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Squeamish
So I'm trying to solo a low-level hunter right now... he's lvl 14 and is questing in Loch Modan right now.

The problem is, his gun far outstrips the damage his pet does ... I'm in the unenviable situation where I'll send in my pet to tank for me (bear with +2 to the increased health skill) but the monster ends up running up to whack me instead.


Here's a short transcript of my battles:

"Go Olaf! I'll stay here!"

<bear runs off>

<Bang! <Concussive shot)>

<Bear swipes spider>

<Spider ignores bear>

Me: "growl, dammit growl! yes!"

*bang* 28 damage.

"Growl, dammit , gr- OH MY GOD HE'S ON ME! HE'S ON ME! IT'S HORRIBLE!!"

I grouped with a warrior for another quest, and WOW what a difference it makes to have a main tank keeping all the monsters' attention away from the hunter.

So what do you guys suggest? Trade in Olaf for a wolf or a cat? Or should I try to go for a hard-hitting pet like a raptor or dinosaur?
Raven Vale
Reading the transcript , poor Olaf does'nt hit the target before you shoot it , let Olaf get some agro for a couple of seconds before you fire , also bears are very slow so if he misses a couple times while you are filling the target full of lead you are going to get that agro , everybody and his aunt has a cat , but I would suggest trying one out , they hit a lot faster so grab a lot of attention quickly . I have 3 hunters on different realms and always go for the fast hitting in my early years and have had no problem with the pet getting growl off . You may even find with the cat you can shoot first then it runs up and takes agro , keep "growl" up to date and you should have no problems .
Mirajj
Yep. You need to let your pet get to and hit the target first, before you start. I usually use the time they are running up to the mob to cast Hunter's Mark on stuff. By the time they get there, my cooldowns have cleared, and I wait to see the little growl go off. Once I see that, I open up slowly with Arcane Shot, a couple of autoshots, Serpent Sting, a few autoshots, AS, repeat till monster is dead.

As a hunter, you do a lot of damage, so don't be afraid to ease off the specials until you get a feel for what your pet can and can't hold against you. But...you do need to give the pet a chance to start holding against you before opening up.
Alrin
On my 20ish hunter I always open up with a serpent sting as a greeting to the mob I'm fighting, as the shot goes off my pet is halfway to the target and has a growl/hit off to grab it. If it fails (I'd love a mod that pops "Growl RESISTED!" on the screen) I simply hit conc. shot and try and kite long enough for the pet to growl again.
If that fails, I charge in, slam him/her with wingclip and bolt of in another direction and spin/conc shot again if its up.

YMMV though, but there are several ways you can work on your pet aggro smile.gif
It all comes down to just going with what feels most natural to you.

Oh and dwarven hunters with guns + jumpshot = fun times.
Gnollguy
QUOTE(Mirajj @ Oct 1 2005, 07:11 AM)
Yep. You need to let your pet get to and hit the target first, before you start. I usually use the time they are running up to the mob to cast Hunter's Mark on stuff. By the time they get there, my cooldowns have cleared, and I wait to see the little growl go off. Once I see that, I open up slowly with Arcane Shot, a couple of autoshots, Serpent Sting, a few autoshots, AS, repeat till monster is dead.

As a hunter, you do a lot of damage, so don't be afraid to ease off the specials until you get a feel for what your pet can and can't hold against you. But...you do need to give the pet a chance to start holding against you before opening up.
*



OK well this has never been the case with me and a cat pet that has faster than a 1.5 attack speed and my beast master build. I'll often open with conc shot and fire a sting while the pet is closing in. She'll growl then bite and get the mob back in most cases, I'll manually hit claw to give her an extra little bit of damage too (claw also generates more threat than just the damage). I actually pull stuff and then time sending her in so that the mob gets tanked where I want it to be tanked. Make sure you have the highest rank of bite and growl that you can have. Of course I also let the the pet autodash and kept a fast approach speed pet (though with the speed normalizations this isn't as big a deal) so that I don't get as many autoshoots in before she gets there either. And again being beast master means that damage gap with me and the pet is smaller.

With a bear I do have to wait because a miss with a 2.0 attack speed pet is much worse than with a 1.2 attack speed pet, bears will also not attack as much if the mob is moving towards me because they simply don't run as fast as a cat so they will get that close distance nope it moved to far before I can swing affect. The cat (and many of the wolves) don't seem to do this they will keep hitting the mob in the back. So when I play with slower approach speed pets and slower attack speed pets I will wait for them to get a hit in or I'll conc shot then turn off my attack so that I can still get the mob seperated out some to avoid runner issues and such. And watch how you use claw if you use it at all. I like it because a pet with focus at the end of the fight means I didn't do as much damage as I could. So I'll turn it on and off as need be, especially with the new focus regen talent claw can really help a pet hold aggro because growl and bit will not use up the bar even if the pet is holding a couple of mobs against your stings and multishots.

