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Subject: "Not-quite-minionless-almost-poisonmancer" Archived thread - Read only
 
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Foobarbaz
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13-Apr-01, 11:28 AM (GMT)
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"Not-quite-minionless-almost-poisonmancer"
 
   (i posted this on the old forums earlier today, figured i'd repost so i could get responses. my apologies for the almost-spam)

I've started a new necromancer on USEast. I have previously gone the BG-revive-IM route, and am looking to try something new. I have read about minionless necros, arty necros, and poison necros, and have decided to take the road less travelled. I plan on using only a golem, no points in any of the skeleton/revive tree. Main weapons i'm planning on using will be poison nova, lower resist, bone spirit, attract, and the occasional lvl1 IM.

I am currently lvl13 and ready to take out andariel, if the game will stop &(%(@#($!$-ing crashing on me when someone sneezes in the next county.

I did a few calculations, and with lvl 20 poison nova and lvl 10 lower resist, a monster with 0% PR will take only 12 damage/second, on average ((((145+217)/2)/23.2)*1.55) ....this means that the average H/H finger mage(0% PR) will die in 79 seconds, and the average OK(75% PR) will die in 129 seconds. Lower resist will be used as much as possible to enhance the poison nova, a golem to help heep the packs away from me as much as possible, attract to keep the monsters fighting each other, and BG/IM when all else fails. High Resists and blocking will be the order of the day with no meat army to separate me and the bad guys.

A few questions for anyone who has tried something like this:

1> Attract. Ive never used it before. Does attract make the monsters cursed "neutral", meaning they will attack anything that comes near them, player or monster?(this is what i make of it, according to the description on blizzard's site)

Note- a response on the old forum indicated that attract worked on single monsters only(thanks, Niomosy!); any ideas why it has a "range" attached then? does it affect a randon monster within that range?


2> Lower resists/Poison nova: Is there a "natural" reduction in poison length in nightmare/hell, as there is with cold? I am also unclear if PR decreases total poison duration.

I'll post again next week if anyone's interested in my progress. Thanks in advance for any assistance.

FooBarBaz


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  Subject     Author     Message Date     ID  
Not-quite-minionless-almost-poisonmancer [View All] Foobarbaz 13-Apr-01 TOP
  RE: #2 jloe4037 13-Apr-01 1
     Re: #2 NobodyHome 13-Apr-01 7
  RE: Not-quite-minionless-almost-poisonmancer Polare 13-Apr-01 2
  RE: Not-quite-minionless-almost-poisonmancer Falomin 13-Apr-01 3
     RE: Not-quite-minionless-almost-poisonmancer Knightfall 13-Apr-01 5
     Nit NobodyHome 13-Apr-01 8
  RE: Not-quite-minionless-almost-poisonmancer Mula 13-Apr-01 4
     RE: Not-quite-minionless-almost-poisonmancer loonygloss 13-Apr-01 6
     RE: Not-quite-minionless-almost-poisonmancer Foobarbaz 18-Apr-01 9
  RE: Not-quite-minionless-almost-poisonmancer sal paradise 18-Apr-01 10

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jloe4037
Member since 12-Feb-03
13-Apr-01, 11:32 AM (GMT)
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1. "RE: #2"
In response to message #0
 
"Lower resists/Poison nova: Is there a "natural" reduction in poison length in nightmare/hell, as there is with cold? I am also unclear if PR decreases total poison duration."

Poison damage and length remains the same in all difficulties.


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NobodyHome
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13-Apr-01, 04:04 PM (GMT)
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7. "Re: #2"
In response to message #1
 
   >Poison damage and length remains the
>same in all difficulties.

The last I recall, poison length is +20% in nightmare and +50% in hell, similar to resistance. This handicap only applies to players.

And I think Jarulf made a post before that poison length works similar to cold length, meaning it is 1/2thed in nightmare and 1/4thed in hell.

NobodyHome


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Polare
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13-Apr-01, 11:42 AM (GMT)
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2. "RE: Not-quite-minionless-almost-poisonmancer"
In response to message #0
 
   >A few questions for anyone who
>has tried something like this:
>
>1> Attract. Ive never used it before. Does attract make the monsters cursed "neutral", meaning they will attack anything that comes near them, player or monster?(this is what i make of it, according to the description on blizzard's site)

Attract works as follows:

Say you have monsters A, B, and C (three Flayers). B is 2 yards from A, and C is 4 yards from A.

You cast Attract on A. Let's say your level of Attract has a 2-yard radius. B rushes up and start whacking on A. C, on the other hand, keeps going towards _you_ -- it was outside the affected radius.

