Necromancer Q's
#10
Quote:Might is definitely the best aura. If you are interested in Thorns you could have an Edge bow on weaponsswitch (or go all the way and become a Throw/Bowmancer). Nature's Peace and Wispprojector are very useful if you happen to aquire them for the Spirit charges.

Alright, made myself a Spirit in a sword, got a +1 necro ammy, wormhelm, and a shrunken skull with +3 corpse explosion and +2 clay golem and socketed, so I threw some diamonds in there. I'm doing well so far at level 33. My merc thus far has had the prayer aura and it has worked very well for keeping my minions alive - they almost never die - however I noticed the skeletons have a defense of 500 and they aren't even close to being maxed, which got me thinking about defiance after I accidentally purchased a defiance merc (the prayer merc seemed to be stuck at level 21 while my levels kept skyrocketing past 30, so I bought what I thought was a combat merc, but apparently I was too hasty). I really haven't played much with him, but I made an Insight for him and I'm hoping everything works out. A lot of uncertainties but I'm having the most fun with D that I've had in a long time.
"The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self." -Albert Einsetin
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Messages In This Thread
Necromancer Q's - by Taem - 05-05-2008, 04:24 AM
Necromancer Q's - by librarian - 05-05-2008, 08:10 AM
Necromancer Q's - by Taem - 05-05-2008, 04:23 PM
Necromancer Q's - by librarian - 05-05-2008, 10:02 PM
Necromancer Q's - by Assur - 05-06-2008, 06:50 PM
Necromancer Q's - by Archon_Wing - 05-08-2008, 01:44 AM
Necromancer Q's - by Taem - 05-08-2008, 05:12 AM
Necromancer Q's - by Archon_Wing - 05-08-2008, 05:54 AM
Necromancer Q's - by Assur - 05-08-2008, 06:22 AM
Necromancer Q's - by Taem - 05-12-2008, 07:21 AM
Necromancer Q's - by Archon_Wing - 05-15-2008, 09:57 PM
Necromancer Q's - by Taem - 05-28-2008, 11:15 PM
Necromancer Q's - by Taem - 05-29-2008, 09:29 PM

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