I think I need to do about 1200 damage before my cat will have problems getting the mob back right awwy when it gets in range of it (assuming the cat has focus) this is at L54 for the pet and L55 for me. So unless I crit my opening attacks I can pretty much do what I want to while the pet is running in to get the mob.
Ruvanal
I found early on that there was a world of difference in the pet grabbing the aggro depending on if I lead the pull with a Concussion Shot versus any other type of shot. What appears to me to be happening in the other cases is that without the slowing effect of the Concussion Shot the pet would move to where the mob was at in its closing with me, then stop and start its attack. Unfortunately though this usually meant that the mob was still closing and ended up moving out of range of the attack (or Growl) before it actually executed; making this appear as though the pet missed or had a resisted Growl (energy expended without effect). By leading with the Concussion Shot, the mob is moving slow enough at the point of interception that it is still in range of the attack when it goes off and allows the pet to snag the aggro even if it was a new pet that had no trained skills on it including Growl.

The problem of the pet holding the aggro after that point was a matter of it having enough skills that are up to date compared to where my skills and equipment are at at that point in the game. There was often a rough period when I had just picked up an up to date weapon and had just leveled while the pet was still one or two levels from being able to get its next ranks of special attacks or Growl. At those time it was the most accute for needing to do things to regulate the sustained damage output or the shots would unintentionally pull aggro off the pet part into the fight. This situation got very bad for Taunshu and Orion at around level 50 that just running autoshot with no special attacks was starting to pull aggro off if I got as many as 2 crits in the first 6 shots. At that point the only practical way to lower my own DPS enough for a time was to stop using the ammo bags and quivers to boost my firing rate. This had the side benefit of allowing the space being freed from using up ammo to then be used to hold items picked up on that run. With the newer pet abilities and talents, I can likely go back to using those quivers and pouches now.
Mirajj
QUOTE(Gnollguy @ Oct 1 2005, 09:28 AM)
OK well this has never been the case with me and a cat pet that has faster than a 1.5 attack speed and my beast master build.  I'll often open with conc shot and fire a sting while the pet is closing in.  She'll growl then bite and get the mob back in most cases, I'll manually hit claw to give her an extra little bit of damage too (claw also generates more threat than just the damage).  I actually pull stuff and then time sending her in so that the mob gets tanked where I want it to be tanked.  Make sure you have the highest rank of bite and growl that you can have.  Of course I also let the the pet autodash and kept a fast approach speed pet (though with the speed normalizations this isn't as big a deal) so that I don't get as many autoshoots in before she gets there either.  And again being beast master means that damage gap with me and the pet is smaller. 
*



Build difference is showing, right there. wink.gif I'm Marks specced, and it shows in the damage out vs what my 1.3 atk spd cat can hold. Conc is a nice leadin with a DoT, as Conc itself does no damage, but slows the mob nicely, giving the pet time to work it over. I don't tend to use Conc unless it's as a "ranged wingclip" to shut down a runner.

Usually, I Dash my pet in, let her get off the growl and Bite, then I open up with Arcane Shot, hit Serpent Sting, and let autoshot do it's trick till Arcane has cooled down. Generally works pretty good unless I hit a big crit string. I usually only do one SS as well, as I've found that solo, the second will tend to generate too much aggro my way and pull off my pet.
Gnollguy
QUOTE(Mirajj @ Oct 1 2005, 10:00 PM)
Build difference is showing, right there. wink.gif I'm Marks specced, and it shows in the damage out vs what my 1.3 atk spd cat can hold. Conc is a nice leadin with a DoT, as Conc itself does no damage, but slows the mob nicely, giving the pet time to work it over. I don't tend to use Conc unless it's as a "ranged wingclip" to shut down a runner.

Usually, I Dash my pet in, let her get off the growl and Bite, then I open up with Arcane Shot, hit Serpent Sting, and let autoshot do it's trick till Arcane has cooled down. Generally works pretty good unless I hit a big crit string. I usually only do one SS as well, as I've found that solo, the second will tend to generate too much aggro my way and pull off my pet.
*



Out of curiosity what are your crits on autoshoot getting up to? I know you have better gear and 5 levels on me but I'm still able to put out 450 to 500 crits on autoshot right now with a mark on the mob and aspect of the hawk and depending on the armor of course and I'm still working down the marks tree. Just curious what you're putting out.
Mirajj
QUOTE(Gnollguy @ Oct 1 2005, 11:25 PM)
Out of curiosity what are your crits on autoshoot getting up to?  I know you have better gear and 5 levels on me but I'm still able to put out 450 to 500 crits on autoshot right now with a mark on the mob and aspect of the hawk and depending on the armor of course and I'm still working down the marks tree.  Just curious what you're putting out.
*



My autoshot crits, with Aspect of the Hawk, Trueshot Aura, and HM on the target are often in the 900-1000 range against whatever target I'm shooting at, as armor doesn't seem to affect it too much. Higher armor mobs mean crits around 900-950, softer targets get the other side.

If you are curious, my average autoshot damage is in the 300-400 range.
LavCat
QUOTE(Squeamish @ Oct 1 2005, 03:54 AM)
So I'm trying to solo a low-level hunter right now... he's lvl 14 and is questing in Loch Modan right now.

