Weapon Speed Formula
#6
Quote:This sort of explains the assassin stuff, since the 3 elemental attacks are sequences, I assume sk2 is trap laying, but then there comes the 3 strikes. Each one is an attack, then also has an a2, and the two kicks rely on a kick animation and an a1?
3 strikes's animation=A1
AIA1HTH/AIA1HT1/AIA1HT2
all parameter CF AnimData.d2

kick skill
Dragon Talon's animation=KK,it's rollback animation (Dragon Talon's animation don't use D2Common.dll's sequence Function)
Dragon Tail's animation=KK
(their parameter CF AnimData.d2)
Dragon Flight's animation=sequence,parameter CF D2Common.dll,I think its Frame lock at 23Frames.

ps: monanim is monster's animation when them use these skill.

Quote:Does this mean that in the other formulas like FBR and FHR, which have bases of 50 instead of 100, there is still and upper cap of 175? I don't think that is the case, because the limit as x->infinity of EFxR is 120. So there is effectively no "cap" on FBR and FHR since it can never go higher than 169 (with 14280 FBR or FHR). Maybe it's not that base+EIAS-penalty is capped, but rather EIAS-penalty is capped at 75.
Nefarius's Speed Caps for 1.11x: http://phrozenkeep.it-point.com/forum/vi...hp?t=35738
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Messages In This Thread
Weapon Speed Formula - by whathuh - 03-20-2006, 05:55 AM
Weapon Speed Formula - by protoshoggoth - 03-20-2006, 07:20 PM
Weapon Speed Formula - by whathuh - 03-21-2006, 01:31 AM
Weapon Speed Formula - by bigeyedbug - 03-21-2006, 04:47 AM
Weapon Speed Formula - by whathuh - 03-22-2006, 12:06 AM
Weapon Speed Formula - by Disciple - 03-25-2006, 07:02 AM

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