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Diablo II Discoveries Every once in a while you are reading a forum and you come across a post that you know is just going to change the way everyone thinks about the game. These revelations can alter playing styles, strategies, and known game formulas. They can greatly expand the knowledge of the game's workings and their information gets passed around Battle.Net's populace like a dirty little secret. In short, they're discoveries. Here is a compilation, purely subjective, of the major discoveries made since the release of Diablo II. They are sorted in reverse chronological order and annotated by us to add information about the discoveries for those studying them.
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Written by Dyre_Wulf and KZIN
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Wednesday, 10 October 2001 |
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The Buriza-Do Kyanon is a popular item for Amazons. While it is slow due to it being a crossbow, it deals such a vicious amount of damage and has such a low level requirement in Diablo II v1.09 that it remains the weapon of choice for a large majority of Amazon players on Battle.Net. Its major drawback is its lack of speed, so that's what made Dyre_Wulf's suggestion in the Amazon Basin forums so bizarre at the time... |
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Written by towofu, Jarulf, and Spirea
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Tuesday, 20 March 2001 |
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While statistics and chances to find set, unique, rare, magical, and normal items had been known for a while when wearing +magic find% gear, studies had generally been done in 50% degrees. For example, the chances to find items would be calculated for wearing +100%, +150%, and +200% magic find, etc. But towofu would make a discovery that surprised everyone - that a mere 1% difference in magic find chances can make a huge difference. |
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Written by Teske
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Friday, 22 December 2000 |
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Jarulf had been hinting for a while that, after the release of version 1.04, there were new cube recipes, including one which featured the generation of rare items. Being aloof, he decided to let someone else discover something this time. :) Teske came through days later. |
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Written by ink and Azrael
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Sunday, 03 December 2000 |
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The details of the star-shaped area of effect bug came to light thanks to the testing of ink and Azrael. |
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Written by Trucidation
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Wednesday, 11 October 2000 |
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Why don't people use Hydra more? It IS a level 30 skill, and yet it is shunned by many Sorceresses. Here's the explanation. |
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Written by Trucidation and Jarulf
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Saturday, 07 October 2000 |
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People had been noting that characters would, from time to time, receive double the healing (or mana) from a potion. Why? Nobody knew, until Trucidation got the ball rolling. |
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Written by Trucidation
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Thursday, 28 September 2000 |
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Diablo II version 1.04 changed the way bows (and Amazons in general) worked, but the change would have never come about if it weren't for this discovery. |
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Written by Jarulf
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Wednesday, 23 August 2000 |
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There's a reason why Barbarians crush everything in their path. Just look at their mastery skills VERY closely... |
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Written by Ondo
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Saturday, 19 August 2000 |
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The street value of a Stone of Jordan dropped immensely the day of this discovery... |
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Written by Jarulf
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Friday, 18 August 2000 |
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Gambling was very much a mystery in the early days of Diablo II. Jarulf helped to clear up a number of misconceptions about gambling over time, and here was one of his more major discoveries on the matter. |
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Written by Jarulf
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Friday, 11 August 2000 |
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With a short and sweet post in the Lurker Lounge forum, Jarulf revealed that monsters actually have 4 times as much AR than previously thought, causing the character screen "chance to be hit" data display to be incorrect (the displayed values were later fixed in patch 1.04). This makes reaching DR values good enough to have a significant impact in hell difficulty very tough for any character but a Barbarian (thanks to the skill Iron Skin). |
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Written by Jarulf
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Thursday, 27 July 2000 |
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Ever wonder why there are so many 9's and 4's in the game, and why items and magical modifiers rarely seem to reach "rounded-off" values? Jarulf found out why. |
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Written by Jarulf
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Monday, 24 July 2000 |
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Jarulf posted this as a general study in weapon damage, but the big shocker was the 1-handed damage bug. Items with damage boosting properties added damage according to their listed one-handed damage, and NOT the two-handed damage, which makes a difference on high end items. Even more surprising, mauls' 1-handed damage, not visible in the game, was 1-1 in the data files, making enhanced damage on mauls rather useless. One-handed maul damage was later corrected in a patch. |
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