The DSF Buglist for Diablo v1.09
#20
A correction to the bug list, followed by some delayed replies...

Quote:However, the character's light radius for attracting monsters depends upon the highest light radius the character had on a level until he/she exits the level. If the light radius is increased/decreased while on the level, it will alter the player's light radius, but not in terms of monster attraction - they will be attracted to the highest radius that existed at any time on the character.
This information is based on Jarulf's Guide which is itself incorrect about this; the actual behavior is that, if any item equipped or unequipped alters your light radius after entering a floor, the minimum effective light radius becomes 100%.

So if you had one Radiance (+40% Light) item on and unequipped it, this would drop your light radius from 140% to 100% correctly for both light shown on screen AND effective monster activation. However, if you also had one Night item (-40% Light) and then unequipped your radiance, it would only reduce your effective light radius from 120% to 100%, instead of the expected 80%.


Quote:In other words, always have stealth equipment equipped BEFORE entering a level, and if you drop a stealth item, you'll have to leave the level and come back to use its effect on monster attraction again.
Just to clarify, if you so much as equip or unequip ANY +/- light radius item (even if swapped instantly with another of equal magnitude) the minimum light radius becomes 100% for the remainder of your stay on that dungeon level.

Based on what I can observe from the code and infer from the game design, I believe the minimum light radius becoming 100% is the bug, not that it is possible to achieve -80% light.


(08-17-2010, 04:15 PM)Misterer Wrote: A lot of other games have unofficial patches available (Gothic 3, Arcanum, Fallouts, etc). Do any unofficial Diablo patches exist that fix (some of) these bugs?
I have considered working publicly on a strictly bug fix type project for Diablo, but as long as Battle.net remains in operation I am reluctant to do so as it may cause issues for the handful of players still playing online.

When the day comes when Battle.net is shuttered, however, I already have an extensive amount of notes and information accumulated about the inner workings of the game at hand to get started. If I had to guess, I'd say they'll shut it down at the end of this year, which would be Battle.net's 20th anniversary since the launch of Diablo in December 1996.


(05-28-2014, 06:35 AM)DiabloGamer87 Wrote: Occasionally, when a monster drops an item upon death (e. g. an axe), there are two axes appearing. When I point with the mouse hand at one of them, both axes are highlighted. After a few seconds, one of the two axes disappears automatically.
This sounds like behavior from older versions of Diablo. If you haven't already, make sure you've patched the game to v1.09.
Reply


Messages In This Thread
The DSF Buglist for Diablo v1.09 - by Bolty - 08-08-2010, 12:01 AM
RE: The DSF Buglist for Diablo v1.09 - by Bolty - 08-08-2010, 12:05 AM
RE: The DSF Buglist for Diablo v1.09 - by [vL]Kp - 08-08-2010, 05:35 PM
RE: The DSF Buglist for Diablo v1.09 - by Belix - 12-23-2011, 03:54 AM
RE: The DSF Buglist for Diablo v1.09 - by IceMage - 12-23-2011, 05:54 PM
RE: The DSF Buglist for Diablo v1.09 - by [vL]Kp - 01-22-2012, 07:53 PM
RE: The DSF Buglist for Diablo v1.09 - by sojourn - 07-13-2012, 07:45 AM
RE: The DSF Buglist for Diablo v1.09 - by Lissa - 07-14-2012, 06:39 PM
RE: The DSF Buglist for Diablo v1.09 - by sojourn - 07-14-2012, 07:14 PM
RE: The DSF Buglist for Diablo v1.09 - by DiabloGamer87 - 05-28-2014, 06:35 AM
RE: The DSF Buglist for Diablo v1.09 - by Belix - 01-21-2016, 12:55 AM
RE: The DSF Buglist for Diablo v1.09 - by qndel - 04-18-2021, 11:35 PM
RE: The DSF Buglist for Diablo v1.09 - by ismael. - 10-28-2022, 12:26 AM
RE: The DSF Buglist for Diablo v1.09 - by Rudra - 10-31-2022, 11:56 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)