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WildFire
Data-mined stuff from WoW Exposed

Tailoring is getting branches.
GIB spellthreads!

Engineering is getting many more weird and wonderful stuff.
Remote Mail Terminal... nice!
Gnomish Poultryizer... Yup, it doesn't exactly what you think it does

Methinks I'll be wanting a Riding Crop from Leatherworking as well.

And just what the heck is a Skyfire Diamond?!

All in all, fun times ahead!

Zarathustra
QUOTE(WildFire @ Sep 28 2006, 02:33 AM) *

Data-mined stuff from WoW Exposed

Tailoring is getting branches.
GIB spellthreads!

Engineering is getting many more weird and wonderful stuff.
Remote Mail Terminal... nice!
Gnomish Poultryizer... Yup, it doesn't exactly what you think it does

Methinks I'll be wanting a Riding Crop from Leatherworking as well.

And just what the heck is a Skyfire Diamond?!

All in all, fun times ahead!


Limited-use blacksmithing items? Nice.
Tailoring gets threading to enhance armor? Nice.

Leatherworking patches? Terrible. Still no reason to use them over enchantments (or, now, threads). They're going to need to do something to make leatherworking useful or it'll remain the "I can make my own gear until I find better" profession that people drop for something profitable.
nobbie
Is there any info yet as to the minimum skill and char level requirements to upgrade your current level 300 profession, i.e. Artisan Tailor? That's something I'd be very interested in, so that I can level up my "Mooncloth" twinks to the appropriate levels for the BC.

With regard to Leatherworking:

We want KILTS for Tauren female !!
Bob the Beholder
Holy crap I am suddenly happy I never dropped Tailoring/Enchanting for Engineering.
nobbie
Slightly OT, but also along the line of "professions":

Ever wondered why Blizzard was suddenly so "generous" to give players access to the whole palette of finest elite mounts for just 100g each (90g with faction bonus) in patch 1.12.1?

Well, here's the answer why:

IPB Image

If you look closely to the new riding professions, which are now the costly part of your improved mobility, you'll note that riding an elite mount not only requires character level 60 but also the previous profession stage, "Riding (75)" or "Apprentice Riding" in this case.

That means that you cannot simply buy cheap riding for 20 gold anymore, and skip expensive mounts (as ist was well possible in patch 1.12.0), but that you MUST buy each and every riding stage for much gold to climb up the ladder further.

In "The Burning Crusade", we'll see Netherdragon mounts and Elite Netherdragon mounts. The next skill stages could therefore look like this:

QUOTE
Expert Riding
Requires: Level 65, Riding (150)

Cost: 2000 Gold

Allows the player to ride basic air mounts that require a riding skill of 225


Artisan Riding
Requires: Level 70, Riding (225)

Cost: 5000 Gold

Allows the player to ride swift air mounts that require a riding skill of 300


So, in order to ride an Elite Netherdragon, you'll pay since patch 1.12.1:

90g + 900g + 2000g + 5000g = 7990g

and not 20g like before in patch 1.12.0.

2000g and 5000g for air mount riding are currently just speculation on my part, but a pretty astronomical sum of gold (read: huge time sink) is certainly guaranteed wink.gif
Xanthix
QUOTE(nobbie @ Sep 28 2006, 10:26 AM) *

2000g and 5000g for air mount riding are currently just speculation on my part, but a pretty astronomical sum of gold (read: huge time sink) is certainly guaranteed wink.gif


Blizzard has said that the way to get flying mounts will involve more then just paying a ton of gold to a vendor. I expect something like the pally or warlock quests, something that everyone can do but will also be additional content.

No need to act like the sky is falling regarding mount costs. While 900g for an epic mount is a lot of money for a casual player, it is very very achievable through the two years we have had the game. I would not worry that they will make flying mounts cost more gold than their core customer can get in a reasonable time period.
nobbie
QUOTE(Xanthix @ Sep 28 2006, 03:36 PM) *

Blizzard has said that the way to get flying mounts will involve more then just paying a ton of gold to a vendor. I expect something like the pally or warlock quests, something that everyone can do but will also be additional content.

