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Ten Reasons Not to Make a MMOG - Bolty - 03-07-2003

http://www.gamespy.com/gdc2003/top10mmog/

Interesting stuff. But isn't this all kinda "well, duh"? And explains why every release of a MMOG to date has gone pretty poorly at first...

-Bolty


Ten Reasons Not to Make a MMOG - Occhidiangela - 03-08-2003

Wonder if the guys at Blizzard went "oops, we forgot about number . . ."
I hope not. :)


Ten Reasons Not to Make a MMOG - FoxBat - 03-08-2003

Quote:He talked about how limiting the current crop of games are, noting that EverQuest and Ultima Online were both originally developed to charge people hourly fees and hence were meant to be as addictive and time-consuming as possible. "We need games that can give people higher quality -- and shorter -- entertainment experiences," he asserted.

EQ was supposed to be by the hour? That explains quite a bit!


Ten Reasons Not to Make a MMOG - Mithrandir - 03-09-2003

FoxBat,Mar 7 2003, 11:13 PM Wrote:EQ was supposed to be by the hour?  That explains quite a bit!
No kidding. Did you know that Verant actually employs psychologists to try and make their game as addictive as possible?

Disgusting, and one of the reasons I'll never touch EQ/2 with a 10 foot pole.


Ten Reasons Not to Make a MMOG - Occhidiangela - 03-10-2003

This may be old news, but was that you on dii.net with the Good, the Bad, and the Ugly discussion on PK's?

Just curious.


Ten Reasons Not to Make a MMOG - Mithrandir - 03-11-2003

Occhidiangela,Mar 10 2003, 04:53 PM Wrote:This may be old news, but was that you on dii.net with the Good, the Bad, and the Ugly discussion on PK's? 

Just curious.
Doesn't ring a bell.

*sigh* I really should get around to changing my Internet tag. Way too unoriginal and shared by half the Earth's population apparently.

<_<


Ten Reasons Not to Make a MMOG - Archon_Wing - 03-11-2003

Mithrandir,Mar 8 2003, 04:08 PM Wrote:No kidding. Did you know that Verant actually employs psychologists to try and make their game as addictive as possible?

Disgusting, and one of the reasons I'll never touch EQ/2 with a 10 foot pole.
*Shudders* No wonder why they call it Evercrack :)


Ten Reasons Not to Make a MMOG - Krakhan - 03-11-2003

Heh. That reminds me of the other name I used to give it: ForeverQuest.