Gloams, the new one hit wonders?
#15
adamantine,Sep 6 2003, 05:53 PM Wrote:i've checked damages and re-checked, they do way more than that.
If you look more closely, I stated that was The base physical portion of the attack. You can also note that I listed that the missile itself has no damage parameters and just references the monstats.txt file to get the parameters. In the paragraphs following your quote, I spelled out some of the factors in calculating that damage for the missile, like that physical and elemental portions are all a part of it. And following that was some of the effects of other enhancements would have on the final damage which was listed as a 'whole lot' more that just the base physical. Please pay attention to the whole content.

Quote:what it comes down to is in 1.10 all missiles get 100% of the monsters weapon/melee damage added to them. that is, after the melee damage has gotten all the champ/aura/enchantments to it.
This would apply IF in missiles.txt the SrcDamage=128 in which case it will reference the file calling the missile and get the physical damage data from there. Only if the SrcDamage=-1 will it ignore the physical and elemental damage data parameters of the calling function. From that you can get things like inadvertently having physical damage being persistant in a cloud effect for every frame that you are in it if the field was not set to -1.

Quote:otherwise i'd like to hear how you explain taking 500 damage from devourer of souls minion in hell with no conviction aura in sight. if you check the amount of frames for their inferno attack it's only 20, so that's 2500 damage per second with resistance counted.
A link from the front page.
http://www.lurkerlounge.com/forums/index.p...=20130&linear=0
While the numbers were from the first betapatch, the basics of it are still in the same area. You need to note that there are also some other factors besides like what is listed there to take into account such as the +% to elemental damage that minions, champions and uniques get and other damage enhancements such as if the unique is Strong that damage boost will effect the elemental damage and is also passed onto the uniques minions (no visible aura to alert one to the effect). These factor could easily put one of the Devourers minions into the damage rang that you are talking about.
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Messages In This Thread
Gloams, the new one hit wonders? - by IlleglWpns - 08-29-2003, 02:48 AM
Gloams, the new one hit wonders? - by Pren - 08-29-2003, 03:19 AM
Gloams, the new one hit wonders? - by IlleglWpns - 08-29-2003, 03:28 AM
Gloams, the new one hit wonders? - by gekko - 08-29-2003, 04:24 AM
Gloams, the new one hit wonders? - by IlleglWpns - 08-29-2003, 06:57 AM
Gloams, the new one hit wonders? - by Thecla - 08-29-2003, 07:28 AM
Gloams, the new one hit wonders? - by DSTheHermit - 08-29-2003, 02:15 PM
Gloams, the new one hit wonders? - by Guest - 08-31-2003, 06:31 PM
Gloams, the new one hit wonders? - by whyBish - 09-06-2003, 05:44 AM
Gloams, the new one hit wonders? - by Guest - 09-06-2003, 01:11 PM
Gloams, the new one hit wonders? - by IlleglWpns - 09-06-2003, 06:22 PM
Gloams, the new one hit wonders? - by Ruvanal - 09-06-2003, 09:02 PM
Gloams, the new one hit wonders? - by Guest - 09-06-2003, 10:02 PM
Gloams, the new one hit wonders? - by IlleglWpns - 09-07-2003, 12:35 AM
Gloams, the new one hit wonders? - by Ruvanal - 09-07-2003, 12:49 AM
Gloams, the new one hit wonders? - by whyBish - 09-07-2003, 07:32 AM
Gloams, the new one hit wonders? - by Guest - 09-07-2003, 03:05 PM
Gloams, the new one hit wonders? - by Pren - 09-08-2003, 12:39 AM

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