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Subject: "LO sorc, how to make it effective?" Archived thread - Read only
 
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Nyjk
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16-Apr-01, 03:06 PM (GMT)
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"LO sorc, how to make it effective?"
 
   i figured the only way for me to have a challenging and somewhat fun sorc is going only 1 tree. I wanted to go fire but I figured lightning might be a little harder, even though i have SF Umm i know fastest cast should be my goal for items, as for as which skills to max and how to distrib my stat point sgoes, im lost. even though the stat points shouldnt be so much mroe diff from any other sorc.. the skills however are mroe difficult for me since the skill i am most familiar with is SF.

any tactics or spell combinations might be insightful as well

thanks in advance


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  Subject     Author     Message Date     ID  
LO sorc, how to make it effective? [View All] Nyjk 16-Apr-01 TOP
  Hmm.... Rashban 16-Apr-01 1
  LOS guide right here on the lounge... Grokadin 16-Apr-01 2
  RE: LO sorc, how to make it effective? Salius 16-Apr-01 3
  RE: LO sorc, how to make it effective? Seraph 16-Apr-01 4
     i wouldn't advise using telekinesis like that blah 16-Apr-01 5
         RE: i wouldn't advise using telekinesis like that dk 16-Apr-01 7
  CL vs. FW SweetLew 16-Apr-01 6
     You forget... khudgins 17-Apr-01 8
  RE: A note about TS ajm2 17-Apr-01 9
     RE: A note about TS Salius 17-Apr-01 10
  RE: LO sorc, how to make it effective? WarBlade 18-Apr-01 11

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Rashban
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16-Apr-01, 03:20 PM (GMT)
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1. "Hmm...."
In response to message #0
 
   I haven't actually played a Lightning-only sorceress, but I imagine that SF with maxed Thunderstorm and Nova would be the best combination. SF to weaken enemies, Thunderstorm as main finisher, and Nova to kill things that get too close. Mana will probably be a PITA until you get Lightning mastery at level 30. High life and resists, as well as fast cast items will probably be necessary. Teleport and Energy shield are also useful. If you're not planning on going too far in the game (like only finishing normal or so), charged bolt is VERY good in the beginning(I have tried it). It loses its power in nightmare though.

Hmm... that was probably not very useful to you, I hope someone else can give some better advice.


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Grokadin
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16-Apr-01, 03:24 PM (GMT)
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2. "LOS guide right here on the lounge..."
In response to message #0
 
   http://www.lurkerlounge.com/2s/sorceres/light.shtml

This is a good resource to start with.

-Grokadin


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Salius
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16-Apr-01, 03:30 PM (GMT)
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3. "RE: LO sorc, how to make it effective?"
In response to message #0
 
   Static Field will be your main damage doer, so you'll want that to cover the whole screen if not more. I'd say max it, but that's your call. It hits things off screen, but do you want to do that or not?

Since you're only investing points in one tree, you'll want to make use of thunder storm. It's a good spell and you'll have the points to spare. Use of energy shield to increase survivability is highly recommended since you'll have no ability to chill or freeze monsters.

For a finisher, some LO sorcs use Nova, which, after staticing, can easily do the job, but you have to be close. Lightning and Chain Lightning are both untweakable (possibly to change in the Xpack, though, so it's something to keep in mind), but you don't always need to cast fast, and you'll have at least a point in each as pre-reqs anyway.

Charged Bolt can do a lot of damage, but you need to invest a lot of points for that.

As far as stats go, no lightning spells are expensive to cast except for Nova, and you'll likely not be draining your mana orb dry with it, so you can devote more stat points to Vitality, which you'll need, because you have no cold abilities. Lightning Mastery lowers the cost of all your spells anyway, and a few points in it (with an extra +1 or +2 from items) can really cut the costs dramatically.

Mobility is important for a LO sorc. Fastest run boots, don't wear heavy armor, and you may even choose to forego a tower shield in favor of a lighter shield, sockted with 3 perfect diamonds, combined with twitchthroe to keep your block % up. Teleporting to the other side of terrain features has helped my LO sorc a lot. That failing, teleporting (particularly with a few points of fastest cast) is faster than running, and very cheap with mastery.

The bane of a LO sorc is lightning resistant-monsters, since they'll take a lot more statics to drop far enough to finish off.



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Seraph
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16-Apr-01, 03:30 PM (GMT)
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4. "RE: LO sorc, how to make it effective?"
In response to message #0
 
   I believe there was a post here a little while ago about an LO Sorc that uses Telekinesis to help keep those big baddies at bay.