The problem is, his gun far outstrips the damage his pet does ... I'm in the unenviable situation where I'll send in my pet to tank for me (bear with +2 to the increased health skill) but the monster ends up running up to whack me instead.
Here's a short transcript of my battles:
...
So what do you guys suggest?  Trade in Olaf for a wolf or a cat?  Or should I try to go for a hard-hitting pet like a raptor or dinosaur?
*




No one has yet mentioned Intimitation (five levels down in the beast talent tree), which creates additional pet threat and also gives a three second stun. Intimidation should not be required for Olaf to hold agro, but Intimidation is there for the times it is. Olaf would of course need to be a little older.

Make sure Cower is not enabled.

I would not open with a Concussive Shot, as it seems to make things angry. Slowing the target down at this point should not be necessary, but then Woad (now level 55) has never used a bear as pet (except for training). Her two main companions are Mist Howler and Broken Tooth. Both have Dash and a fast attack. If the target looks difficult Woad will let her pet attack first. If not she opens with a Serpent Sting. Woad has been tempted to train Ursala, the level 56 (as I recall) bear just outside of Everlook, to see what a really slow attack will do.

For a Beast Mastery build I would use a low damage gun or bow with a fast attack. I am not familiar with the gun choices but Woad uses Hurricane (1.60 speed), which Tribade found for her on Sorrorw Hill. I have no experience with other builds.

Woad's problem is that her damage in the log is a lot less than in the lying character screen. This is great for the pet holding agro, but not so great for killing monsters. Her DPS (without thorium arrows) is shown as over 130, but as I remember her actual hit is often around 125-128, not in the neighborhood of 200 as it is supposed to be. I should collect more data. She has +110 attack power from items, and I am not convinced this is adding as it should.

I also have no experience with increased health, increased armor, or any of the new pet skills. Broken Tooth has five skills and I really do not want to have to respec and give one up. Fire resistance sounds good to me, but I would love to see suggestions. I don't think though that any of these would have an effect on holding agro, other than that your pet will probably hold more agro while alive.


Edit: Duh -- the answer to my damage difference is most likely target armor.

But I will ask another question: does anyone have experience with the new Spirit Bond? Is it worth getting?
Gnollguy
Intimidation wasn't mentioned because the question was form a low level hunter. I do have intimidation and it rocks. I use it for the stun on runners I use it to get aggro back (and it will get aggro back from just about anything though the pet might lose it again).

The new spirit bond is worse than the old spirit bond by far. Every 10 seconds you get a tick of 2% of your health back and so does your pet. So yay, 50 to 80 health every 10 seconds for you and your pet. It's pointless. I'm respeccing out of it. It's kinda like you are eating the first food you find in the game all the time.
LavCat
QUOTE(Gnollguy @ Oct 2 2005, 05:04 PM)
Intimidation wasn't mentioned because the question was form a low level hunter.  I do have intimidation and it rocks.  I use it for the stun on runners I use it to get aggro back (and it will get aggro back from just about anything though the pet might lose it again).

The new spirit bond is worse than the old spirit bond by far.  Every 10 seconds you get a tick of 2% of your health back and so does your pet.  So yay, 50 to 80 health every 10 seconds for you and your pet.  It's pointless.  I'm respeccing out of it.  It's kinda like you are eating the first food you find in the game all the time.
*



The only reason I could think of was as a counter to a damage over time debuff. I have not seen the problem as a hunter, but at least twice Fafner, my warrior, has died from poison, locked in combat so she could not eat. Yes, she drank an antidote after her foe was dead but was repoisoned. This seems to happen with desynch. I have seen this with spiders in the Plaguelands as well as from Chimera in Winterspring.

But the healing from Spirit Bond may not be enough and I agree that the talent points could probably be better spent.
savaughn
QUOTE(Squeamish @ Oct 1 2005, 12:54 AM)
So I'm trying to solo a low-level hunter right now... he's lvl 14 and is questing in Loch Modan right now.

So what do you guys suggest?  Trade in Olaf for a wolf or a cat?  Or should I try to go for a hard-hitting pet like a raptor or dinosaur?
*


Having played both extensively, let me assure you that bears hold aggro just as well as cats or wolves. If you're having trouble holding aggro check the following things:

- You have trained bite to the appropriate level.
- You have the latest version of growl (not a likely problem at lvl 14).
- You start the fight with growl/bite on autocast.
- Your pet starts the fight with enough focus to cast both growl and bite.
- You do not have cower on autocast. In fact, you should not train cower to a pet at all anymore.

Bears can learn both bite and claw and without dash or a type skill, you should have both trained.

At lvl 14, I would expect a bear to have Bite 2, Claw 2, and Growl 2. A typical Dwarf hunter using a Rough Boomstick w/Crude Scope should never had aggro problems with such a bear.
Xame
Currently I also have a low level hunter. One thing I'm seeing is that Concussive shot is a high treat shot. Don't use it to open. Anything that stuns causes a very high amount of threat. Save it for a runner or in mid-battle, you only will really get one off anyways given the cool down.

