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Maximum Possible Weapon Damage Table PDF Print E-mail
Written by Trucidation and Lemekim   

This information no longer applies to the latest version of Diablo II. It remains here for archival use only.

First let's take a careful look at what exactly the descriptions of the damage-adding prefixes in the Chaos Sanctuary mean:

Merciless: 181%-200% damage.

Well, it does not mean 181%-200% extra damage. It means the weapon has 181%-200% damage of its normal value, or in effect 81%-100% extra damage.

Now let's move on to how a weapon's damage is calculated. While the formula should be simple, it's actually not. Here are 4 formulas the game uses to determine the damage of the weapon:

Maximum Damage Two Handed = Two Hand Damage + [(One Hand Damage + 1)*(Added up Damage Bonuses)] + (Extra Maximum Damage)

Maximum Damage One Handed = One Hand Damage + [(One Hand Damage + 1)*(Added up Damage Bonuses)] + (Extra Maximum Damage)

Minimum Damage Two Handed = Two Hand Damage + [(One Hand Damage + 1)*(Added up Damage Bonuses)] + (Extra Minimum Damage)

Minimum Damage One Handed = One Hand Damage + [(One Hand Damage + 1)*(Added up Damage Bonuses)] + (Extra Minimum Damage)

[ and ] mean rounding up

Let's take a careful look at it. Why does the game use one handed damage in its calculation of 2 handed damage? That is something Blizzard has to answer, but it definitely explains why Executioner Swords, with their normal 2 handed damage being higher then that of Bec-de-Corbins and many other 2 handed weapons, in reality doesn't even come close in their maximum possible 2-handed damage. Executioner swords have much smaller one-handed damage, while a Bec de Corbin's one-hand damage is very close to its 2-handed damage.

Another question you might ask is, "why do we add a 1 to the one-handed damage part in our calculations?" This seems to be how Blizzard solves its problem of not being able to use maximum/minimum values of its prefixes - so, in fact, the Merciless prefix can only add 99% damage at most, not 100% as stated. Now let's try to plug in some numbers for the maximum possible damages:

Maximum Damage Two Handed = Two Hand Damage + [(One Hand Damage + 1)*(1.98)] + 19

Maximum Damage One Handed = One Hand Damage + [(One Hand Damage + 1)*(1.98)] + 19

Minimum Damage Two Handed = Two Hand Damage + [(One Hand Damage + 1)*(1.98)] + 4

Minimum Damage One Handed = One Hand Damage + [(One Hand Damage + 1)*(1.98)] + 4

[ and ] mean rounding up

As you can see, we substituted the added up damage to a sum of maximum possible percent extra damage from the King's prefix (99%) and the Merciless prefix (99%) to get 198%. +19 and +4 are correspondingly the biggest +damage values you can get from "of slaughter" and "of performance" suffixes.

For Wands and Staves, the highest damage adding prefixes that can be used are Knight's and Massive, and only the "of gore" suffix can be used. Thus our formulas for them become:

Maximum Damage Two Handed = Two Hand Damage + [(One Hand Damage + 1)*(1.28)] + 9

Maximum Damage One Handed = One Hand Damage + [(One Hand Damage + 1)*(1.28)] + 9

Minimum Damage Two Handed = Two Hand Damage + [(One Hand Damage + 1)*(1.28)] + 4

Minimum Damage One Handed = One Hand Damage + [(One Hand Damage + 1)*(1.28)] + 4

[ and ] mean rounding up

Also, please note that the values that are used for added damage are separate for Maximum and Minimum damage calculations. Thus, you can have a Lance with maximum possible damage, but its minimum damage can be far from the best.

This table lists the maximum possible damage values for all weapons in the game.  The values in this table for wands and staves are written with consideration that staves/wands cannot accept any damage prefixes higher then knights/massive, and suffixes no bigger then "of gore," which they considered as +9 to max damage.

The light brown celled values mean that those values are not possible/not used by the game to calculate damage (as with bows).  In other words, since there is no 2-handed damage on Hand Axes, the cell is shown in light brown.

Index

Normal Weapons

Axes
Wands
Scepters
Maces
Swords
Daggers
Throwing
Spears
Polearms
Staves
Bows
Crossbows
Potions
Quest Items

Exceptional Weapons

Axes
Wands
Scepters
Maces
Swords
Daggers
Throwing
Spears
Polearms
Staves
Bows
Crossbows
Quest Items

Weapon

Min1H

Max1H

Min2H

Max2H

Normal Weapons
Exceptional Weapons

 

Axes

 

Hand Axe

15

39

15

39

Axe

15

54

15

54

Double Axe

21

57

21

57

Military Pick

24

51

24

51

War Axe

30

63

30

63

Large Axe

24

60

24

60

Broad Axe

36

75

36

75

Battle Axe

42

105

42

105

Great Axe

30

99

30

99

Giant Axe

84

135

84

135

Wands

 

Wand

10

19

10

19

Yew Wand

10

28

10

28

Bone Wand

12

26

12

26

Grim Wand

17

35

17

35

Scepters

 

Scepter

21

45

21

45

Grand Scepter

24

54

24

54

War Scepter

27

63

23

56

Maces

 

Club

9

39

9

39

Spiked Club

21

39

21

39

Mace

15

51

15

51

Morning Star

21

57

21

57

Flail

9

66

9

66

War Hammer

39

81

39

81

Maul

96

141

96

141

Great Maul

111

185

111

185

Swords

 

Short Sword

12

42

12

42

Scimitar

12

39

12

39

Saber

15

45

15

45

Falchion

27

66

27

66

Crystal Sword

21

66

21

66

Broad Sword

27

63

27

63

Long Sword

15

78

15

78

War Sword

30

81

30

81

Two-Handed Sword

12

48

18

56

Claymore

21

57

29

75

Giant Sword

15

69

21

81

Bastard Sword

24

75

38

85

Flamberge

33

66

37

77

Great Sword

42

75

55

99

Daggers

 

