Necromancer Q's
#4
Heiho,

the skill plan which worked best for me was to push Skels _firstly_. You may spend a point or another into SkelMastery and Amplify just to benefit from any skill shrine or +allskill equip, but mainly maxing out the Skels at first brings you through nearly all of Normal difficulty, at least up to BigD.

Of course your main problem is to bring down those first corpses to assemble your first five or so Skels.

Your hireling is your best friend here. In fact he should be your strongest minion. If anything else fails you just hop in Act1 Bloodmoor to fulfill your needs in corpses with your own hands and some shopped weapon.

All golems are nice and each has its advantages, but they're no means for getting first corpses quickly.

For equip bully Drognan for a nice Wand. Check each Shrunkie some late monster drops to your feet. If you have enough gold collected, gamble for amulets/circlets. At the end of Normal +5 at least to summon tree is easily done from scratch with enough patience.
Alternatively equip as much MF as you can afford (Topazes in helm/armor; gambled amulet/shoes/gloves) so you find low set stuff early on. Some of these are quite Uber and even grant skills ...
so long ...
librarian

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Messages In This Thread
Necromancer Q's - by Taem - 05-05-2008, 04:24 AM
Necromancer Q's - by librarian - 05-05-2008, 08:10 AM
Necromancer Q's - by Taem - 05-05-2008, 04:23 PM
Necromancer Q's - by librarian - 05-05-2008, 10:02 PM
Necromancer Q's - by Assur - 05-06-2008, 06:50 PM
Necromancer Q's - by Archon_Wing - 05-08-2008, 01:44 AM
Necromancer Q's - by Taem - 05-08-2008, 05:12 AM
Necromancer Q's - by Archon_Wing - 05-08-2008, 05:54 AM
Necromancer Q's - by Assur - 05-08-2008, 06:22 AM
Necromancer Q's - by Taem - 05-12-2008, 07:21 AM
Necromancer Q's - by Archon_Wing - 05-15-2008, 09:57 PM
Necromancer Q's - by Taem - 05-28-2008, 11:15 PM
Necromancer Q's - by Taem - 05-29-2008, 09:29 PM

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