Start with Arcane to be safe or a Sting if you want to push it a bit. The pets growl will put it on top of the hate list so you should be fine. If you get a big crit, you will figure what I mean, charge the mob and wingclip it.

Normal low level sequence: Send Pet, Hunter's Mark, Arcane, Auto, Sting, Auto ... Arcane...Auto etc. (the hunter's mark second is there just to slow me down so I don't become a mage smile.gif ).

On two pulls: Send Pet, Ice trap, Hunter's Mark, see above ... (ignoring the ice trap one until you kill the first mob: remember focus fire!!). When the first one is dead, wingclip 2nd, let the pet regain agro by running toward the pet. Then Hunter's Mark and the above sequence (with maybe some heals for the pets).

Note, no Concussive shots except to stop runners at ~20% of target life.

As a hunter you should be able to continuously kill until you run out of mana for pet healing. Its just a matter of controlling agro (yours!!). Just think, "steady good dps" and you should be fine. Don't burst damage like a mage or rogue. Just keep it slow and steady and feed your pet until they are happy (a content pet is a useless pet). Sometimes I will even use the inital agro getting time to setup the next pull instead of taking a shot.

Your only limit should be your mana for pet heals (not your shots!). Slow and steady killing is faster killing then bad pulls (or unlucky early crits).
kandrathe
Make sure it is always well fed too.

Here is another way to think about this; You and the pet are a team so let the bear run in and take the initial punishment, while you plink away with just autoshoot. Once your good friend has sustained some pounding (60% health), open up and blaze away and if everything goes as planned you will kill it before you pull aggro off the bear. Or, in the case you do draw aggro as it runs toward you mortally wounded, you finish it off with your blade. Now your bear heals up real fast and you are ready for the next encounter.
Mirajj
QUOTE(kandrathe @ Oct 3 2005, 02:42 PM)
Make sure it is always well fed too.
*



Has anyone other than me noticed that it's gotten much harder in the last couple of weeks to keep your pet "content"? I've been going through food nearly twice to three times as fast as I used to.
Ruvanal
QUOTE(Mirajj @ Oct 3 2005, 04:21 PM)
Has anyone other than me noticed that it's gotten much harder in the last couple of weeks to keep your pet "content"? I've been going through food nearly twice to three times as fast as I used to.
*



I have noticed no real difference. I did notice a change in your play from what it was a few weeks ago though and it came at about the same time as the last patch. Prior to that, I did not see you sending your cat Mirage into combat as much when in group play before. One thing that some have not realised is that when a pet is doing their natural hit point recovery, they are at that time 'burning up' their happiness rating at a greater rate than when they are just sitting around. Active pets that are constantly in combat getting a beating and ending up using their natural healing to recover a lot tend to be much hungrier pets.

For my own case with Orion, it has actually been a little bit the other way with his needing to be fed a little bit reduced if anything. I had always used him very active in combats as much as was practical. But with the patch, I was able to spec him with the Natural Armor and that has greatly reduced the amount of damage that he is taking in many combats. From that is less time needed in many cases for natural healing in between fights.
LavCat
QUOTE(savaughn @ Oct 3 2005, 11:29 AM)
- You do not have cower on autocast.  In fact, you should not train cower to a pet at all anymore.
*



I am not taking issue with the advice, but why should one not train Cower anymore? Are you thinking because of the new four pet skill limit or has cower itself in some way changed?
Epi
QUOTE(LavCat @ Oct 3 2005, 05:50 PM)
I am not taking issue with the advice, but why should one not train Cower anymore?  Are you thinking because of the new four pet skill limit or has cower itself in some way changed?
*


I believe, because of the training point cost, no?
Ruvanal
QUOTE(Epi @ Oct 3 2005, 09:43 PM)
I believe, because of the training point cost, no?
*



The points for cower are not that bad. The problem is that newly trained pets now are limited to 4 active skills that they can be trained in. In most cases there are going to be a better set of skills that use up all four active slots that do not include cower in the mix.

For example many hunters that are using a mix of skills that have Growl, Bite and/or Claw, Dash/Dive and one of the newest added skills like Prowl, Furious Howl, Scorpid Posion or Screech. An example would be a wolf that uses Growl, Bite, Dash and Furious Howl; which leaves no room for Cower as a fifth item in the list.
Mirajj
QUOTE(Ruvanal @ Oct 3 2005, 09:15 PM)
The problem is that newly trained pets now are limited to 4 active skills that they can be trained in.  In most cases there are going to be a better set of skills that use up all four active slots that do not include cower in the mix. 

For example many hunters that are using a mix of skills that have Growl, Bite and/or Claw, Dash/Dive and one of the newest added skills like Prowl, Furious Howl, Scorpid Posion or Screech.  An example would be a wolf that uses Growl, Bite, Dash and Furious  Howl; which leaves no room for Cower as a fifth item in the list.
*



Not to mention that the stupid autocast bug is STILL in the game, where if you ever have a skill on your pet's hotbar, and have it turned on, then take it off...it'll still always be on unless you turn it off in the petbook after ever login.

