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Brista
QUOTE
World of Warcraft Client Patch 1.12.0
Drums of War
Cross-Realm Battlegrounds


For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!

World PvP
The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!

General
Threat Reduction Effects

This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
The deserter debuff will now continue to expire even while you are offline.
Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.

Druids
Barkskin: The tooltip has been changed to 25% due to the haste effect change.
Cat Form: This form now has an innate threat reduction component.
Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
Furor: This talent now works correctly with Cat Form again.
Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
Rip: Lesser potency Rips will no longer overwrite greater potency ones.
Fixed a bug where the incorrect sound was being played by the Claw attack.

Hunters
Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
Growl now correctly initiates combat when used by a pet in passive mode.
The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
Son of Hakkar - Red
Frenzied Bloodseeker Bat - Brown
Deep Stinger - Red
Dark Screecher - Gray
Cave Creeper - Brown
Bloodaxe Worg - Black
Scarshield Worg -Brown

Mages
Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
Evocation will no longer be usable while silenced.
Reduced the number of messages that appear in the combat log when using Combustion.
Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.

Paladins
Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.

Priests
Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.

Rogues
Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
Fixed a bug where the Slice and Dice ability wasn't playing an animation.
Lethargy Root has been removed from poison vendors and is now a gray item.
Reduced the number of messages in the combat log when using the Vanish ability.
Fixed a bug that made Combo Points disappear from your target when using Vanish.
Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
Rupture: Rupture now increases in potency with greater attack power.
Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman
Reincarnation should now display the cooldown timer when used.
Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.

Warlocks
Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
Health Funnel: This spell will now work correctly on low-level enslaved demons.
Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
Siphon Life will now properly gain a benefit from Shadow Mastery.
A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.

Warriors
Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.

Items
+30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
Eye of the Dead: Holy Shock now interacts properly with this item.
Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled.
Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
Wrath of Cenarius: This item will now trigger from Arcane Missiles.
Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
Warbear leather now stacks to 20.
Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
Argent Shoulders no longer require a righteous orb to make.
The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.

Professions
Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.
Engineering: Explosive sheep do fire damage instead of physical damage.
Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once.

Raids and Dungeons
Uldaman
Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
Zul'Farrak Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt.
Maraudon
Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
Ruins of Ahn'Qiraj
Lieutenant General Andronov's Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death.
Hive'Zara Hatchlings can now swim.
Egg Explosion will no longer burn charges from spells such as Lightning Shield.
It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport.

User Interface
V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)
New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen.
There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen.
The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item.
Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen.
The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being.
There is now a confirmation dialogue when you attempt to disband your guild.
When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
The player inspect range has been increased to 10 yards.
New API Functions
Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes.
Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

Bug Fixes
Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion.
Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
Summon Dreadsteed no longer briefly puts you into combat.
Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
Will of the Forsaken is no longer gray on the action bar while you are charmed.
Fixed a bug where large amounts of damage could go negative.
Non-combat pets are no longer affected by environmental damage.
The dressing room window will remain open and functional while zoning.
Fixed a bug allowing linked combat groups to be split when pathing fails.
Soul Link will persist across instance boundaries.
Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item.
Stats will no longer fluctuate when putting points into stat improving talents.
Devouring Plague will continue to heal the caster after the target is Mind Controlled.
Using /assist on a Mind Controlled target works properly now.
Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked.
Text with a scroll bar should no longer get clipped while in windowed mode.
Heals from spells such as Frenzied Regeneration will no longer close the loot window.
Casting a spell while a loot window containing a disenchantment is open will autoloot the item.
Pet spells can now be toggled in the pet spell book.
Grand Widow Faerlina's Rain of Fire no longer damages players outside the area of effect.
Players can no longer drop from combat by repeatedly placing their pet into passive mode.

