Hellfire Patch v1.02.A5: Classic HF with less bugs and more polish!
Every then and when (maybe twice or three times per game - only SP so far) it happens that a monster drops an item twice (original and duplicate). The first item can be picked up as usual, the second one seems to be unpickable at first, but can be picked up after a while (some seconds) too. Even Na-Krul happened once to drop his stuff twice - each of the four items.


The reason for my posting however is that i have some questions about shrines.

Code:
start HF1.01 "Glowing Shrine - Won't appear below Level 3"
49023B 18 03                            # Glowing Shrine    # exe: 8F23B
end

start HF1.01 "Mendicant's Shrine - SP Only"
490264 00 01                            # Mendicant's Shrine    # exe: 8F264
end

start HF1.01 "Tainted Shrine & Murphy's Shrine - No longer appear"
490211 01 18                            # Tainted Shrine    # exe: 8F211
490219 01 18                            # Murphy's Shrine    # exe: 8F219
end
  • Could you, Belix, please explain which digits do what?
  • What are the addresses/codes for other Shrines?
  • When does the game create the maps/shrines? When starting a new game or when entering a new level?
  • "Tainted Shrine & Murphy's Shrine - No longer appear" - So if one of these would appear, does the game create a different shrine instead or does is just leave the place for the shrine empty?
  • If someone starts a new game where all shrines may appear (or better yet, stands in front of let's say a Murphy's), then saves the game, activates "No Tainted & Murphy's" code in cowqueston.dat and reloads the game state, what would happen to these the shrines?


    regards

    Kunibert
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Messages In This Thread
A5 progress update - by Belix - 02-02-2015, 09:28 AM
RE: Hellfire Patch v1.02.A5: Classic HF with less bugs and more polish! - by Kunibert - 02-09-2019, 02:42 PM

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