No need to act like the sky is falling regarding mount costs. While 900g for an epic mount is a lot of money for a casual player, it is very very achievable through the two years we have had the game. I would not worry that they will make flying mounts cost more gold than their core customer can get in a reasonable time period.

Well, no matter what the final costs actually are, you WILL need to buy an elite steed (riding skill) before you can buy (and quest) a Netherdragon. That's all I wanted to say wink.gif
TheDragoon
QUOTE(nobbie @ Sep 28 2006, 08:41 AM) *

Well, no matter what the final costs actually are, you WILL need to buy an elite steed (riding skill) before you can buy (and quest) a Netherdragon. That's all I wanted to say wink.gif

They could always make riding flying mounts a different skill to avoid that. smile.gif
nobbie
QUOTE(TheDragoon @ Sep 28 2006, 04:33 PM) *

They could always make riding flying mounts a different skill to avoid that. smile.gif

Optimist! smile.gif
oldmandennis
QUOTE(nobbie @ Sep 28 2006, 08:26 AM) *


Ever wondered why Blizzard was suddenly so "generous" to give players access to the whole palette of finest elite mounts for just 100g each (90g with faction bonus) in patch 1.12.1?

<speculation>



:baffle:

Look, an epic mount costs about 1000g. It still costs 1000g. The flying mounts are going to cost something in terms of time and/or money. If they kept the old 20g riding skill, then the mounts themselves would cost more. Or if they were going to be quested, the fact that the are counting on you paying for journeyman riding means they can cut out a quest step where you have to turn in 25 felsteel bars or some such.

If you want to have cross faction mounts, it just got 810g easier. That's all this change means.
nobbie
Yes, but now you'll have to buy a 900g riding skill first (riding 150) before you can upgrade to riding 225 (Netherdragon). Without that change, you could simply skip the expensive portion (buying the mount for 900g (= an item)), and continue to learn riding a Netherdragon, and then buy the dragon for some large amount of money. That would have saved you 900g for an elite ground mount that you didn't want.
Xanthix
QUOTE(nobbie @ Sep 28 2006, 02:20 PM) *

Yes, but now you'll have to buy a 900g riding skill first (riding 150) before you can upgrade to riding 225 (Netherdragon). Without that change, you could simply skip the expensive portion (buying the mount for 900g (= an item)), and continue to learn riding a Netherdragon, and then buy the dragon for some large amount of money. That would have saved you 900g for an elite ground mount that you didn't want.


Blizzard made the change intentionally. If the skill to ride a flying mount is going to require the skill to ride an epic ground mount as a prerequisite, then they are obviously well aware of this and will adjust the cost of the flying-mount-riding-skill appropriately.

Trust me, they are not going to accidentally overcharge people 900g to ride the flying mounts. Whatever price they want people to pay is what people will have to pay. They are not going to put an accidental and pointless roadblock between their masses of core customers and the ability to ride around on a pretty dragon. They may well put some quests and other silly tasks in the way to add more "content" for those core customers to pay to go through, but that is the nature of the beast.
Professor Frink
QUOTE(Xanthix @ Sep 28 2006, 01:54 PM) *

Blizzard made the change intentionally. If the skill to ride a flying mount is going to require the skill to ride an epic ground mount as a prerequisite, then they are obviously well aware of this and will adjust the cost of the flying-mount-riding-skill appropriately.

Trust me, they are not going to accidentally overcharge people 900g to ride the flying mounts. Whatever price they want people to pay is what people will have to pay. They are not going to put an accidental and pointless roadblock between their masses of core customers and the ability to ride around on a pretty dragon. They may well put some quests and other silly tasks in the way to add more "content" for those core customers to pay to go through, but that is the nature of the beast.