World Environment
Cities
Neutral guards are now able to see through the rogue Vanish ability.
Silithus
Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death.
Mac
Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down.


http://a.wirebrain.de/wow/notes/enUS/5595
http://forums.worldofwarcraft.com/thread.a...p=1#post9612405
Brista
Just a quick comment: Blizzard giveth and Blizzard taketh away

QUOTE
Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.


You can now gank someone ten times in a day before you stop getting Honour for them w00t.gif w00t.gif w00t.gif

but....

QUOTE
Cities
Neutral guards are now able to see through the rogue Vanish ability.


You can no longer do it in Booty Bay (at least not when the bouncers are sober) unsure.gif unsure.gif unsure.gif
Quark
QUOTE(Brista @ Aug 22 2006, 08:26 AM) *

Just a quick comment: Blizzard giveth and Blizzard taketh away


You're telling me ... Expose Armor and Poisons through zoning.
NiteFox
My first patch since playing.

This seems oddly... exciting. Dunno why.
Urza-DSF
QUOTE
A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.

Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.


WOOT!
Lissa
QUOTE(Urza-DSF @ Aug 22 2006, 06:54 AM) *

QUOTE
A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.

Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.


WOOT!


Definitely, no more lost shards from riding a bird (just time and mana) and less time LTing, more time DPSing, should be a nice little boost to Warlock DPS.
Arnath
Anyone have a link to a direct download? The Blizzard Downloader keeps telling me I'm behind a firewall when I'm not and the tracker keeps failing.
Monkey

The warlock changes are nice and sensible; making the game slightly less grindy. But I don't really play my warlock anymore (bored with raiding), I've been playing my catdruid. So I was glad to read:

QUOTE
Druids
Barkskin: The tooltip has been changed to 25% due to the haste effect change.
Cat Form: This form now has an innate threat reduction component.
Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
Furor: This talent now works correctly with Cat Form again.
Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
Rip: Lesser potency Rips will no longer overwrite greater potency ones.
Fixed a bug where the incorrect sound was being played by the Claw attack.


I'm not sure if the Claw bug or the Furor bug was worse. Looks like I'll have to start organizing UBRS runs for the book, though.

QUOTE(NiteFox @ Aug 22 2006, 09:09 AM) *

My first patch since playing.

This seems oddly... exciting. Dunno why.


Well, part of the reason we pay that $15 is for patches. I don't think there's anything wrong with excitement about it. I'm personally pretty excited about the battleground changes. Makes me more willing to work on AB reputation. Getting into a match will be more frequent and less of a "MUST MAXIMIZE REPUTATION" event.
Artega
QUOTE(Arnath @ Aug 22 2006, 10:04 AM) *

Anyone have a link to a direct download? The Blizzard Downloader keeps telling me I'm behind a firewall when I'm not and the tracker keeps failing.


FilePlanet
Artega
I'm amused how they're discreetly nerfing Thunder Clap. Not that it was a stellar skill before, but now there's even less reason to blow 20 Rage on it.

Also, I'm glad to find out they've sold their souls to the abomination that is iTunes.
kershner
Am I missing something or... Regarding the warlock change to refund a shard when a pet is desummoned.

Can't this be abused by setting your pet on Stay and moving away until it despawns to get a shard, thus allowing you to change pets without needing to spend a shard?

I presume that this won't work, but if anyone with greater knowledge could elaborate, that would be great.

-Kershner
NiteFox
QUOTE(Artega @ Aug 22 2006, 04:27 PM) *

I see your FP link and raise you a 3D Gamers one.
Descended
I am assuming that you get the shard for intentionally dismissing the pet.
ZugzwangZeitgeist
QUOTE(Artega @ Aug 22 2006, 03:28 PM) *

Also, I'm glad to find out they've sold their souls to the abomination that is iTunes.


blink.gif

Uh, I like the option to be able to control background music without minimizing WoW... I guess if you don't you can just not use it?
Artega
QUOTE(ZugzwangZeitgeist @ Aug 22 2006, 03:51 PM) *

blink.gif

Uh, I like the option to be able to control background music without minimizing WoW... I guess if you don't you can just not use it?