Dagger

9

33

9

33

Dirk

15

42

15

42

Kriss

12

48

12

48

Blade

18

57

18

57

Throwing(theoretical)

 

Throwing Knife

12

30

12

30

Throwing Axe

18

42

18

42

Balanced Knife

9

45

13

45

Balanced Axe

21

51

21

51

Javelin

9

36

9

36

Pilum

18

48

18

48

Short Spear

12

60

12

60

Glaive

21

72

21

72

Throwing Spear

21

66

21

66

Spears

 

Spear

15

66

15

66

Trident

33

66

33

66

Brandistock

27

72

27

72

Spetum

51

84

51

84

Pike

48

209

48

209

Polearms

 

Bardiche

9

96

9

98

Voulge

24

81

24

81

Scythe

30

81

30

81

Poleaxe

60

111

60

111

Halberd

42

126

42

131

War Scythe

51

117

51

117

Staves

 

Short Staff

7

22

7

22

Long Staff

10

28

10

28

Gnarled Staff

14

38

14

38

Battle Staff

19

40

19

40

War Staff

33

75

33

75

Bows

 

Short Bow

9

33

9

33

Hunter's Bow

12

42

12

41

Long Bow

15

51

15

51

Composite Bow

18

45

18

45

Short Battle Bow

21

54

21

54

Long Battle Bow

15

75

15

75

Short War Bow

24

63

24

63

Long War Bow

15

90

15

90

Crossbows

 

Light Crossbow

24

48

24

48

Crossbow

33

63

33

63

Heavy Crossbow

42

81

42

81

Repeating Crossbow

24

57

24

57

Potions(theoretical)

 

Strangling Gas Potion

6

24

6

24

Fulminating Potion

6

24

6

24

Choking Gas Potion

6

24

6

24

Exploding Potion

6

24

6

24

Rancid Gas Potion

6

24

6

24

Oil Potion

6

24

6

24

Quest Items

 

decoy dagger

9

27

9

27

Gidbinn

15

42

15

42

Wirt's Leg

12

45

12

45

Horadric Malus

24

66

24

66

Hellforge Hammer

24

66

24

66

Horadric Staff

42

81

42

81

Staff of the Kings

36

66

36

66

Exceptional Weapons
Normal Weapons

 

Axes

 

Hatchet

36

84

36

85

Cleaver

36

108

36

109

Twin Axe

45

111

45

113

Crowbill

48

102

48

104

Naga

60

123

60

124

Military Axe

48

117

48

119

Bearded Axe

69

141

69

143

Tabar

78

188

78

190

Gothic Axe

60

179

60

180

Ancient Axe

144

236

144

238

Wands

 

Burnt Wand

23

51

23

52

Petrified Wand

23

65

23

67

Tomb Wand

28

61

28

62

Grave Wand

35

77

35

77

Scepters

 

Rune Scepter

45

93

45

95

Holy Water Sprinkler

48

108

48

109

Divine Scepter

54

123

48

113

Maces

 

Cudgel

24

84

24

85

Barbed Club

45

84

45

85

Flanged Mace

36

102

36

104

Jagged Star

45

111

45

113

Knout

24

126

24

128

Battle Hammer

72

150

72

152

War Club

164

245

164

247

Martel de Fer

188

317

188

319

Swords

 

Gladius

30

87

30

89

Cutlass

30

84

30

85

Shamshir

36

93

36

95

Tulwar

54

126

54

128

Dimensional Blade

45

126

45

128

Battle Sword

54

123

54

124

Rune Sword

36

147

36

148

Ancient Sword

60

150

60

152

Espadon

30

99

40

113

Dacian Falx

45

111

58

142

Tusk Sword

36

132

45

153

Gothic Sword

48

141

71

159

Zweihander

63

126

70

145

Executioner Sword

78

141

99

181

Daggers

 

Poignard

24

75

24

76

Rondel

36

87

36

89

Cinquedeas

30

99

30

100

Stilleto

39

111

39

113

Throwing(theoretical)

 

Battle Dart

30

69

30

71

Francisca

39

87

39

89

War Dart

24

93

31

95

Hurlbat

45

102

45

104

War Javelin

24

78

24

80

Great Pilum

39

99

39

100

Simbilan

30

117

30

119

Spiculum

45

135

45

137

Harpoon

45

126

45

128

Spears

 

War Spear

36

126

36

128

Fuscina

63

126

63

128

War Fork

54

135

54

137

Yari

93

156

93

157

Lance

87

355

87

357

Polearms

 

Lochaber Axe

24

173

24

178

Bill

48

150

48

152

Battle Scythe

60

150

60

152

Partizan

108

197

108

199

Bec-de-Corbin

78

221

78

231

Grim Scythe

93

206

93

208

Staves

 

Jo Staff

19

55

19

56

Quarterstaff

23

65

23

67

Cedar Staff

30

70

30

81

Gothic Staff

37

84

37

86

Rune Staff

60

139

60

140

Bows

 

Edge Bow

24

75

24

76

Razor Bow

30

87

30

87

Cedar Bow

36

102

36

104

Double Bow

39

93

39

95

Short Siege Bow

45

108

45

109

Long Siege Bow

36

141

36

143

Rune Bow

48

123

48

124

Gothic Bow

36

165

36

167

Crossbows

 

Arbalest

48

99

48

100

Siege Crossbow

63

123

63

124

Balista

78

150

78

152

Chu-Ko-Nu

48

111

48

113

Quest Items

 

KhalimFlail

9

66

9

66

SuperKhalimFlail

9

66

9

66

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