I respecc'ed Mirage just so that I could dump claw for once and for all out of her knowledge/castable base.

~As to the other...Yeah, I do use Mirage a lot more in group play, now that you do mention it. Must be it. Thanks. =)
bernard shakey
[quote=Mirajj,Oct 3 2005, 11:12 PM]
Not to mention that the stupid autocast bug is STILL in the game, where if you ever have a skill on your pet's hotbar, and have it turned on, then take it off...it'll still always be on unless you turn it off in the petbook after ever login.


does this also effect warlock pets ?

and as a possible fix could you place it back in the toolbar turn it off then put it back in the spellbook?
Alrin
QUOTE(Gnollguy @ Oct 1 2005, 03:28 PM)
With a bear I do have to wait because a miss with a 2.0 attack speed pet is much worse than with a 1.2 attack speed pet, bears will also not attack as much if the mob is moving towards me because they simply don't run as fast as a cat so they will get that close distance nope it moved to far before I can swing affect.


I am using two pets in parallell so I have a polar bear and a snow leopard up at roughly my own level and I have found this to be true as well.
While the cat will always get aggro very fast the bear have issues sometimes with pure and simple distance to its target. They run up, target runs through them, they spin and try to hit but the target it charging me.

Here's the problem though:
The bear chases the mob, stops and tries to swing.
But before the swing is completed/executed the mob is out of range, forcing the bear to start running after it again.
Stops and tries to swing. Etc etc.
One way to avoid this is to simply hit follow/come back when you see it happening, then when the bear has gained on the target to be well in reach, hit its attack again.
Now it will be in range to swipe/bite/growl again and hopefully you get to live smile.gif
Even if you can't get it off you, you -do- have disengage.

Good luck!
Mirajj
QUOTE(bernard shakey @ Oct 4 2005, 08:03 AM)
does this also effect warlock pets ?

and as a possible fix could you place it back in the toolbar turn it off then put it back in the spellbook?
*



No idea, never played a warlock with a pet. wink.gif

You can put it back onto the toolbar, and that'll work for you to turn the skill on and off. The problem is actually, when something has been on the toolbar and is removed, the game still thinks that it's on the toolbar and autocasting.

For example, I had trained Mirage with Claw. After I decided I didn't like it's focus use, I took it off and replaced it with Dash. The game thought that I still had Claw on (and on autocast to boot) making the Focus problem even worse.

The only fixes were to put Claw on the toolbar and leave it there, off (using up a valuable slot), trying to remember to switch around in my toolbar every time I logged, trying to play around with it in my petbook, hoping it turned off, or re-training the skill away, and not even learning it.

Guess which I chose. wink.gif

The problem with the other solutions is that they work sometimes. You may be able to turn the skill off in the petbook and have it stay off, you may not. The bug may not activate, so that your toolbar works as it's supposed to.

All in all, it's quite a hassle for a skill you decide you don't like, and will get expensive as they keep adding skills into the game. wink.gif
kandrathe
QUOTE(Mirajj @ Oct 3 2005, 03:21 PM)
Has anyone other than me noticed that it's gotten much harder in the last couple of weeks to keep your pet "content"? I've been going through food nearly twice to three times as fast as I used to.
*



*Echo* What Ruv said. I respec'd Felix to have growl, claw, dash, stalk, full fire resist, and the rest in armor. I find he needs less food, except when he is taking a beating. Like, recently, I was camping the scarlet tower that has a chance to drop the crusader enchart recipe, and those mages use alot of frost. So I headed off to Winterspring and added a big white bear to my stable. I spec'd him with growl, bite, full frost resist, full natural armor, and 90 in shadow, and arcane. This bear ripped apart those casters without breaking a sweat, or needing excessive food.
Mavfin
QUOTE(Raven Vale @ Oct 1 2005, 04:23 AM)
Reading the transcript , poor Olaf does'nt hit the target before you shoot it , let Olaf get some agro for a couple of seconds before you fire , also bears are very slow so if he misses a couple times while you are filling the target full of lead you are going to get that agro , everybody and his aunt has a cat , but I would suggest trying one out , they hit a lot faster so grab a lot of attention quickly . I have 3 hunters on different realms and always go for the fast hitting in my early years and have had no problem with the pet getting growl off . You may even find with the cat you can shoot first then it runs up and takes agro , keep "growl" up to date and you should have no problems .
*



<hunters...doh, what's aggro?> tongue.gif biggrin.gif


Yeah, let your tank get aggro, then shoot it. (I'm laughing as I type this, so don't take it personally) I've been teaching lvl 60 hunters that in instances for a long time, when they Aimed Shot the abomination heading toward me, the MT, in UD Strat, before it reaches me....and then are 'wtf' about it coming to them and killing them while I watch and laugh. Then I grab the abom, and the group kills it. *Then* we rez the hunter and tell them that they now know why you let the tank get aggro first. Pretty effective as a teaching tool, really.

