Basic Math - The Failure of Diablo Melee
(06-04-2012, 10:53 PM)MongoJerry Wrote:
(06-04-2012, 11:41 AM)BellaStrega Wrote: Specific to my jailor comment, I was playing my wizard in Hell just now against a pack of skeletons with Avenger, Fire Chains, and Jailor. I had both Mirror Image and Teleport with Fracture. When they immobilized me with jailor, I cast mirror image and immediately all five of my images and my character were jailed again. I used teleport with fracture and either remained jailed or was jailed again. Does this ability even have a cooldown?

I think you remain jailed after a teleport -- you're just jailed in a different place. It's one of the reasons why I like Wormhole rather than Fracture. I can hold down the teleport key and teleport four times in rapid succession to get away from dangerous spots quickly.

Huh, really? I remember teleporting once and my fractures were jailed but I wasn't. Very strange.

(06-04-2012, 09:55 PM)Archon_Wing Wrote: For those that are in inferno, how much lifeonhit/life leech or auto recover things are you sporting?

848 life on hit, but I'm pretty much stuck in act I until I can get upgrades for everything else (like resist all and overall dps).

I think life leech gets nerfed in higher difficulties.
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RE: Basic Math - The Failure of Diablo Melee - by BellaStrega - 06-05-2012, 03:10 AM

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