Then again, I was just reading through the Lightning Skill tree at Chaos, so maybe I was thinking of making a Telekin post but just never got around to it.

No-Doze and a Research Paper do strange things to one's mind :}

-- Seraph


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blah
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16-Apr-01, 04:04 PM (GMT)
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5. "i wouldn't advise using telekinesis like that"
In response to message #4
 
   I use telekinesis to knock monsters back for fun sometimes, but I wouldn't count on it to knock back "the big baddies" since it's really random how often it works. I mean I've had it fail on me 6 times in a row.

And defintely go the thunderstorm/nova route over the Lightning/Chain lightning route, at least until they fix the non tweakableness nature of those two. You'll be extrememly frustrated when you try fighting high hp, high lightning resistant monsters with just static and (chain)lightning.

Keep in mind that thunderstorm DOES miss alot though, but at least it's passive and it does do good damage when it hits (it has a good min damage at high levels). Nova can be tweaked and does a better range of damage than (chain) lightning.

For highly lightning resistant, high hp monsters though, you'll find lightning is really frustrating. For example, a 10000 hp monster with 75% lightning resistance. Static fields only do 6.25% of their HP. That means to bring them down to under 1000 hp (not counting natural regeneration) it takes 35 static fields. Then that means you have to do 1000 damage using nova which only does like 40 damage per cast... You don't really experience this until act iv of nightmare though.



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dk
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16-Apr-01, 07:57 PM (GMT)
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7. "RE: i wouldn't advise using telekinesis like that"
In response to message #5
 
   I've heard that TS "misses ALOT" many times. I've almost never seen that, and I used TS from the first chance I got. I pumped it up to decrease the firing rate and love it. I hardly ever encounter the Inferno Shamans in the jungles, TS kills them off screen. I suspect that ping may have something to do with this belief, so perhaps this is a low ping skill only (which would mean that the target is picked by the client, not the server as in strafe)


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SweetLew
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16-Apr-01, 06:51 PM (GMT)
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6. "CL vs. FW"
In response to message #0
 
   ok here's my take on a LOS.
disclaimer: assuming a LOS uses no other skills including warmth, this meens i am disreguarding mana cost- i am also ignoring the fact that (chain)lightning does not benefit fron fast cast items.
the damage of lightning and chain lightning needs to be dramatically increased. while playing around with a trainer i was aghast to see that a lvl 23 chain lightning does between 1-260 damage to each of 5 targets. i'm sorry but that stinks. a lvl 18 req on a spell that has 23 pionts in it should be MUCH higher. for comparison purposes i will stick with lvl 20 spell effects. 1-230 damage for chain at lvl 20 does not compare with the 389-398 dam/sec that a lvl 20 firewall does. ok CL hits 5x that's 1150 dam per cast max, but minimum 1 dam. (assuming you hit only 1 target) avg damage for chain lightning hitting X targets is
X=1 115.5
2 231
3 346.5
4 462
5 577.5
an avg of 577.5 damage you think- not bad. but wait lets look at firewall. lvl 20 FW has 23.6 sec duration and 389-398 dam/sec. this equals 9180.4-9392.8 damage, assuming that only 1 creature stands in the firewall for it's duration. for equality's sake lets assume you get .5 sec out of eack of 5 creatures. 972.5-995 damage for 5 creatures. and on top of that firewalls stack and last quite a while. in order for chain lightning to compare to FW's .5 sec* 5 creatures damage you would need a lvl 20 CL to do 1-392.5 damage. (dam+1)/2*5 creatures=983.75 avg FW dam.
this is also assuming that you can get a chain lightning to hit 5 creatures, if you hit between 2 and 3 creatures per cast the damage needs to jump to 1-786 dam per cast.
ok let's look at 1 creature max damage. firewall= 9255.1 CL=230. hmmm... a bit of a difference huh? and just think- FW's stack...
i know that Static field has a lot to do with lightning dam being so low but if SF is so powerful then why isn't it a lvl 30 req? it's lvl 6 for godsakes- you could theoretically max SF before you hit lvl 30 at all. but in the same boat you can use SF with FW too, so i didn't take it into account in the calculations

after calculating this out i can see why chain lightning is not used at all in D2. i know the calc's arn't precise but they're done to adequite specs. please feel free to chime in with flames, support and other


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khudgins
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17-Apr-01, 09:41 AM (GMT)
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8. "You forget..."
In response to message #6
 
   that fide spells are supposed to be more damaging than the other trees. Firewall is the most damaging spell in the game, as well, so comparing chain lightning to firewall isn't the world's best measuring stick.

