(04-11-2019, 03:04 PM)Belix Wrote:Most probably it happened to my Warrior (maybe Barbarian too) and I'm pretty sure I used melee weapons. Next time it happens I will note it.(02-09-2019, 02:42 PM)Kunibert Wrote: Every then and when (maybe twice or three times per game - only SP so far) it happens that a monster drops an item twice (original and duplicate). The first item can be picked up as usual, the second one seems to be unpickable at first, but can be picked up after a while (some seconds) too. Even Na-Krul happened once to drop his stuff twice - each of the four items.Hi again Kunibert! How odd. Not sure why this would happen in single player. But I'd certainly like to fix that! Can you note which character class(es) you're using when this occurs, and what was it you used to kill the offending monster with (melee, ranged, spells)? Could be relevant.
(04-11-2019, 03:04 PM)Belix Wrote: Here are all the data ranges and associated shrines... hopefully enough information you can figure out any changes you wish to make:That is 34*3 values/addresses für 34 listed shrines. How comes the "Magical Shrine" is listed twice?
Shrine minimum Dlvls
Code:004901F8 01010101010101010101010101010101010101010101010101010101010101010101
Shrine maximum Dlvls
Code:00490220 18181818181818181818181818181818181818181818181818181818181818181818
Shrine appearance (00 = any mode, 01 = SP only, 02 = MP only)
Code:00490248 00000000000000000000000000000000000002000000000000020000000000000000
The order of each shrine in those sequences, per byte, is as follows:
Mysterious, Hidden, Gloomy, Weird, Magical, Stone, Religious, Enchanted, Thaumaturgic, Fascinating, Cryptic, Magical, Eldritch, Eerie, Divine, Holy, Sacred, Spiritual, Spooky, Abandoned, Creepy, Quiet, Secluded, Ornate, Glimmering, Tainted, Oily, Glowing, Mendicant's, Sparkling, Town, Shimmering, Solar, Murphy's
So to change properties of the Mysterious shrine, you'd modify the first number in any of those 3 ranges as desired.
It should be correct anyway according to the table I made:
Code:
Order [dec] - Shrine minimum Dlvl [hex] maximum Dlvl [hex] Appearance [hex]
01 - Mysterious 004901F8 01 00490220 18 00490248 00
02 - Hidden 004901F9 01 00490221 18 00490249 00
*3 03 - Gloomy 004901FA 01 00490222 18 0049024A 00
*3 04 - Weird 004901FB 01 00490223 18 0049024B 00
*1 05 - Magical 004901FC 01 00490224 18 0049024C 00
06 - Stone 004901FD 01 00490225 18 0049024D 00
07 - Religious 004901FE 01 00490226 18 0049024E 00
*2 08 - Enchanted 004901FF 01 00490227 18 0049024F 00
*2 *3 09 - Thaumaturgic 00490200 01 00490228 18 00490250 00
10 - Fascinating 00490201 01 00490229 18 00490251 00
11 - Cryptic 00490202 01 0049022A 18 00490252 00
*1 12 - Magical 00490203 01 0049022B 18 00490253 00
13 - Eldritch 00490204 01 0049022C 18 00490254 00
14 - Eerie 00490205 01 0049022D 18 00490255 00
15 - Divine 00490206 01 0049022E 18 00490256 00
16 - Holy 00490207 01 0049022F 18 00490257 00
17 - Sacred 00490208 01 00490230 18 00490258 00
18 - Spiritual 00490209 01 00490231 18 00490259 00
19 - Spooky 0049020A 01 00490232 18 0049025A 02
20 - Abandoned 0049020B 01 00490233 18 0049025B 00
21 - Creepy 0049020C 01 00490234 18 0049025C 00
22 - Quiet 0049020D 01 00490235 18 0049025D 00
23 - Secluded 0049020E 01 00490236 18 0049025E 00
24 - Ornate 0049020F 01 00490237 18 0049025F 00
25 - Glimmering 00490210 01 00490238 18 00490260 00
26 - Tainted 00490211 01 00490239 18 00490261 02
27 - Oily 00490212 01 0049023A 18 00490262 00
28 - Glowing 00490213 01 0049023B 18 00490263 00
29 - Mendicant's 00490214 01 0049023C 18 00490264 00
30 - Sparkling 00490215 01 0049023D 18 00490265 00
31 - Town 00490216 01 0049023E 18 00490266 00
32 - Shimmering 00490217 01 0049023F 18 00490267 00
33 - Solar 00490218 01 00490240 18 00490268 00
34 - Murphy's 00490219 01 00490241 18 00490269 00
Notes:
- Magical Shrine is listed twice (as 05 and 12).
- 08 - Enchanted and 09 - Thaumaturgic Shrines maximum Dlvls both should be 08 according to Jarulf's Guide.
Probable explanation:
From the Release Notes:Quote:Enchanted Shrine: Can now be obtained from Cauldrons and Goat Shrines beyond dungeon level 8
From the Release Notes of Marh's Mod:Quote:- The Enchanted Shrine effect can now be obtained from Cauldrons and Goat Shrines beyond dungeon level 8
- 03 - Gloomy, 04 - Weird and 09 - Thaumaturgic Shrines should appear in Single Player Mode only (according to Jarulf's Guide).
From the Release Notes of Marh's Mod:
Quote:- All shrines can now occur in Multiplayer mode
I am not sure about the values for the Dungeon Levels (hexadecimal values in brackets) - I guess the following are correct:
Church 1,2,3,4 (01,02,03,04)
Catacombs 5,6,7,8 (05,06,07,08)
Caves 9,10,11,12 (09,0A,0B,0C)
Hell 13,14,15,16 (0D,0E,0F,10)
Nest 17,18,19,20 (11,12,13,14)
Crypt 21,22,23,24 (15,16,17,18)
Preliminary conclusion: If you do not want a specific shrine to appear in any mode, setting its minimum dungeon values to hex 18 sould do the trick.
(04-11-2019, 03:04 PM)Belix Wrote:Yes, meanwhile I found this thread some months ago (and now again after searching the forums for hours...):(02-09-2019, 02:42 PM)Kunibert Wrote: When does the game create the maps/shrines? When starting a new game or when entering a new level?I'm fairly certain the game generates all levels when a new session is started.
https://www.lurkerlounge.com/forums/thread-13634.html
So the Game generates all the "random" data when a new session is started.
(04-19-2019, 08:14 PM)Phoenix7786 Wrote: I have had zero luck getting your excellent mod to run on Windows 10.What happens when you try to?
(I do not use Windows 10, but maybe somebody else can help.)
Here are my compatibility settings for hellfire.exe (Windows 7 64):
AFAIR I did not change the settings for loader.exe which is used (double clicked) for starting the mod.
regards
K