- An area is cleared around Medivh and where the portals spawn for room to fight.
- Must protect Medivh's shield from dropping to 0
- Each mob attacking the shield drops it 1% every 5 seconds
- 18 portals that need to be closed
- Rift Lord - mob that needs to be killed to close a portal. May be a mage, warlock, or one of two melee types.
- Beacons - Each player gets one beacon that can be dropped to summon a dragon to help fight
- Infinite Executioner - One of the add mobs. On heroic it's HP increases by 1000 after each portal.
Portals
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Chrono Lord Deja with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Temporus with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Rift Lord with spawning adds
- Aeonus and all adds stop spawning
Group Composition
Is a Secondary Healer required? A group obviously needs a Main Tank(MT) and a Main Healer(MH). A group probably also has a Primary DPS(PD) spot. After those three spots you need an Add Hander(AH). That leaves one spot left which could be either a Secondary Healer(SH) or a Add Assist(AA) class which dps's the Rift Lords mainly, but assists on adds when necessary.
I'm really unsure whether a SH is good or bad. On the one hand you have more healing power which will be of great help on the bosses. On the other hand you probably have lower dps which will make keeping up with the portals tougher. I guess it all depends on if a MH can heal through the bosses or not without a SH. I'm really unsure about this.
Tactics
In normal the tactics are pretty simple. The AH takes care of the adds except on portal 12 where we use a beacon to clean them up after the boss is dead. Depending on how good the AH is sometimes the AA will help and sometimes not.
In heroic BM this doesn't seem to be as possible. The Executioners get too much life for the AH to handle alone and so the AA starts having to assist full time. This means the Rift Lords die slower and even with the AH and AA taking care of the adds, I'm unsure they would be able to keep up. Now some of this is as simple as gearing. Better gear means more dps and less healing needed on the MT. I'm not sure it's all gearing though. Are there strategies that can be implemented to better handle the adds since they seem to get to the point where it's not enough to just have the AH and AA handle them?
Here is one idea I have had on the matter. For the first 9 portals or so you have the AH and AA handle the adds like normal. Probably having them dps on Deja and use a beacon to clear up the adds on that portal. If you have a SH you could have them play as a AA during this time, though I'm thinking a AA is really better than a SH with this idea because the dps will be important. After the 9th portal you start ignoring adds. Have all 5 people dps the Rift Lords down. The added dps of the AH and AA should make the Rift Lords drop faster and so hopefully not too many adds will get on the shield. Then one of the party members periodically uses a beacon to clean up the adds so that it doesn't get to the point where the shield is dropping too fast. This goes on till about the 15th portal when eveyrbody stops killing Rift Lords and starts only killing adds. This continues through the 16th and 17th. On the 17th you use the last beacon to help keep the portal clear since there will be adds coming from three portals at once. When the 18th portal opens it will be Aeonus. I've read that all adds stop spawning when he comes and so at this point you should be clear of adds and be able to focus on him. I don't know what happens with the Rift Lords you didn't kill, but hopefully they go away when Aeonus dies. So here is a list showing an approximation of what this all entails.
- AH on adds, rest on Rift Lords
- AH on adds, rest on Rift Lords
- AH on adds, rest on Rift Lords
- AH on adds, rest on Rift Lords
- AH on adds, rest on Rift Lords
- Everybody on Chrono Lord Deja, use a beacon at the end to clean things up.
- AH on adds, rest on Rift Lords
- AH on adds, rest on Rift Lords
- AH on adds, rest on Rift Lords
- Everybody on the Rift Lord, ignoring adds
- Everybody on the Rift Lord, use a beacon after the Rift Lord is dead to clear all the adds
- Everybody on Temporus, use a beacon to clear up the adds
- Everybody on the Rift Lord, ignoring adds
- Everybody on the Rift Lord, use a beacon after the Rift Lord is dead to clear all the adds
- Everybody on adds, ignoring the Rift Lords
- Everybody on adds, ignoring the Rift Lords
- Everybody on adds, ignoring the Rift Lords, use the last beacon to help keep the shield clear.
- Everybody on Aeonus, should be no more adds.
I don't really have a clue if this will work. It's just an idea I've been playing with in my head. So I'm looking for feedback on it and other ideas for how best to handle heroic BM. One idea I have heard when I briefly mentioned some of this in guild is that instead of ignoring all adds maybe it would be good to just ignore the Executioners. That would keep the shields more clear and the AH could probably handle the others by themselves. This may make the portal 15-17 plan not necessary which could be good cause I have no idea how that particular idea will actually work out.
So any thoughts, ideas, other strategies for Heroic Black Morass?
