Guild Wars
#9
An interesting marketing approach, the more frequent "expansions." This puts a slightly higher burden on the company to

1. Keep the bugs down to avoid losing client base
2. Make valid expansions, not merely "more of the same"

On the other hand, I think that the idea behind the game architecture makes the added content a lot like buying new modules in the P n P days of Advanced Dungeons and Dragons.

I'd venture to say that it will work for a while. The key is to ensure the basic game play is appealing. If that is achieved, the added content will sell itself.


Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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Messages In This Thread
Guild Wars - by Brista - 06-05-2004, 10:34 AM
Guild Wars - by FoxBat - 06-05-2004, 08:30 PM
Guild Wars - by Brista - 06-06-2004, 10:26 AM
Guild Wars - by Bolty - 06-06-2004, 03:29 PM
Guild Wars - by Brista - 06-07-2004, 11:35 AM
Guild Wars - by Guest - 06-08-2004, 01:13 AM
Guild Wars - by Thecla - 06-08-2004, 07:20 AM
Guild Wars - by Zippyy - 09-25-2004, 03:35 AM
Guild Wars - by Occhidiangela - 09-26-2004, 02:39 PM
Guild Wars - by TPJ - 09-28-2004, 07:28 PM
Guild Wars - by TPJ - 10-13-2004, 01:39 PM
Guild Wars - by Magicbag - 10-15-2004, 08:41 PM
Guild Wars - by TPJ - 10-15-2004, 09:07 PM
Guild Wars - by Magicbag - 10-15-2004, 10:11 PM
Guild Wars - by TPJ - 10-25-2004, 07:03 PM
Guild Wars - by Occhidiangela - 10-26-2004, 01:57 PM
Guild Wars - by TPJ - 10-26-2004, 05:46 PM
Guild Wars - by Bolty - 10-26-2004, 11:41 PM
Guild Wars - by FoxBat - 10-27-2004, 01:52 AM
Guild Wars - by LochnarITB - 10-27-2004, 05:45 AM

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