Don't have a keyboard with multimedia keys? For shame!
Watto44
First off: Yay! I haven't been anticipating a patch this much since 1.8, and am looking forward to the realms stabalizing sometime later in the week. shuriken.gif

QUOTE
Uldaman
Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
Zul'Farrak Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt.
Maraudon
Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.

Eh? Why on earth are level 40-50 instances getting nerfed? Sometimes I wonder how Blizzard makes these descissions on how to spend their time and energy. This one just has me stumped.
MongoJerry
QUOTE(Artega @ Aug 22 2006, 08:28 AM) *

I'm amused how they're discreetly nerfing Thunder Clap. Not that it was a stellar skill before, but now there's even less reason to blow 20 Rage on it.

Also, I'm glad to find out they've sold their souls to the abomination that is iTunes.


Believe me, for a guild like ours that does not have a Thunderfury, Thunder Clap is vitally important in Naxxramas. Why don't we have a Thunderfury? Because Lady Luck does not like us.

QUOTE
Eh? Why on earth are level 40-50 instances getting nerfed? Sometimes I wonder how Blizzard makes these descissions on how to spend their time and energy. This one just has me stumped.


Well, keep in mind that they do still get new customers, and ZF and Uldaman are definitely on the list of least favorite instances. Some refurbishing is appropriate, even if the changes are only minor.
Dozer
IPB Image


good times in instances tonight.
Icebird
QUOTE(MongoJerry @ Aug 22 2006, 06:32 PM) *

Believe me, for a guild like ours that does not have a Thunderfury, Thunder Clap is vitally important in Naxxramas. Why don't we have a Thunderfury? Because Lady Luck does not like us.


We've only ever had two bindings drop. Fortunately we got one of each. Even then it was a good 8-10 months between bindings.

I had just enough time to test the Life Tap change before work this morning. Whereas previously I got 424 mana per cast, now I get 789. Course I also lose that much amount of life...

Tonight's project will be rebuilding my interface, then perhaps testing out the cross-realm battlegrounds. For a level 49 warrior in the sheltered world of Aman'Thul, battleground nine could be a rude awakening. He actually stands to benefit from the ZF change.

Chris
CapnPepper

Neutral guards are now able to see through the rogue Vanish ability.

Bah. A nerf for us rogue Bloodsail engineers... tongue.gif No more porting to goblin towns!
Tsunami
QUOTE(Watto44 @ Aug 23 2006, 12:33 AM) *

Eh? Why on earth are level 40-50 instances getting nerfed? Sometimes I wonder how Blizzard makes these descissions on how to spend their time and energy. This one just has me stumped.


I have to admitt that I think the Basilisk Man in ZF was pretty ridiculous and too hard for a level 46 party. Fast respawns around him, his heal and three waves of spawns did that.
You could get lucky on Zum'rah and get 4 spawns, or he could summon 8 or even more (yes, I saw him summon these - no one was outside his hut). This "luck thing" made me hate him, although the rest of ZF is pretty nice.

Maraudon and Uldaman however, I never had problems with.

Edit:
Guards seein through vanish means my little level 40 characters will mainly be killed by hunters using FD. I wonder when that will change.
MongoJerry
A guildmate reports that there was a sealth fix to Renew that makes it so that only the most powerful Renew sticks on a person. So, a person with a Rank 9 renew that ticks for 375 won't have their renew overridden by someone with a Rank 10 renew that ticks for 350. This is a very nice change -- one of those "it's about time" things.
Gnollguy
QUOTE(MongoJerry @ Aug 23 2006, 12:31 PM) *

A guildmate reports that there was a sealth fix to Renew that makes it so that only the most powerful Renew sticks on a person. So, a person with a Rank 9 renew that ticks for 375 won't have their renew overridden by someone with a Rank 10 renew that ticks for 350. This is a very nice change -- one of those "it's about time" things.