shuriken.gif
Mirajj
QUOTE(Mavfin @ Oct 10 2005, 06:21 PM)
<hunters...doh, what's aggro?>  tongue.gif  biggrin.gif
*



Hey, I've mostly got my aggro back under control. ;P

But then, I don't have Aimed Shot. Never opened with it, either. shuriken.gif
savaughn
QUOTE(Mavfin @ Oct 10 2005, 04:21 PM)
<hunters...doh, what's aggro?>  tongue.gif  biggrin.gif
Yeah, let your tank get aggro, then shoot it.  (I'm laughing as I type this, so don't take it personally)  I've been teaching lvl 60 hunters that in instances for a long time, when they Aimed Shot the abomination heading toward me, the MT, in UD Strat, before it reaches me....and then are 'wtf' about it coming to them and killing them while I watch and laugh.  Then I grab the abom, and the group kills it.  *Then* we rez the hunter and tell them that they now know why you let the tank get aggro first.  Pretty effective as a teaching tool, really.

shuriken.gif
*



A hunter has better aggro controls than any other class in the game. I swear, it makes me weep when I get questions from lvl 60's like "what does feign death do?"
Mavfin
QUOTE(savaughn @ Oct 11 2005, 11:07 AM)
A hunter has better aggro controls than any other class in the game.  I swear, it makes me weep when I get questions from lvl 60's like "what does feign death do?"
*



Oh, I know, savaughn, good ones do know their aggro. Just the ones who don't know their class that give the warrior gray hairs. tongue.gif blink.gif
kandrathe
QUOTE(Mavfin @ Oct 11 2005, 11:21 AM)
Oh, I know, savaughn, good ones do know their aggro.  Just the ones who don't know their class that give the warrior gray hairs.  tongue.gif  blink.gif
*


Well, any class can be a cluster F*k. Warriors who never use sunder, or use cleave and break all the CC, rogues who think it's normal to pull aggro off the warrior and then complain of dying every other fight, mages who... well, it's pretty hard for a mage to mess up biggrin.gif Anyway, you get the point. My opinion is that Warlocks and Hunters are actually complicated classes to play due to the addition of pet management, beyond trying to keep your own nose clean. Like any team endeavor, some people pick it up quickly, and some are more awkward.

And, with hunters specifically, the class attracts it's share of "Rainbow Bright" types. For some hunters the attraction of the class is more to tame that cool rainbow shimmering wind serpent, than teaching it or themselves anything. Experience and an open mind is all they really need, or a dress up Barbie, I'm never sure which.
Quark
QUOTE(kandrathe @ Oct 11 2005, 12:42 PM)
well, it's pretty hard for a mage to mess up  biggrin.gif
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Oh yeah?

Arcane Power + Presence of Mind + Pyroblast + Fireblast + Fireball. At the beginning of fighting the Butcher.
kandrathe
QUOTE(Quark @ Oct 11 2005, 12:16 PM)
Oh yeah?

Arcane Power + Presence of Mind + Pyroblast + Fireblast + Fireball.  At the beginning of fighting the Butcher.
*


Heh, sounds like a mage trying to figure out how to die. Ok, it can be done if you really want to try.
Mavfin
QUOTE(kandrathe @ Oct 11 2005, 12:24 PM)
Heh, sounds like a mage trying to figure out how to die.  Ok, it can be done if you really want to try.
*




Been there, seen that, picked boss back up after mage died. You're right, I've seen lots of dumb aggro tricks, *including* stupid warrior tricks. Pyroblast, Aimed Shot, and Ambush openers all made my list.

Here's a warrior DOH! (Keep in mind I've got defiance specced) "taunt is for n00bs. I can hold aggro in Battle stance with my 2h better than you can in defensive stance" "If you say so" <Mob sprints to healer on second heal, I grab mob, tank it, group kills it> "WTF, you took my mob!!" "Only after it left you for the healer" "Well, quit messing up my tanking, n00b!" Next pull goes same way. I whisper to raid leader "I know I said I didn't want to MT this run, but with this guy along I will be anyway, dump him" <idiot> has left the group. /w to me "OMGWTF why was I kicked! OMG n00b!" I whisper back "have a nice day" /ignore As an aside, the use of 'n00b' pretty much red-flags a player to me anyway, unless they show me otherwise. Using that around me is an open invitation to get booted on the first stupid screwup if I'm group leader.

Probably the hardest time I had was getting a hunter not to use Concussive Shot to slow a mob I had just pulled (I hadn't actually shot it, just stepped out far enough to get it to come to me, aboms just before Baron again). As soon as it would head for me, he'd slow it. Which of course is completely not what I wanted, I wanted it on me quickly, taunt, sunder, revenge, kill! He kept insisting that Concussive shot couldnt' draw any aggro since it does no damage! I let the 4th one he did that to kill him. He finally got the point.

