The 'missing' bosses/monsters
#3
Quote:Here is a .dat file I've quickly thrown together that will reactivate all the monsters that were turned off for the retail release.

I didn't have a lot of time, so I turned EVERYTHING back on indiscriminately. Since some of the monsters do not have graphics, the game will crash if they are chosen for the level.

Later, when I get home, I'll create a new version that doesn't crash the game. This mod will also activate some of the missing unique monsters. There are some that do not appear because the dlvl they appear on is not a level there base monster appears on. I'll add these in when I fix the mod later.


That's so kind of you to do this. Genuinely appreciated! I'm sure I'll try the mods some time but it would be good to check out the missing stuff on it's own.

Once again, thanks! :)

Reply


Messages In This Thread
The 'missing' bosses/monsters - by LennyLen - 01-02-2007, 05:23 PM
The 'missing' bosses/monsters - by Sheriff of Nothing - 01-02-2007, 06:39 PM
The 'missing' bosses/monsters - by LennyLen - 01-03-2007, 01:10 AM
The 'missing' bosses/monsters - by LennyLen - 01-03-2007, 01:06 PM
The 'missing' bosses/monsters - by LennyLen - 01-03-2007, 11:10 PM
The 'missing' bosses/monsters - by LennyLen - 01-05-2007, 10:42 AM
The 'missing' bosses/monsters - by Sekel - 01-05-2007, 07:40 PM
The 'missing' bosses/monsters - by LennyLen - 01-05-2007, 10:18 PM
The 'missing' bosses/monsters - by Ace360 - 01-06-2007, 07:41 AM
The 'missing' bosses/monsters - by Ace360 - 01-06-2007, 08:12 AM
The 'missing' bosses/monsters - by Ace360 - 01-06-2007, 08:46 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)