Basic Math - The Failure of Diablo Melee
#69
Yeah, I remember one of the mods from 1.09...Wheelman's. My friends and I called it the "crowd control mod" because it upped the monster density so high that it was pointless to use any single target form of attack except against act bosses. Gobs and gobs of monsters would spring from every crevice. But I guess the ultimate goals of the game encourage this sort of product; if, ultimately, your goal is harvesting monsters for experience and/or rare items, then killing the most possible monsters yields the most chances for those shiny rare drops, and thus AoEs are rewarded and realistic (i.e. non-weapon-mage) style melee attacks are punished. D1 had sturdy mobs in smallish packs, compared to the weak hordes we see in D2/3. Of course half the good items in D1 came from Wirt, too. So yeah.
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RE: Basic Math - The Failure of Diablo Melee - by ViralSpiral - 06-01-2012, 09:33 PM

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