A, most of the time, will fight back against its erstwhile buddies. It will probably fight B unless you're closer -- then it might attack you.

Good luck!
-Polare


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Falomin
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13-Apr-01, 11:51 AM (GMT)
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3. "RE: Not-quite-minionless-almost-poisonmancer"
In response to message #0
 
  
I can't help with the poison stuff, but I can help with attract.

I love attract. Combo it with Dim Vision and you have an excellent crowd control curse combo.

1) Cast attract on the minions in charge of the horde charging you.

2) Cast Dim Vision on the hole mob. This works because Dim Vision will not overide Attract. AFAIK only Decrepify, Amp Damage, Iron Maiden will override Attract or Confusion. I'm not sure about Lower Resist overriding them.

3) The monsters are only able to see the attracted monster and will attack the cursed monster, who will fight back. Then, you can "free" blinded monsters by casting attract on them (the "radius" i\doesn't matter, it is only used to see if 1 monster is in range of where you click), the newly cursed monster will attack the nearest monster, OR the next creature to damage it.

Be warned that all Attracted monsters are treated as your minion so if a cursed boss hits one of them all of the attracted monsters (as well as yourself and golem) are cursed. The "Cursed" effect shows above the monsters head and overrides the attract, making them your enemies once again, so be careful when fighting a cursed boss.

If you click on a monster to curse it with attract, that monster is cursed, but if you click off of a monster the nearest monster in the radius in the spell gets the curse, AFAIK.

I hope I helped somewhat.

Falomin


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Knightfall
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13-Apr-01, 11:54 AM (GMT)
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5. "RE: Not-quite-minionless-almost-poisonmancer"
In response to message #3
 
   Thanks for the explination for the attract curse. Very Informative


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NobodyHome
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13-Apr-01, 04:09 PM (GMT)
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8. "Nit"
In response to message #3
 
   LAST EDITED ON 04-13-01 AT 04:23 PM (PDT)

Be warned that all Attracted monsters are treated as your minion so if a cursed boss hits one of them all of the attracted monsters (as well as yourself and golem) are cursed. The "Cursed" effect shows above the monsters head and overrides the attract, making them your enemies once again, so be careful when fighting a cursed boss.

A cursed monster using amplify damage on an attracted monster does indeed cause amplify damage upon you if you are in the radius. However, the attracted monster is not counted as a minion of you in the game. The above situation is simply caused by the fact that a curse affects all foes of the curser in the radius.

NobodyHome


EDIT: Whoops, wrong html brackets, can't use <>. Why is it like that?


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Mula
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13-Apr-01, 11:52 AM (GMT)
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4. "RE: Not-quite-minionless-almost-poisonmancer"
In response to message #0
 
   As for PR affecting duration, yes it does.. A monster with 50% PR will only take 1/2 the damage from the poison, and the duration will be 1/2 the time.. so you only get 1/4 of your potential damage..


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loonygloss
Member since 15-Mar-02
13-Apr-01, 12:02 PM (GMT)
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6. "RE: Not-quite-minionless-almost-poisonmancer"
In response to message #4
 
   LAST EDITED ON 04-13-01 AT 12:04 PM (PDT)

Actually, AFAIK, Poison damage and duration are treated separately; due to just that fact. (The fact that halving the duration and dmg actually quarters the total damage.)
Reducing the duration of poison also reduces the damage, unlike cold. Thus, there are separate modifiers for poison duration reduction and poison resist, PR does not affect duration, and PDR does not affect damage/second.


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Foobarbaz
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18-Apr-01, 11:43 AM (GMT)
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9. "RE: Not-quite-minionless-almost-poisonmancer"
In response to message #4
 
   >As for PR affecting duration, yes it does..
>A monster with 50% PR will only take 1/2 the
>damage from the poison, and the duration will
>be 1/2 the time.. so you only get 1/4 of your
>potential damage
Are you sure about this? If this is true, using lower resist to push a monster to negative poison resistance would lengthen the poison duration past what it is supposed to be.

I tried to find info on poison resistance and it's relation to poison length on Blizzard's web site, but couldnt find anything.


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sal paradise
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18-Apr-01, 12:11 PM (GMT)
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10. "RE: Not-quite-minionless-almost-poisonmancer"
In response to message #0
 
   I just posted a daggermancer guide with regard to the poison dagger skill, but some info also applies to poison nova. for instance, you have to realize that posion resistance reduces not only the amount of damage, but the LENGTH of the damage as well. So for a monster that has a 50% resistance to poison, reduce the average damage per second by half, then reduce the duration by half. that means, in effect, that a monster with a 50% resistance to poison, really has a 75% resistance to poison.

it sucks, i know.


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