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Bolty's Note: Gambling was very much a mystery in the early days of Diablo II. Jarulf helped to clear up a number of misconceptions about gambling over time, and here was one of his more major discoveries on the matter. While this info is no longer current in patch 1.07 and above, it was the "guide" for gambling at the time. I will now, as someone on this forum put it, "drop a tiny bit of knowledge here and there." When you gamble, it is well known that your character level influences how "good" the item will be. The more proper way to put it is that the "ilvl", that is the level used to create the magical properties on the item, such as picking prefixes and suffixes, is picked in the following way:
clvl + Rnd[10] - 5 That is, it ranges from 5 levels below your clvl up to 4 levels above your clvl. It will always be a minimum of 5 though. Note that for each item, a new random ilvl will be determined. The quality type of the item created is randomly determined as follows:
unique: 3.00% set: 5.00% rare: 6.99% magical: 85.01% Don't blame the odd decimal numbers on me. The game will always have 12 different items for you to gamble on, meaning that on average 14.99% or 1.8 items will be "better" than magical. It is completely random, though, so there might be just 12 magical items or indeed even 12 unique items (that is highly unlikely though). The base item picked also needs to fulfill the requirement that the qlvl of the base item must to be equal or lower than the ilvl. Below are listed all items that are available for gamble and their qlvl (listed in qlvl order). The game will pick base items at random from the list and check for the level requirement. Happy gambling!! PS! A note for Crystalion. The items are created when you hit the gamble option on the menu of the NPC. Whether the game actually sends the complete items to the client, I have no idea about; but, if you play single player or host a multiplayer game, you DO have full control and thus if you really want, knowledge about the items. On the other hand, if you know how to check that you probably also know how to, for example, create any set or unique item you want at will and also a rare of a specific type, so it's nothing major to be upset about. The problem is if the server sends the client the complete item info on realm chars, but as I said, I don't know about that.
1 amulet 1 ring 1 Club 1 Short Sword 1 Short Bow 1 Cap 1 Quilted Armor 1 Buckler 3 Hand Axe 3 Dagger 3 Leather Armor 3 Leather Gloves 3 Boots 3 Sash 4 Spiked Club 5 Scimitar 5 Spear 5 Bardiche 5 Hunter's Bow 5 Skull Cap 5 Hard Leather Armor 5 Small Shield 6 Large Axe 6 Light Crossbow 7 Axe 7 Heavy Gloves 7 Heavy Boots 7 Light Belt 8 Mace 8 Saber 8 Long Bow 8 Studded Leather 9 Dirk 9 Trident 10 Two-Handed Sword 11 Falchion 11 Crystal Sword 11 Voulge 11 Helm 11 Ring Mail 11 Large Shield 11 Spiked Shield 12 Broad Axe 12 Composite Bow 12 Chain Gloves 12 Chain Boots 12 Belt 13 Double Axe 13 Morning Star 13 Scale Mail 15 Broad Sword 15 Scythe 15 Crossbow 15 Full Helm 15 Chain Mail 15 Kite Shield 16 Brandistock 17 Battle Axe 17 Claymore 17 Kriss 18 Short Battle Bow 18 Breast Plate 19 Military Pick 19 Flail 19 Mask 19 Bone Shield 20 Long Sword 20 Spetum 20 Splint Mail 20 Light Gauntlets 20 Light Plate Boots 20 Heavy Belt 21 Maul 21 Giant Sword 21 Poleaxe 22 Tower Shield 22 Bone Helm 23 Great Axe 23 Blade 23 Long Battle Bow 23 Great Helm 24 Bastard Sword 24 Pike 24 Heavy Crossbow 24 Plate Mail 25 War Axe 25 War Hammer 27 Giant Axe 27 War Sword 27 Flamberge 27 Short War Bow 27 Gaunlets 27 Greaves 27 Plated Belt 28 Field Plate 29 Halberd 29 Crown 30 Gothic Shield 31 Long War Bow 32 Great Maul 32 Gothic Plate 33 Great Sword 33 Repeating Crossbow 34 War Scythe 35 Light Plate 37 Full Plate Mail 40 Ancient Armor |