Complete lack of any AI for the monsters
#61
Walkiry,Sep 5 2005, 08:06 AM Wrote:Well, FPS games have done quite a few things in AI, not just mad-aim,

The rest is "If my 'personality' is 'coward', my health is <50%, and enemyhealth > myhealth, run to nearest powerup." Otherwise, follow the pathnodes, and you'll be allright. (I'd say that intelligent use of the said pathnodes most probably makes up the most difficult part of making bot AI good)
"One day, o-n-e day..."
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Complete lack of any AI for the monsters - by savaughn - 09-01-2005, 09:33 PM
Complete lack of any AI for the monsters - by SwissMercenary - 09-05-2005, 10:45 AM

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