1.13 'content patch'
#10
Quote:Off the top of my head here at work:

** BUGS **
1) Get rid of Aura Stacking glitch
2) Fix Mana Shield/Charge bug
3) Fix Fire Explosion Nightmare bug
4) Fix graphical bug when using an item you don't have the requirements for

** GAMEPLAY **
5) ALL currently active skills go dead on hostile, so no more TPPK
6) However, remove 5-second delay so PK'ers can actually PK and players have to play smart
7) Change the way Uber Diablo spawns so not to encourage cheating
8) Remove a large portion of elemental immune monsters from Hell, or make immunities breakable somehow, as it is unplayable now for a sorc

** CLASSES **
9) Give many low level skills synergy bonuses. In conjunction with #9, you could have a whole new game of possiblities, starting with a low level build, then moving on to a high level build after you redistribute your points - think of the possibilities!
10) Make the Amazon spear tree useful and with synergies

** NEW CONTENT **
11) Make the Mercinary quests do something; some ideas:
>>>a) redistribute skill points, b ) redistribute stat points
12) Cain or"seer" type gives map layout of level via WP clickable interface for gold; i.e. you click on Cain, there is an option to VIEW MAP under IDENTIFY. When clicked on, it will take you to the list of world portals - so no new graphical interface need be created - along with a list of prices, which should be fairly steep. This would help reduce the desire to use 3rd party programs and put gold to good use.
13) How about flush out A4 with more levels. I'd imagine it'd be easy to recycle the graphics from different acts to make it seem exotic, then throw in some new quests.

I agree with of the following except no.8. Sorcs aren't really unplayable in hell at all; immunities prevent them from being so ridiculously overpowered as they are in nm/normal. Mercs and other support spells such as static field or even the much maligned telekinesis can deal with the majority of immunes fine as only special monsters are immune to more than one element. And super immune uniques can just be parked mostly since it's usually a waste of time to fight them anyways. That, however, is yet another issue.

Being able to easily break immunities would also make lightning fury zons even more mindless than before.:)
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Messages In This Thread
1.13 'content patch' - by librarian - 03-07-2009, 07:37 AM
1.13 'content patch' - by Hammerskjold - 03-07-2009, 05:01 PM
1.13 'content patch' - by librarian - 03-07-2009, 07:27 PM
1.13 'content patch' - by Taem - 03-07-2009, 09:21 PM
1.13 'content patch' - by Hammerskjold - 03-07-2009, 11:06 PM
1.13 'content patch' - by Fragbait - 03-31-2009, 05:44 AM
1.13 'content patch' - by BruceGod - 03-31-2009, 06:40 AM
1.13 'content patch' - by Hammerskjold - 03-31-2009, 10:06 AM
1.13 'content patch' - by Archon_Wing - 04-01-2009, 12:32 PM
1.13 'content patch' - by Archon_Wing - 04-01-2009, 12:48 PM
1.13 'content patch' - by Delc - 04-01-2009, 04:40 PM
1.13 'content patch' - by Fragbait - 04-01-2009, 07:48 PM
1.13 'content patch' - by librarian - 04-01-2009, 09:19 PM
1.13 'content patch' - by Taem - 04-02-2009, 12:03 AM
1.13 'content patch' - by Hammerskjold - 04-02-2009, 06:10 AM
1.13 'content patch' - by Fragbait - 04-02-2009, 07:45 AM
1.13 'content patch' - by Taem - 04-18-2009, 05:49 AM
1.13 'content patch' - by Taem - 06-25-2009, 01:32 AM
1.13 'content patch' - by Hammerskjold - 06-25-2009, 04:08 AM
1.13 'content patch' - by Taem - 09-04-2009, 04:05 AM
1.13 'content patch' - by Occhidiangela - 09-16-2009, 04:03 AM
1.13 'content patch' - by BruceGod - 10-01-2009, 11:17 AM

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