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Hit recovery - Printable Version

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Hit recovery - Minionman - 06-10-2004

Is hit recovery based on how much damage one hit does, or how much damage is done in a certain amount of time? For example, if someone had a really fast weapon that had the same damage per second as a slower weapon where each hit just causes hit recovery, does the faster weapon also cause hit recovery.

It looks like damage per time is used, since firewall seems to cause it recovery, but hopefully someone else, probably adeyke, will actually know and point it out here.


Hit recovery - IKKE - 06-10-2004

EVERY hit causes to go into hit recovery iirc, it just depends with what u are hit and howmuch FHR u got, I dont know the link where everything is explained, but I hope someone will post it soon to help you further


Hit recovery - Yogi_Baar - 06-10-2004

According to Tommi:

Quote:Hits that deal damage more than 1/12 of a character's maximum life cause him or her to go into a recovery animation.

But that's for characters (and mercs, I suppose). I haven't the foggiest whether this applies to the monsters as well, but I'd assume so.


Hit recovery - Minionman - 06-10-2004

So is it the actual hit, or the damage in a certain amount of time that causes the hit recovery?


Hit recovery - Yogi_Baar - 06-10-2004

From what's listed on that page I'd say it's the actual hit. I'm sure one of the technical gurus will correct me if I'm wrong.

That whole "damage in a certain amount of time" concept is a bit strange, if you ask me. The damage must be applied to the target at a certain time (game frame?). I'd say that if that damage exceeds the magic threshold (1/12 max life?), the target goes into hit recovery. Computers don't work in continuous time... not the ones I'm familiar with, anyway.


Hit recovery - Minionman - 06-11-2004

Damage per time could also be getting hit with several attacks at once which do enough damage combined to put something into hit recovery. Although apparently this doesn't happen, so I got my question answered.


Hit recovery - gekko - 06-11-2004

The only time "damage over time" would have any effect would be concerning damage caused by such spells as firewall, inferno, meteor after-flames, or other 'damage per frame' skills. Is the 1/12th of health decided for firewall on a per-frame or per-second rate?

Unfortunately, I cannot answer such a question :).

gekko


Hit recovery - Ruvanal - 06-11-2004

On a per hit basis. A firewall can actually hit you multiple times per frame.