Complete lack of any AI for the monsters
#20
Skandranon,Aug 30 2005, 07:46 PM Wrote:The changes you propose wouldn't require adaptation of tactics.  Certain classes would simply become completely useless.
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This argument has never settled well with me, and I'll tell you why:

Then why bother bringing priests?

Why not? In your example you had a warrior, and a paladin that was enough to heal him.What happens if you have a mail wearer instead? Well, maybe with enemies doing less damage you could make with that instead of having to get a warrior! Or maybe a druid can spec into something that isn't so strongly heal-oriented! Wouldn't that be nice? Heck, maybe you could even let paladins play the "holy warrior" they were told they would be instead of the bad heal-bot many complain they become. Or warriors that try to go offensive wouldn't get looked at over the shoulder so much.

Any complaint about classes being "useless" when a change takes enemy difficulty down a notch is usually from people who can't, or don't want to, see how that could open new possibilities for different tactics. If only we could get players to see past the range/heal/tank Everquest wanabee and realize it may not be the only way to do things...

City of Heroes used to be like that, it took months to get people to change their mentality and realize you can do with a team of almost any X foo/bar/baz/quux and still win. That was its greatest strength, and it's a shame the devs butchered it for the upcoming PvP and City of Villains. And the somewhat holy crusade Statesman has against "herding". But that's a different rant.
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Messages In This Thread
Complete lack of any AI for the monsters - by Walkiry - 08-30-2005, 08:09 PM
Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM

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