That is great. I'll have to see if it does that with rejuv too
vor_lord
QUOTE(MongoJerry @ Aug 23 2006, 11:31 AM) *

A guildmate reports that there was a sealth fix to Renew that makes it so that only the most powerful Renew sticks on a person. So, a person with a Rank 9 renew that ticks for 375 won't have their renew overridden by someone with a Rank 10 renew that ticks for 350. This is a very nice change -- one of those "it's about time" things.


Excellent! What about talented vs. untalented? As the best-geared priest in our raids, my untalented renew is bigger than many other priests' talented renews.
Klaus
So, has anyone been able to verify that the +30 spell damage enchant actually works for healing as well? I want to know if someone who got the recipe before the patch can now enchant my benedition/anathema with something that will help both staves. I even have to mats, but I'm a little scared to spend them.
Arnulf
QUOTE(Klaus @ Aug 23 2006, 09:21 PM) *

So, has anyone been able to verify that the +30 spell damage enchant actually works for healing as well? I want to know if someone who got the recipe before the patch can now enchant my benedition/anathema with something that will help both staves. I even have to mats, but I'm a little scared to spend them.

Can you have two different enchants on the staff?
Ynir
QUOTE(Artega @ Aug 22 2006, 03:28 PM) *
...I'm glad to find out they've sold their souls to the abomination that is iTunes.

This, and the coded game cards, are the thin end of the wedge.

"Quest: Hoopla Walmart wants you to scan in barcodes from 320 Klondike Bar wrappers. Rewards: [Ring of Commerce] and 3g 56s"
Monkey
QUOTE(Ynir @ Aug 23 2006, 04:02 PM) *

This, and the coded game cards, are the thin end of the wedge.

"Quest: Hoopla Walmart wants you to scan in barcodes from 320 Klondike Bar wrappers. Rewards: [Ring of Commerce] and 3g 56s"


If only those were bar codes from alcohol, then the game could drive you to drink...and reward you for it!

Edit: Upon further consideration, it seems like the next step is actually an iTunes UI mod that would allow one to shop for songs and add them to the current playlist without alt-tabbing. Shortly after that, we'll discover that playing different songs will lower your threat generation (music soothes...) or gives you a temporary buff to faction reputation (goth music raises Undercity rep by 10%).
lfd
QUOTE(Arnulf @ Aug 23 2006, 08:25 PM) *

Can you have two different enchants on the staff?


No. Up until a relatively recent patch, transforming the staff actually removed whatever enchant you had on it; at least now the enchant is carried over.

The subtitle of this thread is "It's patch week!". That's turning out to be annoyingly accurate. The European patch today was an utter farce, going 6 hours beyond the already-very-late "realms back up" estimate of 16:00 CET for the first sites to come back up. Now 5 of the 6 european wow sites are up. Guess which one my server is in? Yes, the godawful Paris Data Centre, which is still down 23 hours after maintenance started.

Number of Blizzard blue posts on the subject? One. Made at 16:15 CET. I'm fed up of this.
Monkey
QUOTE(lfd @ Aug 23 2006, 07:12 PM) *

No. Up until a relatively recent patch, transforming the staff actually removed whatever enchant you had on it; at least now the enchant is carried over.

The subtitle of this thread is "It's patch week!". That's turning out to be annoyingly accurate. The European patch today was an utter farce, going 6 hours beyond the already-very-late "realms back up" estimate of 16:00 CET for the first sites to come back up. Now 5 of the 6 european wow sites are up. Guess which one my server is in? Yes, the godawful Paris Data Centre, which is still down 23 hours after maintenance started.

Number of Blizzard blue posts on the subject? One. Made at 16:15 CET. I'm fed up of this.