I haven't checked if my Commander got epic-riding for free (I assume I didn't). Saving gold was never the point (even if my time is worth nothing I probably spent more in consumeables and repair costs)... but it'd be kind of weak to have to buy epic mount solely to get a flying mount.

-- frink
Icebird
Frink: Interestingly enough, the PvP mounts you get at rank 11 only require Apprentice Riding skill, even though they have Journeyman mount speed. I think you still have to cough up for Journeyman riding.

Guess this means my warlock can get cheap epic mounts though. smile.gif

Chris
Monkey
QUOTE(Professor Frink @ Sep 29 2006, 12:49 AM) *

I haven't checked if my Commander got epic-riding for free (I assume I didn't). Saving gold was never the point (even if my time is worth nothing I probably spent more in consumeables and repair costs)... but it'd be kind of weak to have to buy epic mount solely to get a flying mount.

-- frink


I'll be interested to know what they did there; I do know that they also lowered the cost of pvp mounts to 9g, so a commander could have all of the pvp mounts fairly cheap (Are there any mods to randomly select a mount when you hit your mount hotkey? that would be sweet!).

In other mount price news, the AV exalted mount requires riding 150 and now costs 8g with the exalted and honor discounts. So with riding 150, you'll pay 808g (with discounts) for an AV mount. This is an overall increase in the price of 168g: Previously the mount cost 640g with discounts.

Will there be level 70 versions of the gear in AV? because otherwise, it seems that AB might be a better place to spend my PvP time. I'm trying for rank 8, might try for rank 11, but I can only play 2-3 hours per night. So max honor/time is key for me.

Zarathustra
QUOTE(Monkey @ Sep 29 2006, 06:12 AM) *

Will there be level 70 versions of the gear in AV?


I'm not sure whether I'd WANT to see level 70 AV gear. It's already ridiculously easy to walk out of there with a bag full of epic items after a week or two of playing. Everyone and their mother has TUF and their Don's ring.
Monkey
QUOTE(Zarathustra @ Sep 29 2006, 07:31 AM) *

I'm not sure whether I'd WANT to see level 70 AV gear. It's already ridiculously easy to walk out of there with a bag full of epic items after a week or two of playing. Everyone and their mother has TUF and their Don's ring.


AV is fast for me, but not that fast. My queue time is usually ~1 hour; I run AB and WSG and then a game of AV, then requeue at the beginning again. After 3 weeks of playing evenings and 1 day per weekend like that, I'm almost revered, which will only be halfway to exalted. Right now I'm trying to see if I can hit honored with AB before revered with AV.
Concillian
QUOTE(Monkey @ Sep 29 2006, 05:36 AM) *

AV is fast for me, but not that fast. My queue time is usually ~1 hour; I run AB and WSG and then a game of AV, then requeue at the beginning again. After 3 weeks of playing evenings and 1 day per weekend like that, I'm almost revered, which will only be halfway to exalted. Right now I'm trying to see if I can hit honored with AB before revered with AV.


For me I got in 3 AV games in the hour between when I take my shower and when I leave for work.

Loss, Win, Loss... Rogue was already exalted, so all I got out of it was honor. Since it's a bonus weekend it was ~4k for the first loss, ~6k for the win and ~4.5k for the second loss. plus kill honor and the two times I completed "for great honor" with some tokens I had from the other BGs and I probably got close to 25k honor in PUGs for an hour this morning.

That's why AV is getting to be insanely quick races. I can imagine that would be around 400-600 rep per hour or so if I wasn't maxed on rep. Which is ~100 hours or so to go from nothing to max rep.

Some servers are quicker than others. I guess due to faction imbalances.

But yeah, I don't think they'll make that kind of gear so easy to get in the expansion. TUF is pretty uhh.. tough to replace. Lobo is pretty decent for dagger rogues too. And with the rarity of rings DJB doesn't get replaced for a while either.
oldmandennis
I can do most of the AV grind in a bonus weekend. Of course, part of that time is spent in a corner, hitting spacebar every 5 min while doing the dishes. You make a joke of a BG, I'm going to treat it like a joke.

