D3's difficulties get CNN coverage - again.
#14
(07-10-2012, 08:39 PM)Tal Wrote: This is just my opinion - but no I don't feel that's the case for me. I loved Diablo II. Never noticed a lot of the bugs, frustrations or cheese in the game until I started reading the forums on Yeggs Tavern and here. I just played the game because it was fun. It never felt impossible.

Quite right: DII was very easy. Maybe that's one of the big differences, what I call the Heroes of Might and Magic effect. People really like doing repetitive, easy things that give them shiny rewards. Ramp up the difficulty too much, and you lose that constant stream of satisfying rewards. I think this is a large part of WoW's appeal.

Quote:That night I logged off and while I had fun playing with Bolty and others...I realized I just wasn't enjoying Diablo III. Every fight I felt like I was in over my head - even in late Act 4 Hell. I couldn't solo effectively, and I hated being the lowest dps in the party on top of the guy that needed to be resurrected after every boss fight - to which there were no useful upgrades. The time/frustration vs fun/reward just wasn't there for me.

That sounds like two things: First, you can progress further than your gear can support on skill, which then leads you to unfun challenges. The answer should be to go back to where it was easier and grind some gear, but perhaps that doesn't appeal?

Second, its' the relative difference between you and other players ... was that not a feature of other Diablo games, if you were playing with someone with overwhelmingly better gear than you? Without squashing the power curve, Blizzard can't eliminate the differences between players in a progression game. Perhaps the exponential curving of power is contributing to this - is there too much power to be gained from the synergies on high level gear?

-Jester
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RE: D3's difficulties get CNN coverage - again. - by Jester - 07-11-2012, 09:28 AM

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