Well, your server could be like Magtheridon--Up but missing all characters. Although it is unlikely this is anything other than temporary, I have begun to contemplate what I'll do if it isn't. Maybe I'll write the Great American Novel instead of playing WoW. How about that! Who wants to read a Monkey-Novel? I have this great idea for a story. It's about these two gnomes who find a bracelet of power...
Chesspiece_face
QUOTE(Monkey @ Aug 23 2006, 07:57 PM) *

Maybe I'll write the Great American Novel instead of playing WoW. How about that! Who wants to read a Monkey-Novel? I have this great idea for a story. It's about these two gnomes who find a bracelet of power...


hmmm. i thought it took 100 monkeys to write a novel...
Monkey
QUOTE(Chesspiece_face @ Aug 23 2006, 09:38 PM) *

hmmm. i thought it took 100 monkeys to write a novel...


Actually, all of my WoW playing is accomplished using a Basic Array of Networked, Asynchronous, and Redundant Simians (BANAnRS).

Here's a photo of the data center during the recent downtime:
IPB Image
MongoJerry
As mentioned on the Lurker Lounge front page, eagle eyed observers (in other words, not me) noticed a few differences between the patch notes posted by Nethaera and those that were included with the download of the patch. Two items that were added in Nethaera's post were:

QUOTE
Flasks and player buffs should now be behaving according to the priority system. This means flasks should no longer be the first buff erased when a player exceeds the current 32 buff limit. The general buff priority philosophy is: Flasks, Stances and Shapeshifts > All other Buffs.



This is a big and very needed change for guilds attempting difficult raid encounters, where main tanks are buffed up to the very limit -- such as when guilds attempt Patchwerk or Maexxna in Naxxramas. In addition to the visible buffs on players, there are hidden buffs associated with things like shapeshifting and stances. For example, warrior Defensive Stance actually causes three hidden buffs on the player related to damage reduction and threat generation. This is fine and is a mechanism normally hidden to the player. However, in encounters where guilds attempt to maximize all buffs on their tanks, it was possible for procs such as Inspiration to knock buffs such as flasks and Defensive stance off the main tank, frequently with disasterous results. This is definitely a good change.

QUOTE
We added Auto Self Cast as an option that if checked makes all friendly target spells automatically cast on self if you dont have another valid target selected when you cast it. (You can be fighting an enemy and stun them and use a bandage and it knows automatically that you meant to use it on yourself, even though you dont have yourself targeted).


This is an interesting new option. I'm not sure if I'll use it, but it's nice to know it's there.
Watto44
QUOTE(MongoJerry @ Aug 25 2006, 03:53 AM) *

As mentioned on the Lurker Lounge front page, eagle eyed observers (in other words, not me) noticed a few differences between the patch notes posted by Nethaera and those that were included with the download of the patch. Two items that were added in Nethaera's post were:
This is a big and very needed change for guilds attempting difficult raid encounters, where main tanks are buffed up to the very limit -- such as when guilds attempt Patchwerk or Maexxna in Naxxramas. In addition to the visible buffs on players, there are hidden buffs associated with things like shapeshifting and stances. For example, warrior Defensive Stance actually causes three hidden buffs on the player related to damage reduction and threat generation. This is fine and is a mechanism normally hidden to the player. However, in encounters where guilds attempt to maximize all buffs on their tanks, it was possible for procs such as Inspiration to knock buffs such as flasks and Defensive stance off the main tank, frequently with disasterous results. This is definitely a good change.
This is an interesting new option. I'm not sure if I'll use it, but it's nice to know it's there.

The changes to buff priority are indeed timely. (I would have assumed they would have been implemented at the same time as debuff prioritising. I can only assume that Blizzard, like me, only became aware of this problem recently...)

The self-cast changes? Meh, I'll keep my seperately hotkeyed macros thank you very much. (Actually, I'll hold onto DAB's selfcast functionality, but macros work just as well. smile.gif )
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