Well... I did it, i quit wow cold turkey
#26
(08-16-2012, 07:42 PM)kandrathe Wrote: So... No. You actually haven't experienced MOP.
No, I was unhappy enough with the announcements, and burnt out enough on the game, that I didn't need to give it a try. I didn't want to try it. I was done.

Quote:[Image: 7PjKE.png]
Not cartoony?

[Image: 322462-world-of-warcraft-pandaren.jpg?thumb=y]
Cartoony?

I don't play Gnomes. I don't like them.

[Image: 6-0.jpg]

Not Cartoony

[Image: 10-0.jpg]

Not Cartoony

[Image: 3-0.jpg]

Not Cartoony

I can keep posting what I played, or you can cruise down to my sig, and look through. I did a lot of work on toons that I played to make them not cartoony. You are missing the point. Seeing Pandas, in the new expac, as the feature, and seeing how they look, just DIDN'T INTEREST ME

Quote:There are 3 changes to tanking in MOP;

1) Tanks will do much more damage. Maybe about 70% of a DPS class, but much more than before. You have an active role now in taking things down.

2) A new active defense model where you need to watch your resources and cool downs and be more active in mitigating damage. Again, you are no longer a threat generating stone that watches aggro, and otherwise acts as a mobile punching bag for the selected mob.

3) Big changes to the way block works. It will be a separate roll after determining if an attack misses or is dodged or parried. Block also is subject to diminishing returns which is wasn’t before, meaning that it will not likely be able to be capped. Previously block was part of the same roll which leaned to the magic 102.4% rule, meaning if miss, parry, dodge, and block all added up to 102.4% you would never suffer a normal full strength hit. Now that it is separate it is impossible to get to that situation. This means tanks will suffer more damage, which ties into the active mitigation from #2. Again, they are making tanks require more skills.

Far from being dumbed down -- it is quite the opposite. Tanking will be hard work.

I know it's hard at times to keep up, but I play a DK tank. I have kept up with the DK changes. The game of tanking I played in 4.3? Yep. That's MoP tanking for the DK. I'm not interested. List of changes for DK tanks:

1.) OUtbreak: Now costs RP.
2.) Less Cooldowns. With several of them being moved to talents, you don't have quite as many.
3.) Blood Boil wont suck as much in AoE situations.
4.) 1.0 sec GCD's. This, means there is even more downtime in the rotation that already had the most downtime of the tank rotations. Yes. I can say that it already did, as I mean NOW in Cata. I had all four tanks at cap.

Tanking didn't change for DK's. If you go back and read the Bloody Mitigation thread, where they started announcing these changes, you will realize that the changes in MoP are moving the other tanks into the model that Death Knights already had.

Quote:And... Again, you've never experienced them. I played away most of a Saturday on MOP beta a couple weeks ago only running around trapping pets and trying them out. It fits in nicely with adding yet another thing to do while you are running around looking for herbs, minerals, etc. Am I a huge fan OMG -- gotta get em all? No, but you know what? My 12 year old son and I had a great time with it. So, sure. You may not like it. I don't like having everyone in the AH start doing the /train thing simultaneously, so I avoid the crowded ones. No one will be forced to do this. It's merely an amusement and actually makes companions more interesting than just a vanity thing.

I don't think you underrstand. I worked in a gaming shop when POkemon came out. I know more about Pokemon than the average 30 something year old guy. I had to learn how to play it, so that I could teach the other people how to play it. I know all about it. I am not interested in it. I don't need to try it out to understand that it isn't a feature that I'm the even littlest bit interested in.

I don't like that they are putting it in the game. I don't like that they are doing it. I don't like that they are taking development time and putting it into it. It isn't designed for me.

Quote:They will never do the TBC rep / dungeon lock thing again... But, I loved the Sons of Hodir -- I'm not sure how you thought it was a grind. I finished the quests, and did about a week of dailies to get exalted. Maybe they dumbed it down since you did it. And... It is likely now that many things will be account wide -- maybe even some reputation based stuff...

They did dumb it down since I did it. They have said that they want rep to take more time to get. That they want exalted to mean something again, meaning that the idea that they had in WotLK and Cata, which were extensions of the same model, in their eyes, devalued the idea of rep. I'm not interested in long rep grinds again, that I have to do dailies to do. I'm not interested in questing. I get to cap, and begin working through dungeons. That's what I am. I'm a dungeon runner. Raids, dungeons, that was my choice for end game. In cataclysm, I finally finished soloing every boss that I could. Before 6/28 I got every boss that is soloable except for Arthas, and YOgg.

Quote:I don't know. For a more casual player such as myself, it may be the only way I ever see 90% of the content of the game I bought. I love my guild. I'd rather do guild stuff -- even if LFR would be better for my progression.

And it works for you. That's great. I didn't enjoy it. I don't like it. I didn't like that I felt I needed to run it to make sure I was doing my best for my guild.

Quote:I don't know. I've never LFR'd yet. My only experience was Avarice 40 man raiding in Classic, pre-TBC. It was hard to get everyone together and on the same page.

Then it will work for you, when you get good groups. When you get bad groups, and you get people that pull bosses early, while people are buffing, or get people who pull while half the group is still dead or running back, or get people who just go out of their way to make it as miserable as possible for the rest of the group, you will want to scream. It's the nature of the beast.

Quote:I wish the game werebuilt differently (scaled difficulty/loot to the levels of the party / raid). I don't hate it. What I dislike is that my guildies are levels above me, and I can't play with them until I gear up. The game IMHO should accommodate some amount of group disparity.

