Basic Math - The Failure of Diablo Melee
#99
Quote from Jay at Blizzcon09:

Quote:So the other side of it is, we deal with some of the harder monsters, like bosses and rares and champions, they don't just drop them like that. They would drop health globes at percentages of their health. Rares in particular are almost guaranteed to drop about every 25%.

Of course, that was three years ago, so YMMV.

But knowing this, it makes sense that Sirian saw more health globes as he got better gear. He was able to stay in the fight longer and deliver more damage, which allowed him to get more of the champion and boss packs down to 75% of health, which caused health globes to spawn, which enabled him to stay longer in the fight, allowing him to get them to 50% of health, causing more health globes to spawn, etc.

Also, since health globes refresh a certain percentage of the players' life, having more life means also that the globes are more effective, which also allowed him to stay in fights longer.

In my experience, it seems like all of the white adds in set piece encounters drop health orbs on death -- certainly in the Belial and Diablo encounters.
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RE: Basic Math - The Failure of Diablo Melee - by MongoJerry - 06-03-2012, 06:24 PM

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