vor_lord,Mar 7 2006, 09:12 AM Wrote:But I keep changing my mind -- I wish I could get on the test realm to try it out.
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So, a restoration shaman, a restoration druid, a disc/holy priest, a shadow priest, and a beast mastery hunter walk into Undead Strat...
and the latest 1.10 talent plan for the disc/holy priest is born.
We were unable to kill the Baron last night. Holy water, bombs, volley, chain lightning, totems, help from that pathetic paladin... combined they weren't enough. In retrospect we might have tried tanking him with the pet so that we had hurricane for two spawns, saving our other 1 minute cooldowns for the spawns when it is in cooldown.
If I had Holy Nova, we win. So I'm happy to be picking that up soon.
Regardless, I realized that in optimal groups my healing capacity is rarely taxed, but some less traditional groups might require more. I also realized that for the sake of pure damage, Spiritual Guidance > Force of Will, and it has healer related benefits that Force of Will doesn't.
So I am still getting some very nice holy damage boosters, but giving up Power Infusion and picking up Spirit of Redemption. Still waffling on improved prayer of healing, and thrashing around in the first two tiers of discipline (I resisted a bunch of silences last night and comments in this thread have made me waver on improving shield).
I'm just going to list them here for my own archive purposes with edits:
Mental Strength + Spiritual Guidance
Spiritual Healing + Imp PoH + Holy Reach
SG over Holy Reach
edit: It wasn't so much the inability to kill the skeletons, as it was a lack of DPS on the Baron while doing so, leading to more skeleton groups, exhausting our resources. We really only had the hunter for DPS, as a shadow priest who can't flay isn't contributing that much.