Draft Tourette's Barbarian Guide: 1.00dr
#2
Taunt is a nice skill. It's a shame it's been overlooked for so long. It seems that it even disencourages Balrogs from using Inferno, so it will come in handy for the CS-runners as well.

Two quick comments:
I'm fairly sure Frenzy only gains +8% damage from every level in Taunt.
Regarding the risks of going for a Thunder Maul in HC, I'd like to point out the possibility of upgrading the unique great maul 'Steeldriver' to exceptional/elite status. Not only does it have awesome ED and IAS, it also comes with -50% requirements, which leads to its elite version requiring a very moderate ~120 Str.
And the days are not full enough
And the nights are not full enough
And life slips by like a field mouse
____________.Not shaking the grass.
-- Ezra Pound, "And the days are not full enough"
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Messages In This Thread
Draft Tourette's Barbarian Guide: 1.00dr - by MMAgCh - 07-24-2003, 12:35 AM
Draft Tourette's Barbarian Guide: 1.00dr - by jms - 08-05-2003, 08:20 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Guest - 12-10-2003, 06:36 PM

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