Basic Math - The Failure of Diablo Melee
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(05-30-2012, 11:07 PM)Sirian Wrote: Diablo 2 had zero melee classes, because melee itself was not viable. The mobs hit too hard, compared to the health recovery options. You could not stay in toe to toe. As Barbarian you would whirl whirl whirl your way through them. Paladins would throw a lot of hammers. Etc. You stayed at range or you died. This was Epic Fail on behalf of the designers -- the worst shortcoming of the game, bar none.

This is absolutely not true. I played and extensively enjoyed a Zeal Paladin and a Werewolf Druid both in the 90 range. I'm also not sure why you can just dismiss a WW Barb in the way that you did. You actually had to get into melee range to do damage. Why is that not a melee class?

Health recovery was as simple as equipping enough Life Leech to offset incoming damage.
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RE: Basic Math - The Failure of Diablo Melee - by DeeBye - 05-31-2012, 02:21 AM

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