I have seen (can't remember where) level 70 AV epics. AFIK right now the plan is to just hand everybody the new versions. No way of knowing if those SS's were fake or if they will change their mind about free epics.

Those leather patches look pretty poor. 3 mana/5 to boots looked ok until I saw the new 4 mana and health to boots.
Professor Frink
QUOTE(Monkey @ Sep 29 2006, 04:12 AM) *

I'll be interested to know what they did there; I do know that they also lowered the cost of pvp mounts to 9g, so a commander could have all of the pvp mounts fairly cheap (Are there any mods to randomly select a mount when you hit your mount hotkey? that would be sweet!).


Pvp mounts are 9g and can be purchased without rep restriction (i think, that part's hearsay). If you already owned a pvp mount you couldn't ride, you can ride it after the patch. Pvp mounts require 75 skill, but either being rank 11 or holding one in your inventory gives you 150 skill. I was able to go to amberstill and buy my first (non-pvp) epic mount for ~90g and was able to use it.

I don't know what people who hit commander after the patch will get.

-- frink
nobbie
QUOTE(Bob the Beholder @ Sep 28 2006, 11:45 AM) *

Holy crap I am suddenly happy I never dropped Tailoring/Enchanting for Engineering.

Luck comes to those who can wait smile.gif

Same here. I'm looking forward to upgrade my 4 artisan tailors to create the new clothes (Primal Mooncloth*, Spellcloth*), and teach 3 of them in one of the new specialist branches (Mooncloth Tailoring, Spellfire Tailoring, Shadoweave Tailoring).

I'm curious how that will work in the game:

QUOTE
*Primal Mooncloth:

"Conversion of these items into Primal Mooncloth can only be done at a moonwell, and only ocassionally will the waters permit themselves to be used in such a way."

*Spellcloth:

"Conversion of these items into spellcloth can only be done inside of Netherstorm and only once in a while can the energies of netherstorm be used in this way. Draining power to create the spellcloth will bring the wrath of netherstorm on you."

I'm wondering if "only ocassionally" and "only once in a while" means that you have a certain chance that your felcloth or mooncloth washing results in a piece of primal mooncloth, or if there are only certain days/hours when this will work (on every piece of mooncloth you can upgrade at that time).
lfd
QUOTE(nobbie @ Oct 1 2006, 01:28 PM) *
I'm wondering if "only ocassionally" and "only once in a while" means that you have a certain chance that your felcloth or mooncloth washing results in a piece of primal mooncloth, or if there are only certain days/hours when this will work (on every piece of mooncloth you can upgrade at that time).


I'm going to be cynical (gosh, whatever next!) and suggest that it's merely code for "this has a 4 day cooldown". If we're lucky. Wouldn't surprise me if they made it longer.
Artega
QUOTE(Zarathustra @ Sep 29 2006, 06:31 AM) *

I'm not sure whether I'd WANT to see level 70 AV gear. It's already ridiculously easy to walk out of there with a bag full of epic items after a week or two of playing. Everyone and their mother has TUF and their Don's ring.


And a lot of people don't have the necessary time to join or create a raiding guild capable of consistently farming 20- and 40-man instances for decent gear. Rep is slow, but it doesn't require committing three or more hours a night five or six nights a week.
Zarathustra
QUOTE(Artega @ Oct 1 2006, 02:19 PM) *

And a lot of people don't have the necessary time to join or create a raiding guild capable of consistently farming 20- and 40-man instances for decent gear. Rep is slow, but it doesn't require committing three or more hours a night five or six nights a week.


Perhaps it's a difference of battlegroups and faction. From an Alliance perspective, I spent 2 weeks in AV and went from Neutral to Exalted. That wasn't even spending a ton of time in there. It's too easy to walk in, get rep, rinse, repeat, "omg epix". Do you really propose level 70 epics be handed out in AV for those two weeks of easy rep?
oldmandennis
QUOTE(Zarathustra @ Oct 1 2006, 12:31 PM) *
From an Alliance perspective, I spent 2 weeks in AV and went from Neutral to Exalted. Do you really propose level 70 epics be handed out in AV for those two weeks of easy rep?


