a chance to block my Charge! But in short, I agree with you on one thing - that Thorns is not the almighty skill in pvp! Cheers!


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Skyro620
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14-Apr-01, 11:25 AM (GMT)
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6. "RE: Right in some respects; Thorns must be finisher"
In response to message #5
 
   experienced barbs won't have trouble connecting a la on you. what they do is usually wait for you to charge (to soften them up for thorns) and then leap at the last second. what results is that your charge misses (because he is already in the air by the time you swing) and during the time you pause to take that swing, it is a piece of cake for a leap with a range of 3 (range of s/s exe-wielding barb) to connect. this is done repeated till the pally dies. if you don't charge him, the barb just ww you till you die b/c you won't have enough life to kill a 2600+ life barb. sucks doesn't it? my pal had the same problem...

on a lighter note if they beef up foh enough (more dam/less mana intensive comes to mind) then it could be used as a bait for the barb to come at you in which you would be able to land enough foh/charge/smite to soften them up for thorns.

Skyro620


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Wrothgar
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14-Apr-01, 01:34 PM (GMT)
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7. "So that's how it's done."
In response to message #6
 
   LA at the last second while the pally charges. I'll have to try that, thanks Skyro.

My barb has 3.2k hps at lvl 72 with his anti-pallie gear on (only about 2.9k with anti-zon gear) and I have a pike that does 133 damage. I hope to reach 4k hitpoints (it's just a matter of time; the time it will take me to reach lvl 92....) I currently have lvl 19 BO (with a total +4skills). I will be maxing that with increased speed.


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Skyro620
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14-Apr-01, 03:56 PM (GMT)
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9. "RE: So that's how it's done."
In response to message #7
 
   lol...wroth, it wasn't meant for you! i was trying to help the pal out not help you out hehe. just teasing of course. i didn't know you read forums here.

on a side not if the barb has ample hp, s/s barb isn't even needed as a lance barb could do just as well with the strat i mentioned above. even better if the barb has high def. man...la is cheap! (read bugged)

Skyro620


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JEB90
Member since 26-Jul-02
15-Apr-01, 00:01 AM (GMT)
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11. "RE: So that's how it's done."
In response to message #7
 
   Hi Wrothgar.

LA? Come on--it's much more fun just to run up and ww and hear the cursing. Hope you get back on line soon.

JEB90


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Wrothgar
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16-Apr-01, 07:36 PM (GMT)
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16. "Hehe!"
In response to message #11
 
   Thanks guys. I have to work tomorrow, but I'm hoping to get a little bit of time in after that.

Right now my baby bro (13) and my wifes baby bro (14) are spending spring break with us at the new house; so I have to compete with them for the computer


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ObsessedAvenger
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14-Apr-01, 03:46 PM (GMT)
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8. "Thanks for opinions"
In response to message #0
 
   Hi!

Some nice insights from you all thanks! The Charge vs. LA is still a difficult issue. I am aware of the LA while Charging timing trick, but a good pally will not charge from half a screen away, rather from an intermediate distance. Some important facts Blinkbat's and fastest run boots. Charge is pretty damn fast with those, so the barb has to be fast on the trigger, still doable for the great dueler, but maybe less so for the novice, or even on an off-night for the pro. Charge is even faster with a decent level Vigor, so a hit is doable. However using Charge/Vigor requires some fancy aura flashing, since Vigor will be used instead of Thorns. The barb may retaliate in a most deadly fashion. Flashing to Thorns in mid charge is possible, but the pally's reaction will have to be fast, so either execute double charge or pray for the best:-) In any event, your opinions were valued. I like the knowledge about matchups, since the Pal is my fav at the moment, given his party-friendly penchant and wide variety of skills!!! Cheers

O@


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Skyro620
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14-Apr-01, 04:03 PM (GMT)
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10. "RE: Thanks for opinions"
In response to message #8
 
   oh yeah a few nits. thorns isn't an instant aura like vigor and concentration. thorns needs to "pulse" once before it becomes active, which i estimate is about 3-4 seconds. so switching to vigor is a bad idea when you are close to the barb.

true the barb has to be quick, but if you get close to the barb the speed of la is faster than you might think (the shorter the distance from the target the shorter the leap). plus you can really only hit a barb as he lands, and when you do and start to run away the barb can shift-click a la in front of you and still hit you. so let's say both pal and barb are experienced, what usually happens is they go 1 for 1. but la does more dam than charge, plus barb has the option of ww'ing at any point if the barb feels he can survive the thorns. i don't mean to discourage you but this is the problem i, and many of my fellow experienced pvp pally friends faced. although don't get me wrong it isn't impossible, just that the pal is at a disadvantage.

and i agree with you pals rock, my favorite class by far.

