Begun foul delays!
#8
Ignatz,Jul 20 2003, 12:50 PM Wrote:Shockweb seems like its electric cousin, and would be lots of fun without timer.
No, not really. Shockweb already sucked compared to Fire Blast in 1.09, even without a timer.

What killed Shock Web in 1.09 was that it didn't matter that you could throw 3 per second. With Shock Web's 3.6 second duration, it was possible to keep 10 webs at a time all under one monster. Yet those 10 webs did exactly as much damage as just 1 web under that monster.

So when it comes to fighting a single monster, they might as well give a 3.6 second timer on Shock Web, for all the difference it makes. And even without the timer, trying to cover a large AoE with webs thrown to various spots on the screen is pretty much futile, since each web individually has such a small AoE.

- Dagni
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Messages In This Thread
Begun foul delays! - by TaiDaishar - 07-20-2003, 05:36 PM
Begun foul delays! - by AtomicKitKat - 07-20-2003, 06:13 PM
Begun foul delays! - by Ignatz - 07-20-2003, 07:59 PM
Begun foul delays! - by TaiDaishar - 07-20-2003, 08:13 PM
Begun foul delays! - by Nicodemus Phaulkon - 07-20-2003, 08:38 PM
Begun foul delays! - by TaiDaishar - 07-20-2003, 08:40 PM
Begun foul delays! - by AtomicKitKat - 07-20-2003, 09:31 PM
Begun foul delays! - by Dagni - 07-20-2003, 09:36 PM
Begun foul delays! - by Wapptor - 07-20-2003, 11:35 PM
Begun foul delays! - by TaiDaishar - 07-20-2003, 11:52 PM
Begun foul delays! - by kandrathe - 07-21-2003, 01:27 AM
Begun foul delays! - by Zzabur - 07-22-2003, 02:57 PM

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