We already had this arguement, right after they nerfed AV. Just because they are passing out level 70 versions of the items is no reason to start slinging poo again.
Monkey
QUOTE(lfd @ Oct 1 2006, 09:26 AM) *

I'm going to be cynical (gosh, whatever next!) and suggest that it's merely code for "this has a 4 day cooldown". If we're lucky. Wouldn't surprise me if they made it longer.


I read that to indicate that there will be some kind of cooldown on the moonwell itself. Such that if you get beat to making the primal mooncloth, tough nookies. Can you say Spawn Camping, boys and girls?
nobbie
QUOTE(Monkey @ Oct 2 2006, 11:05 AM) *

I read that to indicate that there will be some kind of cooldown on the moonwell itself. Such that if you get beat to making the primal mooncloth, tough nookies. Can you say Spawn Camping, boys and girls?

That would be a Bad Idea™.
Zarathustra
QUOTE(oldmandennis @ Oct 2 2006, 01:44 AM) *

We already had this arguement, right after they nerfed AV. Just because they are passing out level 70 versions of the items is no reason to start slinging poo again.



Guess I'm bowing out if what I've said is considered ANYTHING near "slinging poo".

Forget I said anything.
nobbie
QUOTE
List of Gem Properties in BC


2% on spellcast - next spell instant cast.
+3 Melee Damage & Chance to Stun Target
+12 Defense Rating & Chance to Restore Health on hit
+12 Intellect & Chance to restore mana on spellcast
+12 Critical Strike Rating & 5% Snare and Root Resist
+14 Spell Crit Rating and 1% Spell Reflect
+18 Stamina & 5% Stun Resist
+24 Attack Power and Minor Run Speed Increase
+26 Healing Spells & 2% Reduced Threat

+4 Strength
+6 Strength
+7 Strength
+8 Strength
+10 Strength
+4 Agility
+6 Agility
+8 Agility
+6 Stamina
+8 Stamina
+9 Stamina
+12 Stamina
+4 Intellect
+6 Intellect
+8 Intellect
+4 Spirit
+6 Spirit
+8 Spirit

+9 Healing
+13 Healing
+18 Healing

+8 Attack Power
+14 Attack Power
+16 Attack Power
+20 Attack Power

+4 Hit Rating
+6 Hit Rating
+8 Hit Rating

+1 Mana every 5 seconds
+2 Mana every 5 seconds
+3 Mana every 5 seconds
+8 Mana every 5 seconds

+5 Spell Damage
+7 Spell Damage
+8 Spell Damage
+9 Spell Damage
+12 Spell Damage

+3 Resist All
+4 Resist All

+4 Critical Strike Rating
+6 Critical Strike Rating
+8 Critical Strike Rating
+10 Critical Strike Rating

+4 Spell Critical Strike Rating
+6 Spell Critical Strike Rating
+8 Spell Critical Strike Rating
+10 Spell Critical Strike Rating

