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The Maggot Lair
Diablo II Bug Discussion
Think you've found a new bug? Want to find out about the bugs present in Diablo II? Here you'll find discussion of gameplay bugs. Note that this isn't a technical support forum.
Questions? Read the Forum FAQ and please obey the Forum Rules.
synthetic
Charter Member
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26-Jun-01, 01:43 PM (GMT) |
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1. "RE: Auras not combinning"
In response to message #0
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You're not being clear here. Is the defiance aura clearly visible on your hired guy? They don't always turn their auras on, you know. How about your aura... is it showing up on your hired guy? Do you hear the sound of your hire activating his bless or defiance aura? I've had no trouble with this. The auras are combining flawlessly in all cases that I've had a merc use his auras. |
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Garion
Charter Member
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26-Jun-01, 01:56 PM (GMT) |
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2. "RE: Auras not combinning"
In response to message #0
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I have had mad problems with the mercs too...they don't turn on their stupid auras and die just like the no-auras mercs...useless since I can't give them potions till the XP...sigh...they needed to put that part in 1.08. --==Mike==-- |
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NinjaRooster
Charter Member
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26-Jun-01, 03:37 PM (GMT) |
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4. "No problems here."
In response to message #0
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As the subject states, I've had no problems at all with Act II mercs. With the advent of 1.08,they've gone from "absolute rubbish" to "awesome godliness" for my Pal. I'm not sure what's going on with you and your mercs (family feud?), but whenever I have mine with doing battle with me, our aura combine flawless. When my merc and pal have different auras active, the game alternates b/w displaying the graphic for my aura and that of my merc. Sorry for your troubles. Could it be that you're missing a "small" detail? CHEERS!
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