Synchronisation
#1
Hello,
yesterday I performed with Roy this test:

I took a sword and raised my dex so I had 50% (real-) hit chance (calculated using the Formulas from JG). Both players changed to "Player Attack".
I started an attack about every 5 seconds. After an attack, we wrote down the effect (Hit on my screen? Hit on roys screen? Damage done?).
Here are the results:

[H = Hit ; F = Failed (No hit) ; X = Damage done ; 0 = no damage done]
{my screen ; roys screen ; damage?}
H H X - 2 times
H H 0 - 2 times
H F X - 10 times
H F 0 - 3 times
F H X - 0 times
F H 0 - 14 times
F F X - 0 times
F F 0 - 3 times

To those who the table is a mysterium:
We had some "logic" results (e.g. both failed, no damage), major "lag" results (hit on my screen, no hit on roys screen, damage done) and minor "unlogic" results (e.g. both have ssen an hit, but no damage done).

My question: How is this possible (especial the things like "both have seen a hit but no damage was done")???
I thought the player indicating the damage (swings the sword) defines if it is a hit or not. Now I'm a bit confused. Is the "damage done calculation" an "off-screen" calculation?

Maybe Jarulf can help me (us?) out, maybe noone. Maybe God? ^^

(we all know Diablo is buggy and laggy, but thats just ... crazy)




Ete
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Messages In This Thread
Synchronisation - by Baceolus - 02-23-2006, 09:50 PM
Synchronisation - by Jarulf - 02-24-2006, 10:54 AM
Synchronisation - by Baceolus - 02-24-2006, 09:03 PM
Synchronisation - by [vL]Kp - 02-25-2006, 12:14 AM
Synchronisation - by Baceolus - 02-25-2006, 08:34 PM

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