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Legion Changes for 7.0 - Printable Version

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Legion Changes for 7.0 - kandrathe - 07-25-2016

... are pretty drastic

Include;
  • New Transmogrification Collections System: Appearances -- all that soulbound low level gear you've been stowing away is no longer necessary.
  • Revamped PvP and Honor System -- PVP progression is a talent tree outside of gear collecting, gear stats are equalized and scaled to your class/spec. Gear iLvl differences won't matter much.
  • Raids and Dungeons -- beyond Ruins of Ahn’Qiraj now resets daily instead of every 3 days, Hellfire citadel bosses were nerfed 30% in relation to players reset to a 110 level cap.
  • Items and Itemization -- mostly, Spirit and Bonus Armor and Multistrike attributes have been removed
  • Character Changes -- you can change to any spec anytime, glyphs removed, talents are totally redone, and talents can only change in rest zone or with inscription tome
  • Class Changes -- extensive, many abilities removed, changed and some added -- the pendulum of bloated skills has swung sharply back (maybe too far for some).
  • Collections -- many more items (esp. engineering) converted to toy box items
  • Professions -- new profession system, with leveling skill per item -- Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.
  • UI -- massively trimmed down (although prior functions are still command accessible)
  • Account -- max gold for chars, and guild bank is 10M
  • Graphics Engine -- looks like an entirely new graphics engine

I would add, much of the reasons for staying in Draenor have been removed, or drastically curtailed. Garrisons are severely nerfed.

Bring on the Legion!