03-25-2006, 02:18 AM
NiteFox,Mar 24 2006, 12:55 PM Wrote:Mission 8 made me stop playing Starlancer. Forever.
As you describe, your home carrier is attacked by a Coalition ambush. You and your "wingmates" are dumped out the hanger bay and have to take out a squadron of fighters about one and a half klick behind your carrier. You afterburn over, start laying into the enemy fighters, when you get a message: A torpedo bomber squadron has just popped out about a klick or so at the portside of your carrier, which while you've been scrapping with the first fighter squad has rumbled on ahead a few more klicks. The bomber squadron launches torpedoes straight away, so now you have to double back on yourself to intercept all the torpedoes. ...
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I remember that. There was an easy way to beat that mission, though. Don't engage the first wave of fighters. When the enemy fighters showed up, I let the rest of the squadron tangle with them will I rany at full military power ahead of the Reliant and awaited the Kamovs. That way, I was already in the line of fire and all I had to do was blast the torps as they approached.
Sans any cheat codes, the French fighter model was the best available choice for me. Her chin-mounted neutron cannons delivered enough damage to kill a torp with a single volley, and thanks to my pre-arranged positioning, I didn't have to travel far nor fast to get the proper lead on my aiming.
Then again, ignoring the primary wave of fighters as a viable mission tactic doesn't speak too highly of the game's mission scripting.
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