02-23-2003, 07:41 PM
So, I guess with all the various replies there are several strats that can let you just munch the CPU if you want
Wow, looks like the computer is dumber than I thought. I suppose it begs the question, what sort of tactics work well in human vs. human games? I have to admit, the assault shuttle strategy would probably kick my ass, as my ships rely on heavy armor, battle scanners (with those and a fair targetting comp almost every weapon hits at long range, even against races with the +50% defense), heavy beam weapons (with some point defense for missiles), and the cybernetics bonus if I have it.
It seems with the "Borg" mentioned above, that although you have a very good advantage (probably one of the best) early on, you'd need to win before the end game. I don't think assault shuttles would work well against a combo of lightning shields and the ultra-small point defense techs (like autofire pd phasers). Also, once morale bonuses start getting really high (with all the the tech they are about 80% IIRC) unification gov't would be a draw back.
Unfortunately, the one time I tried playing MoO2 multi-player it crashed constantly and the turn waits were painfully slow. :(
Tibbs
Wow, looks like the computer is dumber than I thought. I suppose it begs the question, what sort of tactics work well in human vs. human games? I have to admit, the assault shuttle strategy would probably kick my ass, as my ships rely on heavy armor, battle scanners (with those and a fair targetting comp almost every weapon hits at long range, even against races with the +50% defense), heavy beam weapons (with some point defense for missiles), and the cybernetics bonus if I have it.
It seems with the "Borg" mentioned above, that although you have a very good advantage (probably one of the best) early on, you'd need to win before the end game. I don't think assault shuttles would work well against a combo of lightning shields and the ultra-small point defense techs (like autofire pd phasers). Also, once morale bonuses start getting really high (with all the the tech they are about 80% IIRC) unification gov't would be a draw back.
Unfortunately, the one time I tried playing MoO2 multi-player it crashed constantly and the turn waits were painfully slow. :(
Tibbs