01-01-2005, 04:31 PM
Artega,Dec 31 2004, 10:20 PM Wrote:What pisses me off is that Paladins are often ganking, or attempting to gank, people and when they turn to chase them off or anything of that nature, they simply hit their little protection crap, and run off to the nearest guards. I wouldn't have a problem if the pussies stayed and actually fought, but instead they run to the guards like the cowards they are.
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Every class has the ability to gank, or attempt to gank people. They also all have some built in ability to escape situations as well. It would seem to me, and I may be wrong in this, that you're likening the activities of an entire class to the worst aspects of the PvP server when every class has bad apples such as what you are describing. Chain polymorph gangs, rooftops snipers, chain warlock/priest fear anyone? Hell one reason why Mortal strike was nerfed for warriors because in PvP group action a couple of warriors could change the tide of the battle by using it.
I'll have you know that not all paladin's are cowardly pussies who run for the town guards everytime things go south. You're looking at one.
Fact is that a warrior will out DPS my paladin. With protection talents I can out tank a battle-stance warrior but not a protection warrior. I can maybe get 3 heals off before I'm OOM. My aura's are nice but have never been a deciding factor in any battle. If a mage counterspells me when using the holy tree then I'm out of luck and taking a dirt nap. I'm not immune to fear effects like a warrior, can be easily kited by a smart PvP'er and my heals interrupted. Once I use my divine shield and protection seal then I'm outta tricks for 5 minutes. If I use Lay of Hands I cannot use it for an hour. Yes we're tough to kill but I have yet to find this mythical "I win" button on any of the pally trainers. :rolleyes:
But warriors do need some more love to bring them back up to where they should be to fufill their dps/tank role. Nerfing the paladin and shaman aren't going to fix that however.