Draft Tourette's Barbarian Guide: 1.00dr
#38
My Tourette's Barb has been in the sanitorium for a while, but he should be out later this week. Been working a Hammerdin from the ground up, which poses a few tactical problems (I never made an all the way hammerdin in 1.06, had one in HC 1.09 that died to a Trigger hack at 60 in NM: so I had some learning to do in re Hell problems for a Hammerdin.)

Anyway, my biggest problem at the moment is damage rates and attack speed. Will be trying to get some faster gloves, no IAS at present, that should solve some of the problem, and with the next Berserk Axe I find, I suspect that I will be able to do a little cubing and solve a few of my damage problems.

Life Leach on a Merc is a big assistance in Hell, however, with the Merc AI, it is simply something you will have to budget for: Mercs die a lot, due to walking into swarms.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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Messages In This Thread
Draft Tourette's Barbarian Guide: 1.00dr - by jms - 08-05-2003, 08:20 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Occhidiangela - 09-29-2003, 07:59 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Guest - 12-10-2003, 06:36 PM

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