CL has problems, for sure. It's way slow and the chain effect doesn't work as well as it should, and even has targetting bugs. (Which, I'm guessing is why they limited itto 5 targets) It is a viable skill however, when supported by the rest of the lightning tree. It's comparable in damage to glacial spike, and would be almost as good if you could cast it quicker. Don't forget that against smaller groups of monsters, CL will hit them more than once.

To answer the original question, I'll give you my LO(mostly) sorc build:

She's on USEast, which I don't play often anymore, but here goes:

Charged bolt: 15
Static: 12
Thunderstorm: 10
Lightning Mastery: 4
1 point in everything else

She's lvl 36 or so with +3 skills (included in the numbers above). I cheated a bit, since I knew I was going to look for magefist, I put 1 point in warmth to gain an additional 40% mana gregin from the +1 fire skill. My mana is parked at around 300 or so, and I never run out, even when spamming charged bolt and static. (I generlly take a few seconds to run around in between spams. Works well to get the monsters off my back in nm)


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ajm2
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17-Apr-01, 06:31 PM (GMT)
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9. "RE: A note about TS"
In response to message #0
 
   I've been messing with a HC sorc in single player using ThunderStorm, and it misses a lot still in single player. So it definitely can't be a lag issue. My 'educated guesses' on whats going on :

First : it can't hit fast movers. Its as if the bolt has a little delay from when it targets to when it actually hits, such that the monster can move out of the way if its fast enough. For this reason TS doesnt work well vs. leapers, and anything fast that is chasing you while you are retreating.

Second : I've noticed that sometimes a monster can be in a spot that is apparently immune to TS, and the bolt will fall on it 2 or more times in a row and not do any damage. If I move and let the monster chase me to a new location then usually it can be hit by TS again. Note this is versus non-resistant monsters with a leveled up TS (I think level 6), so its not an issue of the TS just not doing much damage. At level 6 with no light res it should do 51 damage minimum, which I should easily see.

Even with these problems, I think its a handy skill, and if you are going Light Tree only its definitely a useful skill to level up. It does the most damage per hit of any light skill, so its almost a requirment to have it just because of that.

BTW people have already mentioned this in other replies, but Light only is really terrible in act4/hell, if you plan on getting her that high. I tried it once with a char trainer, it took me several minutes to kill one Cliff lurker, and that was with all light skills maxed.


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Salius
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17-Apr-01, 08:19 PM (GMT)
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10. "RE: A note about TS"
In response to message #9
 
   It definitely has issues with hitting moving targets. The faster the target is moving, the less likely TS is to hit it. On one of my sorcs, who uses frozen orb as well as TS, its hit rate is much higher when firing at chilled (and therefore slowed) targets.


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WarBlade
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18-Apr-01, 01:48 AM (GMT)
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11. "RE: LO sorc, how to make it effective?"
In response to message #0
 
   I've done one too . . .
In my experience, skill allocation was pretty straight forward, but Mana drain was a biiiitch!!! Any mana per kill items and any bonuses to Mana Regeneration are definitely to be held onto until Lightning Mastery cuts the costs.

I got my Sorcy through by spreading points around . . .
-6 to Static Charge (area covers enough of the screen to be an efective starter) and any further levels can come from items.
-Thunder Storm. Cast before engaging it won't drain you in mid-battle (vitally important).
-Energy Shield. Just a point here and there as long as you can maintain the drain without running dry. The drain's seldom a problem here though.
-Chain Lightning. I actually built this up. Works nicely as a finisher against a pair of enemies and chomps away the Unraveller and Mummy Sarcophagus problems on Act 2 better than anything most other things I've tried.
-Nova. I went minimal here, just 1 point. I might yet build it. I use it for emergencies only - Think fast melee cats (Act2) and melee Soul Killers (Act3) that pack attack in rapid style and large numbers.
-Teleport. 1 point. a flick back on the scroll wheel w/ right-click and she gets 'the hell outa' dodge!' Utility Skill number 1# in my book.

And there was a chance find of a rare Morning Star with +1 Mana per kill!!! Mana Steal, Damage, Attack Rating, Poison . . . A beautiful sidearm when life is up, mana down. I'm still hunting for Wall of the Eyeless for her though. That's my pick for quintessential LO Sorcie item.


Heed the Song of Battle and unsheath the Blades of War


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