+4 Defense Rating
+6 Defense Rating
+8 Defense Rating

+8 Dodge Rating

+8 Parry Rating

+10 Resilience

+8 Spell Penetration
+10 Spell Penetration

+3 Agility and +4 Stamina
+4 Agility and +6 Stamina
+4 Agility per different colored gem
+3 Strength and +4 Stamina
+4 Strength and +6 Stamina
+5 Strength, +5 Crit Rating
+12 Strength if 4 blue gems equipped
+3 Stamina, +4 Spell Critical Strike Rating
+3 Stamina, +4 Critical Strike Rating
+1 Mana every 5 Sec and 3 Intellect
+2 Mana every 5 seconds and 4 Intellect
+7 Healing Spells and +3 Intellect
+9 Healing Spells and +4 Intellect
+7 Healing Spells & +1 Mana per 5 Seconds
+9 Healing Spells and +2 Mana every 5 seconds
+2 Defense and +4 Stamina
+3 Defense and +6 Stamina
+4 Spell Damage and +4 Stamina
+5 Spell Damage and +6 Stamina
+6 Spell Damage, +5 Spell Crit Rating
+3 Critical Strike Rating and +3 Strength
+4 Critical Strike Rating and +4 Strength
+3 Critical Strike Rating and +4 Stamina
+4 Critical Strike Rating and +6 Stamina
+3 Hit Rating and +3 Agility
+4 Hit Rating and +4 Agility
+3 Spell Critical Rating and +4 Spell Damage
+4 Spell Critical Rating and +5 Spell Damage
+3 Spell Critical Rating and +4 Spell Penetration
+4 Spell Critical Rating and +5 Spell Penetration
+10 Attack Power, +5 Critical Strike Rating
oldmandennis
QUOTE(Zarathustra @ Oct 2 2006, 10:37 AM) *

Guess I'm bowing out if what I've said is considered ANYTHING near "slinging poo".


No, what you said was not slinging poo. Last time it degerated into that. And I'm on your side anyways.

Back OT:

There is a much nicer list of gems over at EJ... to bad they are down ATM. It's broken down by colors. It looks like there are 3 primary colors (red, blue, yellow) and three secondary colors (green, purple, orange) which go in either of two slots. I guess you can put any gem in any slot if you don't care about the meta bonus.

On top of that there are very powerful metagems that activate when you have a large number of other gems somewhere on your character. I think they are the first section starting with 2% next cast instant and ending with 26 heals -2% threat. Somebody said something like 5 green gems 5 yellow and 5 red to activate one of them.

Edit: EJ is back up. linky
nobbie
QUOTE(Xanthix @ Sep 28 2006, 03:36 PM) *

Blizzard has said that the way to get flying mounts will involve more then just paying a ton of gold to a vendor. I expect something like the pally or warlock quests, something that everyone can do but will also be additional content.

No need to act like the sky is falling regarding mount costs. While 900g for an epic mount is a lot of money for a casual player, it is very very achievable through the two years we have had the game. I would not worry that they will make flying mounts cost more gold than their core customer can get in a reasonable time period.

Well, I was a bit off as far as Expert Riding goes, but read yourself the latest news bit from the BC Beta:

QUOTE
Following purchased from your factions city in the Shadowmoon Valley:

Expert Riding (225) - Requires lvl 70, Riding (150) allowing the player to ride flying mounts that require riding skill of 225 - costs 800 gold

Artisan Riding (300) - Requires lvl 70, Riding (225) allows the player to ride fast flying mounts that require riding skill of 300 - costs 5000 gold


Flying Mounts

Mounts (following purchased in Shadowmoon Valley):

Black Gryphon (Requires level 70 and 225 riding skill) - costs 100g
Golden Gryphon (Requires level 70 and 225 riding skill) - costs 100g
White Gryphon (Requires level 70 and 225 riding skill) - costs 100g

Swift Blue Gryphon (Requires level 70 and 300 riding skill) - costs 200g
Swift GreenGryphon (Requires level 70 and 300 riding skill) - costs 200g
Swift Purple Gryphon (Requires level 70 and 300 riding skill) - costs 200g
Swift Red Gryphon (Requires level 70 and 300 riding skill) - costs 200g


Talbuk Mounts

Trade Narasu in Telaar, Nagrand for Alliance (Requires Exalted with Kurenai)
Trade Unknown in Garadar, Nagrand for Horde (Requires Exalted with The Mag'har)

Reins of the Cobalt Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the Dark Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the Silver Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the Tan Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the White Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.

Source: http://bcspy.bc.funpic.de/index.php?categoryid=22
NiteFox
QUOTE(nobbie @ Oct 14 2006, 09:51 AM) *

Artisan Riding (300) - Requires lvl 70, Riding (225) allows the player to ride fast flying mounts that require riding skill of 300 - costs 5000 gold


I think my heart just stopped. Lemme check.

