01-04-2010, 07:52 PM
I've found that you often don't even need to tell someone to stop aggroing things if you just let them tank it for a while. With one exception (a particularly annoying paladin healer I let die because he was running ahead to pull things while we were still fighting a given group) I think everyone I have run into has stopped being a moron when I start delaying how long I take to taunt things off of them.
As far as DK chain pulling is concerned, I usually either try to pull two groups at once (so I can D&D and spread diseases to all at once) or I just stop using runes toward the end of a given fight to let them refresh for the next pull. I've found that after the DPS kill the second mob in a given pull I usually have an insurmountable aggro lead on everything else so I don't really need to build more aggro other than auto attack. :)
As far as DK chain pulling is concerned, I usually either try to pull two groups at once (so I can D&D and spread diseases to all at once) or I just stop using runes toward the end of a given fight to let them refresh for the next pull. I've found that after the DPS kill the second mob in a given pull I usually have an insurmountable aggro lead on everything else so I don't really need to build more aggro other than auto attack. :)
-TheDragoon