Black Death Bashing 101 Hello all, what you see here before you, is a totally redone version of Black Death Bashing 101. As you probably all know, black deaths have the nasty habit to take away 1 hp PERMANENTLY everytime they hit you, so, when fighting them, you need to change, or at least, fine-tune your strategys and tactics (never know the diference :) a little. And that's excactly what this document is for. In this document the following things will be dealt with: -General info -Avoiding getting hit by suprise -Dealing with them from a distance -spells -bows -Dealing with them in melee fight GENERAL INFO: Black Deaths can appear on levels 3 through 5. They are bright yellow zombies. They move and attack slow. They are monster level 6 on normal difficulty so make sure you do at least 6 dmg per hit to stun them. (note that blunt weapons do 1.5 times the shown damage, and sharp weapons only 0.5 against undead, and black deaths are undead, just in case you didn't know) On nightmare they are level 21, and on hell 36. Their AC is 20 in normal diff, 70 on nightmare, and 150 on hell. Their to-hit is 30 on normal (luckily, this is very low), 115 on nightmare, and 150 on hell dificulty. THANKS Jarulf for your guide! AVOIDING GETTING HIT BY SUPRISE: When you walk around on levels 3 through 5, you should always pay extreme caution, at least until you are ABSOLUTELY sure there are no black deaths aroun. Always make wide turns, as shown in the diagram below: +. + +. + +. +++++++ +. +. ..<.. +.<..... +++++++++++++ + = wall ..<. = route you should follow This way, that black death waiting around the corner can't hit you. Yes, black deaths have crappy to-hits, so the chance they would hit you, is very small. But IF they hit you, you aren’t happy, believe me. (yeah, been there, done that :) Also, pay extreme caution when going through doors: ......... ....... ..... ++++++++++ +++++++++++ Y + = wall + + = door Y = you ... = area you can see This way, you can see if there are any black deaths waiting directly behind the door, and, if there are any, you can kill them. Then, the next step: 2 ++++++++++ +++++++++ 1 + = wall + + = door 1 = your first position 2 = your second position The idea here is not to stop immediately after you're through the door, like you probably usually do, but walk a few more steps to the place where you know there aren't black deaths. This way, you avoid getting hit by those sneaky guys waiting behind the door. Also, pay 10 times as much attention if you encounter black deaths in these rooms: +++++++++++++++++++++++++++++++++ + + + + + ++++++++++++++++++++ + + + + + + + + + + + + + + + + + + +++++++++ +++++++++ + + + + + +++++++++++++++++++++ +++++++++ yes, +++'s again are pieces of walls In the inner room, where you will usually find a library, or armor racks, or shrines, etc. there will always be only 1 kind of enemy, and there will be lots of them. Just try to get as much of them out the room without getting in it yourself, and, remember, when you think you've got them all, you probably havent :). When you walk trough parts of a level you've already cleared, you usually don't pay much attention, your minds turn to your unidentified items, the time it will take to level up, real life.. AND THEN! You are suddenly hit by that black death you overlooked. Zombies often stay unnoticed when you're clearing a level, even the bright black deaths. They often crawl away in dark corners, waiting till you come back. (yeah, again, been there, done that :) So, again, ALWAYS pay attention on black death levels, even in parts that (you think) are already cleared. ..you know, this post is actually getting long.. :) DEALING WITH THEM FROM A DISTANCE: The best way to deal with black deaths is from a distance, where they never get a chance to hit you or swarm you (and hit you). Obviously, there are 2 ways to kill them from a distance: spells and bows. We'll first deal with the spells. SPELLS: Spells that work well on black deaths on normal difficulty are: holy bolt fire bolt charged bolt firewall lightning and on nightmare and hell: holy bolt fire ball fire wall fire wave elemental guardian golem I have found that lightning spells don't work well on hell. They are resistant to it, and, if i remember correctly, also on nightmare. When fighting them with linear spells (most of them) try to line up with them, like this: \ I / \ I / \ I / ---------- / I \ / I \ / I \ This will give your to-hit chances a major boost. Also try to use choke points, like doors, corridors, and corners. (not only with spells, but also with arrows and in melee) With firewalls you just should make sure you put them diagonal (that's diagonal on your screen, not the way the game sees it!!!!) * * * * * * * * * * * * * This way, they are always hit when they walk through it. Flamewaves also work very well against BD's. Because they move so slowly, they are almost always hit by a flame wave. (Thanks to a bug with flame wave, creatures moving in the opposite direction that the FW is moving sometimes aren't hit by it. This occurs when they move to the tile where the flame wave was at excactly the same time that the flame wave moves to the tile the monster was on. And, since black deaths move less from one tile to another, this occurs less with them than with other monsters.) Again, cast flame wave in the diagonal directions of your screen. And again, that means not the way Diablo sees horizontal/vertical and diagonal. Guardian especially works well when you cast them in clusters through doors or around corners. It doesn't only work well against BDs but against all non fire resistant/immune creatures. Guardian is underestimated! GG GG +++++++++++ +++++++++ Y + = wall, again G = guardian Y = you Golem can just thin them out a little and, for him, getting hit by BDs ain't too bad. He doesn't live long enough to regret it :) BOWS: Attacking BDs with bows isn't much different from fighting them with linear spells, except that the lining up isn't that important anymore, cause arrows are much faster than spells (most of the time) and you've got far more of them. Just remember to know when to retreat! DEALING WITH THEM IN MELEE FIGHT: First of all, NEVER FIGHT WITH BDs IN MELEE IF IT ISN'T NECESSARY. If you don't have any bows/spells, it might be smarter to skip the level or create a new game, as Grumble(BAR) just had to find out. (this was my inspiration to totally rewrite this guide) Oh well, I now have him reincarnated and changed his name to Bam-Bam(BAR). He now is a (VERY) far cousin of Bam-Bam(SNOB) :) Then, most important thing is: fight one at a time! Don't let them swarm you! Use choke points! When fighting in open spaces, filter other monsters out first by walking away from the mob, Faster monsters and BDs will get separated and you can kill them, just so they don't stun you when you're fighting a BD. (ewww...!) After the mob is filtered, start circling the mob of BDs until one or two get separated. Then kill those fast and start circling again. Use your weapon as a shield. Stand still 2 squares away from a BD and hold shift. Now start swinging at the BD. If he tries to move to the square adjacent to you, he will (hopefully) get hit and pushed back into his own square. (this will only happen if he isn't entirely in the square adjacent to you, but only halfway there) Repeat this a few times until he dies. Always use blunt weapons and a shield. Blunt weapons will do 1.5 times the listed damage against BDs, sharp weapons only 0.5 times the listed damage, and the shield will give you extra AC and will block the BDs attacks, with some luck. Boost your AC and to-hit/damage: If you have any equipment that boosts these things, equip them! The better your AC, the smaller the chance they hit you. The better your to-hit/damage, the faster you kill them (and the more chance to stun them/ use your weapon as a shield and thus, the smaller the chance they hit you). MUAHHH, getting sleepy, did I forget anything? If so, please let me know, and i'll include it in an eventual other version, and BTW, this text is getting far too long. -Bringer