Yep, definately stopped.

*Thud*
nobbie
QUOTE(NiteFox @ Oct 14 2006, 10:21 AM) *

I think my heart just stopped. Lemme check.

Yep, definately stopped.

*Thud*

China farmers will definitely get rich once BC is out ...
Arnulf
QUOTE(nobbie @ Oct 14 2006, 10:51 AM) *

Well, I was a bit off as far as Expert Riding goes, but read yourself the latest news bit from the BC Beta:
Source: http://bcspy.bc.funpic.de/index.php?categoryid=22

5000 gold for a riding skill. Seems a bit steep to me...

Is this a desperate attempt at halting gold inflation? And if so, will it work?
nobbie
QUOTE(Arnulf @ Oct 14 2006, 11:57 AM) *

5000 gold for a riding skill. Seems a bit steep to me...
Is this a desperate attempt at halting gold inflation? And if so, will it work?

'course not.
Warlock
I doubt 5k will seem like as much once we actually hit 70 as it does now. I know I gain gold a lot faster at 60 than at 50 and BC might well scale faster than that.
Arnulf
QUOTE(Warlock @ Oct 14 2006, 04:15 PM) *

I doubt 5k will seem like as much once we actually hit 70 as it does now. I know I gain gold a lot faster at 60 than at 50 and BC might well scale faster than that.

On second thought... you're probably right. Some grey drops in the highest-level instances right now are already worth 2 gold with vendors. Not to count the random green BOEs. I think that greys with a much higher value will drop in Outland. And the stuff you'll get in the higher level instances there that you'll sell off the AH or to a vendor will probably make up for rest...

I saw a screenshot just now where a rogue is already 67! Quite fast I think.
Xanthix
QUOTE(nobbie @ Oct 14 2006, 03:51 AM) *

Well, I was a bit off as far as Expert Riding goes, but read yourself the latest news bit from the BC Beta:


Yeah, I saw that, and was disappointed.

I'm not worried about the money, as I have heard that earning rates will go way up, and you are expected to make 900g just from the 60-70 grind.

But I was hoping (and still am) that there would be more than a vendor purchase to it. It's like Druid forms: with Bear Form, you get an interesting quest. With Cat Form, you pay the trainer and POOF you're a kitty!
oldmandennis
QUOTE(Arnulf @ Oct 14 2006, 09:38 AM) *


I saw a screenshot just now where a rogue is already 67! Quite fast I think.


I'm pretty sure they didn't wipe the characters from the alpha.
nobbie
QUOTE(oldmandennis @ Oct 14 2006, 07:03 PM) *

I'm pretty sure they didn't wipe the characters from the alpha.

Yup!

EDIT:

Completely OT, but anyway: The new "Felguard" Warlock melee pet just rocks! biggrin.gif
Professor Frink
QUOTE(Arnulf @ Oct 14 2006, 04:57 AM) *

5000 gold for a riding skill. Seems a bit steep to me...

Is this a desperate attempt at halting gold inflation? And if so, will it work?


What gold inflation? Aside from the real world currency <-> gold conversion rate, which has more to do with there being more farmed gold around than anyone cares to buy, gold vs. item price changes once the server has reached maturity have mostly been driven by the value of the items themseves vs. available alternatives (content changes, server raid progression) not a general devauling of gold.

-- frink
nobbie
DISENCHANTING, by the way, now has an item dependent Enchant skill level. Disenchanting i.e. the blue "Flamestrider Robes" now requires Enchanting 175, and disenchanting a purple/epic "Cenarion Vestments" robe requires Enchanting 225.

This means: No more level 1 (dis-)enchanting mules, and no more (temporary) disenchanting of blue and epic stuff on your main characters.

Arnulf
QUOTE(Professor Frink @ Oct 15 2006, 02:58 PM) *

What gold inflation? Aside from the real world currency <-> gold conversion rate, which has more to do with there being more farmed gold around than anyone cares to buy, gold vs. item price changes once the server has reached maturity have mostly been driven by the value of the items themseves vs. available alternatives (content changes, server raid progression) not a general devauling of gold.