Skyro620


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Jestex
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15-Apr-01, 00:24 AM (GMT)
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12. "I think this is how it works"
In response to message #10
 
   WW does more than one hit so if you WW a paly lets say with lvl 29 thorns @ for arguements sake 150% dmg back in pvp, so if the barb WW the paly then one hit connects does damage, has thorns dmg dealt to him, leeches life, connects again and does damage, has thorns dmg dealt to him then leeches life. i dont quite understand why you were left with 1hp but i think this explains how a thorns paladin would work against a barb WW him.

as always if you are really uncertain got to diinet and ask Jarulf


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ObsessedAvenger
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16-Apr-01, 05:35 AM (GMT)
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13. "True...1 small nit though"
In response to message #10
 
   The 3-4 sec pulse only occurs with auras that affect opponents. These are HF, HShock, HFire, Conviction...The auras that affect the pally himself first are near instantaneous. This I have seen and tested with Conc, Defiance, Vigor and Thorns. The activation period does exist, but is very short, almost half a sec or so. Tough match-up to say the least though, I agree! Cheers!

O@
thanks for reply!


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whereagles
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16-Apr-01, 12:01 PM (GMT)
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14. "MY EXPERIENCE"
In response to message #0
 
   It depends on both chars' life & level of thorns. Leech helps the barbarian but, to my experience, not much.

The reference point for me is: a 2700 baba vs 1400 pala with 25+ thorns: baba dies, pala left with one hit pt (from the overkill). The more life the baba/pala have, the more difficult it is for the other. It's a very balanced fight, with perhaps a slight advantage to the pala. A 15%+ life leech on the baba doesn't change this scenario much. (At least it didn't help my baba much )

Normally, with a baba, I try to land a few leap attacks to soften the pala while avoiding his smites/charges. If I manage to hit drop his life to 1000- without losing many hits myself, I can then WW him no prob.

Morale for baba: if you can't beat thorns the hard way (WW), try LA to soften.

Morale for pala: put all pts you have into vit (And I do mean ALL!!)


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SilverDeth
Member since 5-Sep-02
16-Apr-01, 12:23 PM (GMT)
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15. "RE: Thorns killing WW barb: Q"
In response to message #0
 
   LAST EDITED ON 04-16-01 AT 12:27 PM (PDT)

I have a relativly easy time dispatching barbs with my paladin. Not a single point in thorns. He is actually a frostadin, with a massive pvp build. I made him to destroy amazons, which he does VERY well, but he can effectivly control barbs as well. After being holy frozen, any barb is essentily my paladin's play thing. My standard dueling rig is a steelclash duel boots, 129 gias rune sword, fastest crown, blinkbats form, death's guard, cleglaws pinchers, eye and some misc rare rings. Holy freeze assure even a blinbats wearing max speed barb is eating my dust. It is a simply game to bleed them outta mana. I don't go aggressive with them till I feel they are running low on juice. 75% block with holy shield, I will typically survive 2/3 ww clips (they never hit me dead on), and those barbs runn outta juice pretty fast. I have 20 points in fist for annoyance factor. I piss them off with it, its a way to slowly whittle them down if I have to. Basically, with holy freeze, they are so slow (lvl 22 hf), they cannot really hope to initiate an attack against me. I have to come at them, so, i can feign charges, pull back, eventually ww is gonna be dry. If I think the barb's being cutsie, (after killing them two or three times, they will get more patient, and try to save a ww or two, so you gotta progressivly do more "fakeout" charges, charge in, then charge away, 90 sharp, they will miss you and bleed the mana ball down some.) Patience will win. Eventually, the barb will get impatient and commit himself to something you can kill him over. Once he is out of mana, shift click charges and even zeal (once you get them running, you can easily get in front of them and shift click zeal as they run buy, exposing them to 3 attacks), and you'll have them. HS will save you from a one or 2 "despiration ww's" that they regen mana back from whil you are whitteling hem down. Fist of heavens, does paltry damage, but in a drawn out fight like this, it can eventually harrasse or annoy the barb into something stupid. As for leap attack? easily evaded by a shift click charge in another direction to dodge. Thorns is not the only pally option for killing barbs. S/S take longer due to block, but the result is always the same- it's mental, make them waist their limited attacks. They will have no ability to assault you, only counter. 20 min duels between me and barbs are not uncommon, but unless they use pots, run back to town, or use a shrine, they always die. I am a patient person.... I have a lvl 70 paladin with a 20 fist of heavans, I sure as hell better be .

Seeing as everyone else does it...

SilverDeth Lvl 85 Zookeeper
SilverDeth-II Lvl 70 Passivess
SilverDeth-III Lvl 70 Frostadin
SilverDeth-IV Lvl 70 S\S Barb
SilverDeth-V Lvl 70 Multizon
SilverDeth-VI Lvl 64 Artillery Nec
SilversMule Lvl 80 Item Lawnmower


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Wrothgar
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16-Apr-01, 07:39 PM (GMT)
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17. "Are you on west?"
In response to message #15
 
   Would you like to duel sometime?

Acct *wrothgar


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