06-04-2012, 03:40 AM
(This post was last modified: 06-04-2012, 03:44 AM by Elric of Grans.)
This happened to me in Hell difficulty (I am not up to Inferno yet). It also did not happen because I played defensively, but because of the Invunerable Minions attribute, which Blizzard have acknowledge needs to be changed/removed. Even then, I cannot see the justification. I never played WoW, so I cannot understand how it works there, and will not make a fool of myself by attempting to comment. In the case of things like The Butcher, I have no issue with it. As time goes on, the Environment changes? Predictable, makes sense, and quickly schools the player to change their approach. This, however, makes no sense. I just die and cannot respawn.
ViralSpiral, immunities do not exist in the game and Blizzard have commented that it was in their design brief that they should never rear their head again. They have commented that it was a poor design choice in Diablo II and has no place in Diablo III.
EDIT:
Roland, my Demon Hunter has previously taken out two Invunerable Minions groups, and would have taken out this third one if not for the timer on the fight. It is time-consuming, but most certainly doable. Attacks that pierce (eg Elemental Arrow) are the key to it. That said, I still agree 100% that it should be scrapped ASAP. Shielding is challenging, but fun; Invunerable Minions just feels counter-intuitive in a game that is all about killing everything you see (including pillars, barrels, and slightly enraged dire gazebos).
ViralSpiral, immunities do not exist in the game and Blizzard have commented that it was in their design brief that they should never rear their head again. They have commented that it was a poor design choice in Diablo II and has no place in Diablo III.
EDIT:
Roland, my Demon Hunter has previously taken out two Invunerable Minions groups, and would have taken out this third one if not for the timer on the fight. It is time-consuming, but most certainly doable. Attacks that pierce (eg Elemental Arrow) are the key to it. That said, I still agree 100% that it should be scrapped ASAP. Shielding is challenging, but fun; Invunerable Minions just feels counter-intuitive in a game that is all about killing everything you see (including pillars, barrels, and slightly enraged dire gazebos).
May the wind pick up your heels and your sword strike true.