-- frink

When I wrote gold inflation, I meant that the value (in-game) of the gold currency would decrease. I was not referring to real money trade in any form or consequence.
Monkey
QUOTE(nobbie @ Oct 15 2006, 09:23 AM) *

DISENCHANTING, by the way, now has an item dependent Enchant skill level. Disenchanting i.e. the blue "Flamestrider Robes" now requires Enchanting 175, and disenchanting a purple/epic "Cenarion Vestments" robe requires Enchanting 225.

This means: No more level 1 (dis-)enchanting mules, and no more (temporary) disenchanting of blue and epic stuff on your main characters.


I'm going to have to actually level my (dis)enchanting?!
nobbie
QUOTE(Monkey @ Oct 15 2006, 03:51 PM) *

I'm going to have to actually level my (dis)enchanting?!

It should be automatically on par with what you usually enchant at a certain level.

Here's a screenshot of the new disenchant level restrictions on two sample items:

IPB Image
lfd
QUOTE(nobbie @ Oct 15 2006, 06:51 PM) *
It should be automatically on par with what you usually enchant at a certain level.


Yeah, but what's the point of this change? It appears to be to prevent people picking up Enchanting temporarily to dis unused gear. I can't see why it was necessary; it's harmless enough being able to get Nexus Crystals (or whatever the burning crusade next-generation-dissed-item-shard will be) from gear you no longer need.
Watto44
QUOTE(lfd @ Oct 16 2006, 09:08 AM) *

Yeah, but what's the point of this change? It appears to be to prevent people picking up Enchanting temporarily to dis unused gear. I can't see why it was necessary; it's harmless enough being able to get Nexus Crystals (or whatever the burning crusade next-generation-dissed-item-shard will be) from gear you no longer need.

An effective buff to "true" enchanters that will increase their money making potential. It will also increase the value of end-game enchants and materials, which I suspect was the aim. Add this change to the variety of new "self only" recipes and enchanting has become a very appealing proffession.

Great if you're an enchanter. Royal PITA if you're using a disenchanter mule like I am.
Monkey
QUOTE(Watto44 @ Oct 15 2006, 08:12 PM) *

An effective buff to "true" enchanters that will increase their money making potential. It will also increase the value of end-game enchants and materials, which I suspect was the aim. Add this change to the variety of new "self only" recipes and enchanting has become a very appealing proffession.

Great if you're an enchanter. Royal PITA if you're using a disenchanter mule like I am.


BC uses token-based gear more frequently as well, so not only will there be fewer disenchanters, there will also be fewer things to disenchant. The price of primal nether shards (or whatever they will be called) just shot way up.

It's pretty frustrating for me: I took up disenchanting on my druid permanently as a 'gathering' skill along with skinning. Now I'll have to see how high I can level from my current inventory of dusts and shards.
nobbie
QUOTE(lfd @ Oct 15 2006, 11:08 PM) *

Yeah, but what's the point of this change? It appears to be to prevent people picking up Enchanting temporarily to dis unused gear. I can't see why it was necessary; it's harmless enough being able to get Nexus Crystals (or whatever the burning crusade next-generation-dissed-item-shard will be) from gear you no longer need.

It also makes ACCOUNT THEFT much less lucrative, because the thieves usually get the most gold from disenchanting your main char's gear into valuable crystals/shards/essences/dusts (using temporary Enchanting). This is over now, and will hopefully result in much less hacked accounts.
lfd
QUOTE(nobbie @ Oct 16 2006, 08:00 AM) *

It also makes ACCOUNT THEFT much less lucrative, because the thieves usually get the most gold from disenchanting your main char's gear into valuable crystals/shards/essences/dusts (using temporary Enchanting). This is over now, and will hopefully result in much less hacked accounts.


If that's why they did it, then it is the world's worst non-solution.
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