06-30-2004, 08:30 PM
On a skelemancer, things really start rolling vs. act bosses when you get decrepify (and a few +summoning items to boost your clay golem enough to (a) survive more than a single hit (less important) and (B) increase the slow percentage (more important)).
Decrep already almost slows them down to a crawl, then the golem slows them some more, and if you bring a few cold mages and a merc weapon with slows monster, then the boss spends most his time beginning attacks and seeing them interrupted.
That said, the hardest thing to face imo is normal diablo with his insane magic damage output (while your skels still lack resists and life).
Glad you had a fun time. :)
Decrep already almost slows them down to a crawl, then the golem slows them some more, and if you bring a few cold mages and a merc weapon with slows monster, then the boss spends most his time beginning attacks and seeing them interrupted.
That said, the hardest thing to face imo is normal diablo with his insane magic damage output (while your skels still lack resists and life).
Glad you had a fun time. :)