Hellfire Patch v1.02.A5: Classic HF with less bugs and more polish!
(08-04-2015, 10:51 AM)Hammerskjold Wrote: From the posting of that older thread, at least the way I read it the change might have been inadvertent. But in a roundabout way it was also what sparked my interest in what else could be tweaked, if changing the bard speed with a mace was possible.
Looked at Lemming's post specifically this time, and checked my suspicion of which values he might of altered - yep, checking code between HF:Fixed and vanilla Hellfire shows a few differences in the animation lengths given to the game, but only for the Monk (2 anims 2 frames shorter) and Bard (2 anims 2 frames shorter, 2 anims 1 frame shorter). I don't have each value associated yet with the actual animation they effect, but of the ones I do, it looks like the Monk's spellcasting and Bard's attack and spellcast animations were shortened. As he said in his post, for weapons that just returns to the stand animation faster. But, for some of these, like blocking or hit recovery, it would probably have the desired effect, since there isn't an action that happens on a specific frame but the player is in a helpless state until the animation finishes.

By the way, it's quite likely the way the Bard was changed in HF:Fixed that the Mace animation isn't the only one that ends faster. I suspect she snaps back to her standing animation a little faster with other weapons too. But it certainly might give the illusion of striking faster.
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A5 progress update - by Belix - 02-02-2015, 09:28 AM
RE: Hellfire Patch v1.02.A5: Classic HF with less bugs and more polish! - by Belix - 08-04-2015, 05:30 PM

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