magic/rare DWORD decoding in Classic
#26
Strange .. I'm pretty sure I did call the seed function but I'll check again. I set seeddata.seed = time(NULL); and seeddata.mod = 666; Is that right? As far as the generation of the hireling ID goes, could you look into that if you have the time? I haven't seen documentation for it anywhere. thanks.

--T
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Messages In This Thread
magic/rare DWORD decoding in Classic - by ldw - 02-23-2003, 12:37 PM
magic/rare DWORD decoding in Classic - by Jarulf - 02-24-2003, 09:21 AM
magic/rare DWORD decoding in Classic - by Jarulf - 02-28-2003, 09:15 AM
magic/rare DWORD decoding in Classic - by FoxBat - 03-13-2003, 04:33 PM
magic/rare DWORD decoding in Classic - by Ruvanal - 03-13-2003, 09:44 PM
magic/rare DWORD decoding in Classic - by aurikan - 03-28-2003, 02:42 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-28-2003, 09:21 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-30-2003, 08:00 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-08-2003, 09:08 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-18-2003, 08:46 AM
magic/rare DWORD decoding in Classic - by hakai_no_tenshi - 04-18-2003, 11:58 AM
magic/rare DWORD decoding in Classic - by Jarulf - 04-18-2003, 06:20 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-21-2003, 07:56 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-19-2005, 12:27 PM

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