That has never been the game that WoW is. Raiding is a group activity for people at cap. They are working to institute technology that will allow them to scale back players, so they can run with people. This is the tech that is fueling the challenge modes. If they get it working, the next step will be to allow people to scale back further. They talked about it what seems like forever ago, I could try and find the blue post if need be, but it was a feature that was on the beta for a while.

Quote:Whatever. :-) My son has to tell me about the lore. I don't get it or keep up with it.
And I do.

Quote:There is plenty of game for the non-PVPer. I think what is missing to me is the random world PVP from the beginning -- Tauren Mill vs South Shore -- Alliance getting together and surrounding the Crossroads. It was possible for 30-40 level 14 toons in Darkshore to repell a small gang of level 30ish bullies who came north to hassle the elves. It was not something I wanted ALL the time, (hence why I chose a PVE server), but it was fun to gang up occasionally and go raise hell.

And as much as you don't care about the Lore, I have absolutely no desire, and derive absolutely no enjoyment out of this. I was that asshole who would go get my capped character and just end the BS at crossroads, because I didn't like them killing my alt's quest givers.

Quote:So be it. You quit. Feel better?

I do. I feel a lot better now that I've quit. I've gotten more interested in other things, I've started working on developing a new game for something else, and started working on my personal site again, and drawing. I still like to talk about WoW. I don't feel the need to play it anymore, but I feel good when I'm discussing parts of it, even when talking about why I quit.

(08-17-2012, 12:47 AM)RTM Wrote: If I may be so bold, I am going to go out on a limb here and predict that Shoju will be back eventually. Smile

Go out on a limb but not too far, and don't hold you breath.

Quote:I have also come to realize that I personally have changed over the course of the game. My life is in a different spot now- I just can't be the hardcore player I once was, and to that end, a lot of the new stuff in MoP is right up my alley. A lot of the time now, I just want to sit down and the computer and play something fun for an hour. I quit Cataclysm mainly because of the lack of stuff to do outside of raiding & dungeons, so the large amount of top-end "casual" stuff is great:

Me too. When I started playing WoW, I was a father of three, who had 2 living with him. Both kids were young, and went to bed early. My wife is a Social Worker, so I get more time than normal to play, because of her weird schedule.

Now? I'm a father of 3, with custody of my oldest, who is getting his permit in 2 weeks. My younger two are 9 and 7. I don't have the time to do the "non dungeon content" across all these characters. And that's the thing. I like to play Alts. I like to see the game from different views. I don't feel like MoP is very friendly to that.

Quote:-I was never into Pokemon but I do enjoy collecting pets, so I'm down for checking out the pet battles.

And for me, I sort of sided with Frag on this, I always really had one or two pets that I used per toon. I ended up with lots of pets once they didn't take up bag space, but I only ever rolled with 1 or 2 different ones out per toon. For someone like you, this probably is more interesting.

Quote:-The fact that pets and mounts are account-wide is going to do more for my altitis than the entirety of the 1-60 content overhaul from Cataclysm.

This is a HUGE improvement. I love this. Sadly, it came too late. Giving up my 100 pets and 100 mounts on Shoju when I main changed really killed a lot of enjoyment for me.

Quote:-Harvest Moon? Loved it, looking forward to trying out the new farming game.

To me, it looks and feels more like farmville. I'm not a farmer. I don't care about farming. Just another feature that didn't interest me.

Quote:-Dailies are kinda meh (got burned out on the Firelands ones pretty quick) but with the new random ones they should stay fresh longer.

I didn't even make it that far in dailies. The Crusader's Colliseum killed it for me.

Quote:-Rep rewards other than gear that is obsolete after the first major content patch will also help with my motivation to grind rep.

A good idea. I can approve of that.

Quote:-I like that dungeons are reverting to the end-of-WotLK-style easier modes. I enjoy a good 2-hour dungeon slog every now and again but sometimes I want my gear handed to me on a silver platter. Smile

I actually love this change. Remember that Stonecore Heroic shortly after launch of Cata where it was you, me, crush, Jr, and the random pug warrior? Remember how terrible it was on the first boss that we wiped to for hours because Hunter AoE sucked? I wanted to quit.

Quote:-The Black Market AH is pretty much the greatest thing ever.

I'm not a fan. Some of the stuff that I've seen that they are going to be putting on there should NEVER be seen by people who didn't do the content at level. (invincible, mim's head, etc...)

Quote:-Shadowstep across all rogue specs!!!!!! Scratch the above statement, THIS is the greatest thing ever.

I would agree it is the greatest rogue thing ever. I love that ability.

Quote:WoW has a lot of content and even more history. It's gotta be tough to keep existing customers happy while at the same trying to attract new ones, and there are bound to be casualties.

And that's what I am. I'm a casualty of the change. People who have been around me in WoW know, I don't like change. And I don't like what they've done multiple times. I flipped about the paladin changes in WotLK (leaving spellpower) I flipped about Holy Power (I hate it still) Mav can attest to this. I can admit to it. I flipped about things in WotLK, and I flipped about Cata. I'm not flipping out about MoP. I'm looking at the announcements, and I'm looking at the unhappiness that I had during Cata (I was miserable, and I'm sure I irritated guildies at times), and I just decided that the game is just no longer for me. It's not what I want. It's not what I'm after. I'm no longer part of the target demographic. I'm ok with that. I wish that you (*Kandrathe) were ok with me having a different opinion than you about it.
nobody ever slaughtered an entire school with a smart phone and a twitter account – they have, however, toppled governments. - Jim Wright
Reply


Messages In This Thread
RE: Well... I did it, i quit wow cold turkey - by shoju - 08-17-2012, 02:17 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)