Core Mechanics Change via Patch
#2
Replying to myself for thoughts, leaving the original as objective as I can...

They're not tuning the encounters...

They're not... tuning... the encounters....

The idea that people will be able to level up in the expansion has nothing to do with the fact that some players will be playing without the expansion, or simply might be attempting these encounters without waiting for an obscenely high level. Fights like Chromaggus or Faerlina that require fast cleansing will not be touched. Fights such as Patchwerk which have people downranking heals to make ends meet will go up quite a bit.

This might not effect guilds who've had them on farm for ages, but for those who are new to them and learning the ropes, it's going to be a steep hill to climb.

The only thing I can forsee being a saving grace is that the players may have access to greater damage output through the new talents and the 40-debuff limit. We shall see.
See you in Town,
-Z
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Messages In This Thread
Core Mechanics Change via Patch - by Zarathustra - 11-03-2006, 08:15 PM
Core Mechanics Change via Patch - by Zarathustra - 11-03-2006, 08:19 PM
Core Mechanics Change via Patch - by Skandranon - 11-03-2006, 08:36 PM
Core Mechanics Change via Patch - by vor_lord - 11-03-2006, 09:17 PM
Core Mechanics Change via Patch - by oldmandennis - 11-03-2006, 11:15 PM
Core Mechanics Change via Patch - by Concillian - 11-03-2006, 11:56 PM
Core Mechanics Change via Patch - by TheDragoon - 11-04-2006, 12:28 AM
Core Mechanics Change via Patch - by Zarathustra - 11-04-2006, 05:59 AM
Core Mechanics Change via Patch - by oldmandennis - 11-04-2006, 06:29 AM
Core Mechanics Change via Patch - by Skandranon - 11-04-2006, 11:13 AM
Core Mechanics Change via Patch - by The Gnu - 11-04-2006, 05:09 PM
Core Mechanics Change via Patch - by Malakar - 11-04-2006, 06:30 PM

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