07-16-2004, 08:16 PM
That is true, but the calculator reports the to-hit displayed in the character screen which goes up by 1% every two dexterity points. This accounts for the other half.
The rogue would need to increase dex by 135 to reach the amount of assumed dexterity - resulting in an increase of only 58% to the char screen.
The rogue would need to increase dex by 135 to reach the amount of assumed dexterity - resulting in an increase of only 58% to the char screen.