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Using Nature's Grasp at 100% might be a better option than the 70% interruption resist for roots / cyclone cast? I don't know for sure, but I think a guaranteed out is critically important.
I figure the most important thing I can do for the group is cyclones where they're needed. 100% nature's grasp is a very large investment, and I don't know if I have the points for it elsewhere. I think I prefer the uninterruptible cyclones/roots. Maybe that's a mistake, but it certainly doesn't seem like an easy trade to me.
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in PvP I think you can live without Naturalist in the 3v3 group if you want. The HoTs should be primary, as Krash is going to be doing the bulk of the cast healing, this frees up points for imp rejuv and maxing out shapeshifter. Dunno what other groups you are looking at.
Yeah, I wanted to keep that one for PvE. I'm not respecing Jesana every week, this is a "one build fits all" model, really.
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In the case of the healy build, I would think that +2% total healing is more than +10% of your +heal only on HT (Gift of Nature vs. Empowered Healing)
Good point. How about this, then? It cuts off a bit of power from regrowth, but gains overall in healing power by the full 10%. I do actually use regrowth quite a bit, since it is my fastest heal that yields instant healing. I throw it down when someone is taking a less than extreme amount of damage, but is still in danger of being focused. Probably not the best move sometimes, but I panic enough to use it.
http://www.wowhead.com/?talent=0tcdzicsRuZZxEI00q-Jester