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Talk about items. - Printable Version

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Talk about items. - LennyLen - 05-30-2009

Next you just need to modify the calculations to take Mr Murphy into account.

Should be fairly easy:

Code:
if (YesItemIsVeryMuchWanted.button.pressed()) chance = 0;



Talk about items. - weakwarrior - 05-30-2009

Quote:In fact, I am missing data for one level because the total number of combinations is so large that I have yet been able to finish calculating it. My last attempt was over a year ago where I ran the program for 12 hours straight with no results - probably because I ran out of memory (2 GB of RAM). I planned at one point to post the information. Maybe soon I'll compute that final level and do just that...

Blood knights, black knight, advocates, and the dark lord. I hope that helps:).

Very cool and very useful. Even with the headstart of looking for an item that only a boss can drop it took me tons of time to calculate the probability (and I still did it wrong). With items which normal creatures can drop I'd be out of my depth.

By the way, wouldn't Jarulf need the distribution to calculate the odds of finding unique items - especially the ones which can't be dropped by bosses (like the deadly hunter)?

Have your coding skills come in handy elsewhere?

What's the level that's giving you trouble?