I've had mages do it, and did the same thing. Death is a good teacher. i have no problem with hunters in my groups, btw. I don't subscribe to 'hunters always pull' or 'warrior always pulls' or anything like that. It just depends. To me, hunter is another good DPS dealer, that has other good group abilities if needed. However, if I'm in LBRS and I have 2 rogues and a mage for CC, the hunter won't be laying traps much. It's not that traps are bad. It's that too many groups aren't patient enough for traps to work. If we have to depend on them, that's different. As MT I'll call a hunter to pull stuff sometimes, like bat patrols in UD Strat, using their longer range, or to pull the first parts of SM Cathedral onto the grass. Experienced players use the abilities that they need of the classes they have in group, at the time they're needed. End of story.

Just keep in mind, my additions to this thread have been typed while giggling/chuckling. Rainbow Brite FTW!! (that's funny, I'll have to repeat that in guild chat)
savaughn
QUOTE(Mavfin @ Oct 11 2005, 11:03 AM)
However, if I'm in LBRS and I have 2 rogues and a mage for CC...
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LBRS wins hands down for bad group stories for me. I'm starting to get almost pathological about that place.

I've tried running that with pick up groups and not gotten a single heal in the whole run (including the spider section with me as the only source of AoE).

And if I had a nickel for every time I sheep to generate the pull and the party decides to let me tank one or two of the mobs by never even hitting them once... ohmy.gif

AAAAAAAAaaaaaaa.....

I wish there was an aggro class that people could take inside of WoW and if they had passed the class they'd get a cert you could see when you were deciding to invite them into your group or not. tongue.gif
Concillian
QUOTE(Mavfin @ Oct 11 2005, 11:03 AM)
i have no problem with hunters in my groups, btw.  I don't subscribe to 'hunters always pull' or 'warrior always pulls' or anything like that.  It just depends.  To me, hunter is another good DPS dealer, that has other good group abilities if needed. 
*



I actually prefer to have a hunter with me on 5 man PUGs. I'll specifically ask for one even.

They are pretty good at marking a target, and random PUG people can understand the concept of focus fire when there is a HUGE RED ARROW over the target they are supposed to focus on. Makes for better group success rate. Though at 50+, 5 man PUGs are still a toss up, I had good luck with it up to ZF or so with pub groups.

Without a hunter I've found it's nearly impossible to hold aggro in PUGs because you get three people attacking three different targets, which inevitably leads to only holding one mob and not having enough rage to hold all three.
Lissa
QUOTE(Raven Vale @ Oct 1 2005, 02:23 AM)
everybody and his aunt has a cat
*



Not this Hunter...

I have Fluffy the wonder raptor and Ehecatl the Aztec god of the Wind (Wind Serpent, apropos since Ehecatl is a feathered serpent much like Quetzcoatl and Michtutli).
Lissa
QUOTE(kandrathe @ Oct 11 2005, 09:42 AM)
For some hunters the attraction of the class is more to tame that cool rainbow shimmering wind serpent, than teaching it or themselves anything.
*



unsure.gif But I like Ehecatl...and in the right light, her scales shimmer... wub.gif
Lissa
QUOTE(Quark @ Oct 11 2005, 10:16 AM)
Oh yeah?

Arcane Power + Presence of Mind + Pyroblast + Fireblast + Fireball.  At the beginning of fighting the Butcher.
*



*Remembers this fight...remembers the final healing totals for said mage too...and death count*
Lissa
QUOTE(Mavfin @ Oct 11 2005, 11:03 AM)
Been there, seen that, picked boss back up after mage died. You're right, I've seen lots of dumb aggro tricks, *including* stupid warrior tricks.  Pyroblast, Aimed Shot, and Ambush openers all made my list. 
*



Ambush is a perfectly fine openner if said Rogue immediately hits Feint.
Mavfin
QUOTE(Concillian @ Oct 11 2005, 01:48 PM)
I actually prefer to have a hunter with me on 5 man PUGs.  I'll specifically ask for one even.

They are pretty good at marking a target, and random PUG people can understand the concept of focus fire when there is a HUGE RED ARROW over the target they are supposed to focus on.  Makes for better group success rate.  Though at 50+, 5 man PUGs are still a toss up, I had good luck with it up to ZF or so with pub groups.

Without a hunter I've found it's nearly impossible to hold aggro in PUGs because you get three people attacking three different targets, which inevitably leads to only holding one mob and not having enough rage to hold all three.
*



Yeah, if I'm having to hold three regularly, then there's group problems. I have a rogue I run with a lot who we tell the group to assist, not me. I may hold a nasty melee while the rogue and the group nail the caster, or something like that, so I make sure they know not to assist me, assist the rogue. Of course, a 5-man and a raid are different too. In a raid, there's always 1 mob that I call the 'raid mob' It's dead, just doesn't know it yet. At half-health or less I'll stun it, leave it and go pick up another one if it's more threatening. If it's at half-health and the rest of the group is on it, the group will kill it in seconds.

And yeah, hunter's mark is very handy. Got a group of 4? (LBRS again). Mark one, sap 2, sheep the other, MT takes the marked one. Move mark when live one engaged. ZG, bats leading up to Jeklik. MT takes marked batrider, 2nd tank takes the unmarked one, the rest are trash mobs. And the list goes on. I've found a use for all the classes if well-played.




LavCat
QUOTE(Gnollguy @ Oct 2 2005, 05:04 PM)
...
The new spirit bond is worse than the old spirit bond by far.  Every 10 seconds you get a tick of 2% of your health back and so does your pet.  So yay, 50 to 80 health every 10 seconds for you and your pet.  It's pointless.  I'm respeccing out of it.  It's kinda like you are eating the first food you find in the game all the time.
*



The thing is Woad is now 59 and a half and has two talent points (soon three) that she does not know where else to put. Is Spirit Bond's regeneration really all that bad? We had an unfortunate pull last night in the Eastern Plaguelands, two monstrous plaguebats and two frenzied plaguehounds. After two bats and one dog Woad feigned death and let her poor cat fend for herself. It took a while and they were very close. They were both down to a sliver of life but the plaguehound won.

The patch program tells me I need to reinstall World of Warcraft, so it's not too convenient to go on line to check the other talent choices. Any suggestions given that hers is a beastmaster build?
Gnollguy
QUOTE(LavCat @ Oct 11 2005, 09:41 PM)
The thing is Woad is now 59 and a half and has two talent points (soon three) that she does not know where else to put.  Is Spirit Bond's regeneration really all that bad?  We had an unfortunate pull last night in the Eastern Plaguelands, two monstrous plaguebats and two frenzied plaguehounds.  After two bats and one dog Woad feigned death and let her poor cat fend for herself.  It took a while and they were very close.  They were both down to a sliver of life but the plaguehound won.

The patch program tells me I need to reinstall World of Warcraft, so it's not too convenient to go on line to check the other talent choices.  Any suggestions given that hers is a beastmaster build?
*



For me it's an easy switch. I don't have improved mend pet right now and the points will go there instead as the chance to clear out a debuff looks very nice.

Spirit Bond will help you in some situations, but again, look at your total health, take 2% of that, see how long a fight lasts and see if one tick of that every 10 seconds (yes it ticks once every ten seconds it isn't spread out over that time you get the full 50 or 80 or whatever at 10 second intervals) will even matter. In the situation you described I would have just started to run away if the pet had aggro put on cheetah, get some distance so you out run the pet (so it doesn't die) cancel cheetah if you think they'll hit you, call the pet back and pick them off in a better situation for you.

The old spirit bond allowed me to off tank in instances, and since we didn't have a warrior in my level range (and I'm still tanking with the pet a lot of the time because of how small the guild on Terenas is) it was quite nice. I would trap or double trap something and it broke lose I would turn on spirit bond and tank it. Getting 30 HP every second meant the healer could ignore me for most of the fight. It also meant that since the pet was healing me the pet was putting out that much more aggro so if the healer had to heal the pet they weren't going to pull aggro either. Getting 65 HP every 10 seconds really doesn't help now. It would be better if you and your pet got like 20% of your spirit HP regen because that would tick faster.

Maybe I just don't like how much it was nerfed and can't see past that.

Marn's current spec with the last 4 points going into Mortal Shots.

Bestial swiftness was a test point to see if it stacked with dash (it does not) or made prowl faster (it does not) so that is another pointless point that will get pulled and put into mortal shots.

This spec has put me #1 and Meowry (Swamp Jaguar) #2 on the damage meters in quite a few group runs and I don't have good gear yet, though the Maraudon reward bow does help. Bestial wrath is nuts. Cat has a base 1.2 attack speed so that gets below 1.0 under frenzy and she is under frenzy most of the time. The bestial wrath hits are doing over 100 damage each and critting at times around 250 and this is a faster than 1.0 attack speed. So the cat will average over 100 DPS on runs frequently right now. I'm over 120 DPS easily right now as well. That's at L56 with so so gear and just jagged arrows since I don't have an eng that can make the good bullets to trade in for the good arrows. smile.gif And to speed up runs since I'm tanking and doing a lot of the CC at times (we end up 4 manning a lot of instances) I don't do a lot of special shots so that I can lay freeze traps faster and keep moving without drinking.

Intimidation is awesome too, solo or groups. It always gets aggro back and it gives you a way to stun mobs. It's an awesome way for hunters to protect healers. Stun the mob with intimidation then send the pet back to the mob by the MT the intimidated mob will come back to the pet after the stun is off and the MT can get it back. Or the MT can go pick it up while it's stunned. Of course like I said with the pet being the MT or the MA a lot of the times for us I don't get to do that as much.

Just some thoughts. I have a blast with Marn's build. smile.gif
Qrt
I've got a bear pet just like you, ad if possible I let him run in and get 2 growls on the mob before even touching my shoot buttons. When I use him solo farming I generally turn 'bite' off so he always have enough focus for growl.

This is even more important now as I'm in a guild where we have access to weapons like the Core Marksman Rifle (I have that one) and Blastershot Launcher. The pet needs to get a good solid aggro on the mob or you will take aggro with such a big gun.
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